Prismatic Imperium Logo
Register - Login
character shipyard achievements assets log

Lord Trinity A. Craft
36,613   62,977

Trinity A. Craft#1831

Ruby Granduke

Roleplay Gear

Gear is currently unlocked

62,977
36,613
Fragmentation Grenade
Heavy Explosive Weapon
+++ Damage
This single use device can ensure a great deal of damage to a rather large area. It is recommended that a solder restocks prior to any engagement.

[Disposable items are consumed after a single use.]
x 140 (140%)
Knife
Light Kinetic Weapon
+ Damage
Every pilot should consider keeping a knife on hand as a last resort. This weapon can cut through flight suits and some armors with ease.
x 24 (120%)
Diamond Ring Memory Drive
This large diamond can hold a Yottabyte of data beamed into its structure. While not secure, the ring can easily avoid detection during espionage missions. The largest drawback of this style of memory storage is that data cannot be edited, only deleted.

[Memory Drives are required for storing data packages which can be delivered to a mission provider.]
x 250 (100%)
Sentry Drone
Light Thermal Weapon
+ Damage
This device acts as a personal support unit. While small enough to be carried by the user, it can still support a small pulse laser gun and basic sensors. It will spot hostilities before you do and comes with a replacement warranty. It will also alert allies to unidentified signatures including the use of drone countermeasures.
x 1,600 (100%)
Force Burst Wrist Guard
Classified as an armor modifier, this highly compact defense mechanism is ideal for close quarters combat as it can create a pulse burst on contact, shoving attackers to the floor or at least a good distance from you, buying that time you need to escape or draw your weapon. It is non-lethal but would be considered a crime if used against an Imperial Citizen outside of combat. It can be worn in conjunction with any clothing or accessories.
x 600 (100%)
Galspec 109 Sniper Rifle
Heavy Kinetic Weapon
+++++ Damage
This weapon was built for extreme range and features an aim assist computer integrated with a high powered scope. User recognition ensures only the owner can utilize it. This rifle is not recommended for close combat. The design is popular in places where it is legal to own and can be difficult to acquire. It is slow to fire and easy to reload, but it does high damage.
x 22,000 (110%)
Zero-G Thrusters Advanced
For those interested in a career or hobby requiring great agility in low gravity environments, this device is a must. While ineffective in gravity greater than 1g, it is the best of its kind in space. It will give you a gain against hostilities also using thrusters as these excel in power and micro adjustments, something that cheaper models are not capable of. The only limitation is bulky weight when planet side as it carries a significant amount of fuel.
x 1,500 (100%)
Ultra Directional Burst Shield
Heavy Thermal Defense
+++ Defense
The ultimate defense for a combatant under heavy fire, this shield deploys from the wrist to protect the wearer from heavy attacks for a large number of hits. The projection has a bi-weave pattern and curves around the peripherals of the user. Using disposable cell banks to activate at will, it can be recharged quickly using a suit stored Shield Cell Bank from a SCB utility or tripled in power by a shield booster. It is vulnerable to EMP attacks.
x 3,000 (100%)
Visual Assistant System
Classified as an armor modifier, this compact device is worn on the face to assist vision at large ranges or in heavy weather such as smoke or fog. A built in computer will ensure that the user spots various desired shapes and symbols while identifying bodies through walls in most cases. It is not immune to E.G.G. attacks.
x 900 (100%)
Shield Cell Bank
Activation Command:
?rp use scb

Installed in a utility slot, this small device will quickly recharge personal shield devices and some weapon types. The device will last through a mission without maintenance if used properly. It takes some time to cool down after use or the user risks causing a meltdown.
x 110 (110%)
Heat Sink Launcher
Activation Command:
?rp use hsl

Installed in a utility slot, this small device will pull heat from all personal items and other utility modules before discharging it in a small disk. It has enough ammo to last through most engagements. The user can avoid detection from sensors and use devices with heavy heat creation. Disks can become hot projectiles if abused.
x 120 (120%)
Kill Warrant Scanner
Activation Command:
?rp use kws

Installed in a utility slot, this small device will scan individuals and compile bounty information as well as identify any registered citizen. It is a popular tool for bounty hunters and security personnel. It creates very little heat and will last through any mission.
x 100 (100%)
Environmental Layout Scanner
Activation Command:
?rp use els

Installed in a utility slot, this small device will map out landscapes and structures and store the information in a memory device. It can allow the user to see building layouts during combat missions or give an explorer valuable insight to the environment.
x 100 (100%)
Holo-Me Decoy Projector
Activation Command:
?rp use hdp

Installed in a utility slot, this small device will create a burst of hologram clones in every direction making it very difficult for foes to track the user. They last for several seconds and are accompanied with shimmering sounds as a distraction. It creates massive amounts of heat.
x 5,000 (100%)
Combat Drone
Medium Kinetic Weapon
++ Damage
This device is an instrument of war. Despite its large size it is reasonable enough to be carried by the user and features twin multi-cannons, point defense, and basic sensors. While not the most agile, the drone does a superb job of defending the user while laying down suppression fire on hostiles.
x 3,500 (100%)
S3 Mongoose Drone
Heavy Thermal/Explosive Weapon
+++ Damage
This huge drone stands 4 meters tall on four mechanical legs. It is armed with two heavy assault beamers and two rocket pods making it rival the Goliath Drone in attack power. It must be deployed at a combat zone being far too large to carry. It prioritizes close ranged enemies and can also detect and eliminate other drones. It can sometimes destroy small fighters in the air.
x 35,000 (100%)
Callaghan Heavy Pistol
Light Kinetic Weapon
++ Damage
This specialized sidearm packs a serious punch and is popular among mercenaries. The weapon is developed by Callaghan Firearms and has an integrated tactical flashlight. It fires a large caliber projectile and is easy to reload, though it does low damage.
x 665 (95%)
Vigor Warden Uniform
Imposing uniform worn by the Wardens in the Prismatic Imperium Branch of Vigor. Serving as the Head of Defense in the Senate, the wearer carries the responsibilities of all branch activities from government security to extraterrestrial program enforcement. The uniform provides low defense and high style. It is recognized by Cubeo Society as militant law and order, having sway over the Prismatic Senate.

Utility Slots: 6
x 800 (100%)
Tactical Laser Rifle
Medium Thermal Weapon
+++ Damage
This federal rile has been customized to be a versatile mercenary weapon. Standard among Spencer Isaak's crew of elite forces, it can be strapped to the hip and operated with one hand. A laser suppressor system will help make quiet work of groups of enemies. It can fire quickly and rarely needs to recharge, though it inflicts medium damage.
x 1,000 (100%)
Spy Drone
This small device is undetectable by automated turrets, cameras, or other drones. While small enough to be carried by the user, it is jam packed with sensors. Additionally it is incredibly quiet and avoids detection from enemies when scouting. It can fit in ventilation systems and slip through small passageways to reach restricted areas beyond locked doors. It will spot hostilities before you do and comes with a replacement warranty.
x 4,750 (95%)
Stealth Boots
Classified as an armor modifier, this equipment muffles sounds caused from movement over a variety of terrain thanks to the work of computer regulated gel pads. While making the user silent it gives no armor benefits.
x 550 (110%)
Vigor Shield Booster
Activation Command:
?rp use vigor

Installed in a utility slot, this small device quickly triples the capacity and charge of shield defenses at the cost of a tremendous heat surge. It is not a passive device and so requires activation prior to deploying a burst shield. It has no effect on kinetic armors or thermal weapons. It is awarded to accomplished Vigor agents.
x 200 (100%)
Automated Turret S1
Medium Kinetic Weapon
++ Damage
Light framed computer operated shotgun will target hostiles using smart software that analyzes data from the squad. It can be deployed at anytime during a battle but redeployment takes time. It has a moderate firing rate and excellent armor.
x 3,150 (105%)
Automated Turret R1
Medium Explosive Weapon
++ Damage
Light framed computer operated rocket pod will target hostiles using smart software that analyzes data from the squad. It can be deployed at anytime during a battle but redeployment takes time. It has a slow firing rate and excellent armor.
x 3,000 (100%)

Inventory

accessories
Hydronis HT Lorry 2950
Class: Commercial [Branch of Vigor]
Engine: Powerplant
Fuel: Hydrogen
Speed: 34 m/s
Self Driving: No
Seats: 2 (8)
This heavy cargo truck by Hydronis is common in industrial, commercial, and starport districts because of it's high capacity to carry weight, especially when connected to a trailer. It is a very restricted in cities due to size but is very handy off road or on intercity roads.
x 800 (100%)
x1
Vodel Wrasses SRV B-78 3285
Class: Off-road [Branch of Vigor]
Engine: Powerplant
Fuel: Hydrogen
Speed: 40 m/s
Self Driving: No
Seats: 1
Vodel, subsidiary of Core Dynamics created this scouting vehicle. Now obsolete by the more versatile Scarab from the same manufacturer, the Wrasses is a well armored and capable assault car built for off-road purposes. It is equipped with 2 pulse lasers and HS Missiles.
x 800 (100%)
x1
clothing
Auto Field Maintenance Unit
Activation Command:
?rp use afmu

Installed in a utility slot, this small device will repair malfunctioned gear, armor, accessories, and other utility modules at the cost of heavy heat buildup. It will prolong combat and exploratory missions. The device cannot repair itself.
x 100 (100%)
x1
Chaff Launcher
Activation Command:
?rp use chaff

Installed in a utility slot, this small device will launch a shower of light weight tracking disruptors making the user nearly invulnerable to enemy drones, visual assistant systems, and sensors. It has enough ammo to last through most engagements. It creates very little heat.
x 100 (100%)
x1
CryoMed Health Pack
This pack contains cutting edge medical technology for stabilizing critical injuries in the field. When used the injured person will be able to resume a mission so long as no further critical injuries are sustained. The wearer of the pack can assist the entire squad as the items are not disposable making it an excellent choice for a dedicated medic. The pack is however heavy, greatly reducing agility.


[Reusable Health Kits never deplete]
x 1,000 (100%)
x1
Encryption Cracking Unit
Activation Command:
?rp use ecu

Installed in a utility slot, this small device will detect encrypted data and decipher it before storing information in a memory device. It can also help prevent hostile viruses and hack into transmissions at the cost of heat buildup.

x 150 (100%)
x1
Hacking System
Activation Command:
?rp hack

Classified as an armor modifier, this computer grants the tools for hacking devices when plugged in. Devices include doors to security networks up to security level 5. It can be worn in conjunction with any clothing or accessories. When paired with someone using a hacking extender, it can hack anything they point at.
[1-Doors] [2-surveillance] [3-defense systems] [4-turret grids] [5-networks]
x 200 (100%)
x1
Magnetic Boots
Classified as an armor modifier, this equipment uses complex computers to assist in balance while gripping to surfaces in limited gravity environments including zero-g. When combined with thrusters these boots can improve agility in combat.
x 300 (100%)
x1
Nisara Multitech Jacket
This high grade jacket from Nisara Multitech is an exemplary Imperial design serving as a defense unit for tactical operations providing high defense and medium style. It features 4 utility slots for defense improvements and can be worn in conjunction with armor modifiers. It is popular among mercenaries and explorers.




Utility Slots: 4
x 3,500 (64%)
x1
Roller Shoes
Classified as an armor modifier, this equipment features small multi-directional wheels that allow the wearer to skate around in environments with a steady gravity. When combined with thrusters or jetpacks, these shoes can improve agility in combat.
x 125 (100%)
x1
Tactical Boots
Classified as an armor modifier, this equipment is heavily armored giving the user significant protection from kinetic and explosive attacks. While it reduces agility, when combined with tactical jackets it will improve strength.
x 1,000 (100%)
x1
gear
Assault Beamer
Heavy Thermal Weapon
++++ Damage
This beam laser is effective for cutting through armor quickly. It is heavy and prone to overheating during extended use but it inflicts high damage.
x 3,000 (100%)
x1
Callaghan Auto Pistol
Light Kinetic Weapon
+ Damage
This standard Callaghan sidearm is a must have for personal defense for anyone when outside of the security of installations. It is a reliable weapon that uses common types of ammunition making it simple to use and maintain. It can fire quickly and is easy to reload, though it does low damage.
x 45 (90%)
x1
Chain Gun
Heavy Kinetic Weapon
++++ Damage
This chain fed multi-cannon is effective for suppressing the opposition where accuracy is no concern. It is heavy and takes a substantial amount of time to reload but it inflicts high damage.
x 650 (100%)
x1
CryoMed Health Kit
This kit contains cutting edge medical technology for stabilizing critical injuries in the field. When used the injured person will be able to resume a mission so long as no further critical injuries are sustained.

[This item is used to heal critical injuries. Disposable items are consumed after a single use.]
x 95 (95%)
x5
Electromagnetic Pulse Grenade
Utility/Laser Weaponry Countermeasure
+ Damage
This single use device can eliminate functionality of utilities, burst shields, and laser weaponry in a large area. It is also useful for destroying drones, vehicles, and turrets, larger drones like the Mongoose will require more to take down. Effective for the duration of a battle.

[Disposable items are consumed after a single use.]
x 250 (125%)
x5
Federal Assault Rifle
Medium Kinetic Weapon
+++ Damage
Built for use by Federal Soldiers, this battle weapon will unleash a force of submission to the enemy without mercy. This trusty rifle does the job well. It fires quickly and is easy to reload, though it does medium damage.
x 270 (90%)
x1
Federal Laser Rifle
Medium Thermal Weapon
+++ Damage
Built for use by Federal Soldiers, this battle weapon will bring the strength of corporate controlled democracy on your foes without sacrificing the comfort of the weapon grip. It can fire quickly and rarely needs to recharge, though it inflicts medium damage.
x 270 (90%)
x1
Flash Bang Grenade
Disorienting Weapon
+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.

[Disposable items are consumed after a single use.]
x 25 (100%)
x5
Forculus NDA-44
Light Thermal Weapon
+ Damage
Smugglers in the Forculus system made this battery operated weapon popular due to the fact that it is almost too small to hold making it easy to smuggle into places that prohibit weapons. It is commonly used to kill bounty hunters under the table. It can fire quickly and never needs to reload, but it does low damage.
x 400 (100%)
x1
Fragmentation Grenade
Heavy Explosive Weapon
+++ Damage
This single use device can ensure a great deal of damage to a rather large area. It is recommended that a solder restocks prior to any engagement.

[Disposable items are consumed after a single use.]
x 140 (140%)
x4
Imperial Laser Pistol
Light Thermal Weapon
+ Damage
Every Imperial should consider the sleek design of this white coated pistol with its beautiful blue lit Heads-Up Display such as the thermal capacity indicator. It can fire quickly and never needs to reload, but it does low damage.
x 100 (100%)
x1
Imperial Laser Rifle
Medium Thermal Weapon
+++ Damage
Built for use by Imperial Soldiers, this battle weapon will bring the might of the Emperor on your foes without hindering the aesthetics of the design. It can fire quickly and rarely needs to recharge, though it inflicts medium damage.
x 270 (90%)
x1
Krakoff Demolisher Rifle
Medium Kinetic Weapon
++ Damage
This dual fed ammo guzzler was built by a long dead gang faction that fought in endless space corridor battles using a series of advanced SMGs like the Demolisher. It can fire quickly and takes some time to reload, but it does medium damage.
x 385 (110%)
x1
Missile Launcher
Heavy Explosive Weapon
++++ Damage
Carried over the shoulder, this weapon will level the field with an explosive projectile. It is not intended for close quarter combat and should be handled with care around allies. It fires slowly and takes time to reload, but it inflicts high damage.
x 700 (100%)
x1
Multi Directional Burst Shield
Medium Thermal Defense
++ Defense
This standardized burst shield is effective in extended combat. It is worn on the wrist and will deploy a body sized shield the curves around the peripherals, defending the user from medium attacks for a limited number of hits. Using disposable cell banks to activate at will, it can be recharged quickly using a armor integrated Shield Cell Bank or tripled in power by any form of shield booster. It is lighter than a kinetic shield but vulnerable to EMP attacks.
x 1,000 (100%)
x1
Plasma Cannon
Heavy Thermal Weapon
++++ Damage
This weapon is cumbersome and very difficult to aim, but its slow projectile is lethal for everyone within range of its thermal blast. Handle the cannon with care around allies. It is heavy and prone to overheating after a couple uses, but it inflicts high damage.
x 4,000 (100%)
x1
RemLock Pack
This kit can be a real lifesaver as it is the most advanced technology for prolonging life in an event of decompression. It has preserved lives of pilots blown out into space without a pressurized suit, though it is not recommended for such extremes.

[This item is used during decompression. Disposable items are consumed after a single use.]
x 95 (95%)
x5
Shock Grenade
Heavy Force Weapon
+ Damage
This single use device can throw opponents to the ground with a massive shockwave of force. It is also effective against aerial drones as the force will crash them.

[Disposable items are consumed after a single use.]
x 50 (100%)
x5
Shotgun
Medium Kinetic Weapon
+++ Damage
This weapon is excellent for close quarter combat and is popular among soldiers who prefer to hit the enemy with easy to aim slugs propelled by a brutal kick. It can fire quickly and is easy to reload, though it inflicts medium damage.
x 150 (50%)
x1
Sniper Rifle
Heavy Kinetic Weapon
++++ Damage
This weapon was built for long range and features a standard high powered scope. Electronically fired rounds provide precise discharge with minimal recoil. This rifle is not recommended for close combat. It is slow to fire and easy to reload, but it does high damage.
x 2,750 (110%)
x1
Sub Machine Gun
Light Kinetic Weapon
++ Damage
This standard SMG is a must have for mercenaries in combat. It is designed to unleash electronically fired rounds rapidly with a minimal loss of accuracy. It is very light and easy to reload, though it does low damage.
x 150 (100%)
x1
Suppressed Pistol
Light Kinetic Weapon
+ Damage
This specialty sidearm is popular for discrete operations due to the effective sound and muzzle flash suppression system. It can fire almost silently and is easy to reload, though it does low damage.
x 900 (100%)
x1
Tactical Assault Rifle
Medium Kinetic Weapon
+++ Damage
This federal rile has been customized to be a versatile mercenary weapon. Standard among Spencer Isaak's crew of elite forces, it can be strapped to the hip and operated with one hand. A suppressor system will help make quiet work of groups of enemies. It can fire quickly and rarely needs to reload, though it inflicts medium damage.
x 1,200 (120%)
x1
Tactical Pistol
Light Kinetic Weapon
+ Damage
This versatile handgun is popular among interstellar mercenaries and soldiers due to its light weight and durability. The firearm is incredibly accurate with minimal kick and supports high capacity ammo clips as well as several attachments. It can function like an SMG, firing quickly and easily reloaded, though it does low damage.
x 1,500 (100%)
x1
Tactical Shotgun
Medium Kinetic Weapon
+++ Damage
This excellent close quarter shotgun has been customized to be a versatile mercenary weapon. Standard among Spencer Isaak's crew of elite forces, it can be quickly adjusted for weapon spread and programmed slugs to react to various surfaces. A flashlight, thermal scope, and high capacity magazine extender greatly increase usability. It can fire quickly and is easy to reload. It inflicts medium damage.
x 700 (70%)
x1

Bio

Origin

Percival Logan Craft sold himself into Imperial slavery to cover his mother’s medical costs after she fell ill. Due to his skillset, he was stationed in mechanical jobs. His mother passed away while he was still serving his term, and he regretted not being able to be there for her as her health waned.

One day Percival illegally abandoned his post and made a deal with a Federal pilot to help him flee. The pilot brought him to a Federation controlled starport where Percival soon made himself useful repairing damaged ships. The Federation accepted his application for citizenship a few years later.

Percival married Kathrine Lisa Carstensen. Kathrine gave birth to Trinity Ann Craft on December 13th, 3276. Trinity was tomboyish and enjoyed playing sports. Though she maintained good grades, she occasionally got in trouble in school for getting into fights with other students who dared to tease her. Once she was old enough, Trinity’s father often brought her with him to work as she was very intrigued by the space vessels and their pilots. Trinity’s father often called Trinity by her nickname, so Percival’s coworkers and a few regular customers knew her by the nickname “Scout.”

Trinity aspired to join the Pilots Federation, so as soon as she finished school she enrolled in a flight academy. After completing her training and proving her competence as a pilot, the Pilots Federation granted her license and loaned her a sidewinder in 3301. She immediately set off to Aisling Duval controlled space to support the anti-slavery agenda of the People’s Princess.

The Fledgling Pilot

Trinity joined the Prismatic Imperium shortly after arriving in Cubeo, though her involvement with the faction was minimal at first. Trinity spent nearly a year building her assets as a peaceful merchant. However, her financial growth was stifled after she upgraded to a Python since she began to spend the majority of her earnings to support the image of Aisling Duval.

Trinity rarely engaged vessels in combat at first, only destroying pirate vessels in self defense until she bought and outfitted her first combat-specific vessel, an Imperial Courier. Trinity gained valuable, real-life combat experience bounty hunting under the wing of CMDR UntamedZer0. Trinity put her mettle to the test, joining her comrades in a series of wars that gained Prismatic Imperium control of multiple starports in Cubeo.

On a few occasions Trinity set Imperial slaves free in Uibuth. When CMDR UntamedZer0 gained the position of Lord Warden in the Prismatic Imperium’s Branch of Vigor, he extended an invitation to Trinity to enlist, an offer she eagerly accepted. Under UntamedZer0’s direction, some of the former slaves in Uibuth formed into the Adamantine Union, becoming a protectorate faction of the Prismatic Imperium. Trinity enthusiastically supported the new faction, helping them gain control of assets in Uibuth.

Trinity’s service was disrupted by disaster when a massive storm flooded her estate on Cubeo III. She temporarily reduced her support for the Branch of Vigor as she focussed on restoring her home. She later returned to her post in full force, helping Uibuth spread their influence to surrounding systems and supporting allied governments in the region to shut down many slavery markets.

Trinity gained notoriety in the low population system Edinura as she singlehandedly enabled Integrated Edinura to wrest control of the system from slavers. The citizens adoringly hail her as the Liberator of Edinura. Trinity purchased a flat in Anthony’s Progress on Edinura III, using the residence for her many visits to the system which she holds dear.