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CMDR HolyMagician
1,215   9,376

HolyMagician#2005

Amethyst Vassal

Roleplay Gear

Gear is currently unlocked

9,376
1,215
Suppressed Pistol
Light Kinetic Weapon
Attack: 2d7 [Focus], 6d3 [Burst]
Weight: 2.2 lb
Ability: Attacks can incapacitate targets silently including personnel, small drones, cameras, and turrets. Critical (7) can incapacitate a target regardless of defense, so long as the target is not alert.

This specialty sidearm is popular for discrete operations due to the effective sound and muzzle flash suppression system integrated into the weapon. It temporarily isolates targeted security devices from their network.
x 2,400 (80%)
Sight Recruit Uniform
[+5 to Charisma Defense]
Utility Slots: 2
Official uniform worn by all recruits in the Prismatic Imperium Branch of Sight. As an entity of the government, Sight personnel are expected to maintain their uniforms and abide by the dress code enforced by the Lord Headmaster. The uniform offers low defense and high style making it ideal for political appeal but a poor choice for combat. Wearing such uniform while not in active service to the Branch of Sight is a high offense.
x 1,000 (100%)
Holo-Haptic Avatar Gear
[Sensory Control in Simulations]

This advanced device pairs with smart clothing for immersive holo-simulations. Created by Conway Holo Productions, it offers quality haptic feedback, motion capture, temperature regulation, and biometry systems. Usually too advanced for civilians, users may forget they're in a virtual world as the avatar gear seamlessly connects senses to the simulation.

💀 [Must have equipped for simulations]
x 500 (100%)
Sentry Drone
Light Thermal Weapon | Semi-Auto Control
Attack: 1d8+4 [Focus], 8d2-4 [Suppress]
100m Range | 4hr Battery

This device is a compact personal support unit armed with a small pulse laser and basic sensors. It detects hostiles and alerts allies to unidentified signatures, excluding enemy spy drones due to their size.

[⁜ Drone Operation Controller required]
x 5,000 (100%)
S3 Mongoose Drone
Heavy Thermal/Explosive Weapon | Auto/Man
Thermal: 6d10+40 [Focus], 12d8 [Sweep]
Explosive: 4d10+30 [Splash]
10km Range | 48hr Battery

This 4-meter-tall drone rivals the Goliath in attack power, armed with two heavy beamers and rocket pods. It requires deployment via vehicle and prioritizes close-range enemies while detecting and eliminating other drones. Additionally, it can engage SLFs in the air. It has autonomous functionality by default but can be piloted remotely.
[⁜ Drone Operation Controller required]
x 65,000 (100%)
Tactical Kinetic Rifle
Medium Kinetic Weapon
Attack: 1d20 [Focus], 2d10 [Sweep]
Weight: 14.4 lb
Ability: Attacks can nullify targets without alerting their squad. Critical (20) gets a free attack opportunity with a light weapon.

This federal rile has been customized to be a versatile mercenary weapon. Standard among Spencer Isaak's crew of elite forces, it can be strapped to the hip and operated with one hand. A suppressor system will help make quiet work of groups of enemies.
x 4,000 (100%)
Spy Drone
No Weapons | Manual Control
100m Range | 2hr Battery

This small device is packed with sensors and is undetectable by turrets, cameras, or other drones. It is quiet and avoids detection from enemies while scouting. It can fit in ventilation systems and through small passageways into restricted areas beyond locked doors. It can tag hostilities.

[⁜ Drone Operation Controller or relevant Neurological Augmentation required]
x 10,000 (100%)
Sentry Drone
Light Thermal Weapon | Semi-Auto Control
Attack: 1d8+4 [Focus], 8d2-4 [Suppress]
100m Range | 4hr Battery

This device is a compact personal support unit armed with a small pulse laser and basic sensors. It detects hostiles and alerts allies to unidentified signatures, excluding enemy spy drones due to their size.

[⁜ Drone Operation Controller required]
x 5,000 (100%)
Combat Drone
Medium Kinetic Weapon | Manual Control
Attack: 2d10+8 [Focus], 10d2 [Suppress]
300m Range | 8hr Battery

This device is a portable instrument of war, featuring twin multi-cannons, point defense, and basic sensors. Though not highly agile, it effectively defends the user and suppresses hostiles.

[⁜ Drone Operation Controller required]
x 10,000 (100%)
Combat Drone
Medium Kinetic Weapon | Manual Control
Attack: 2d10+8 [Focus], 10d2 [Suppress]
300m Range | 8hr Battery

This device is a portable instrument of war, featuring twin multi-cannons, point defense, and basic sensors. Though not highly agile, it effectively defends the user and suppresses hostiles.

[⁜ Drone Operation Controller required]
x 10,000 (100%)
Sentry Drone
Light Thermal Weapon | Semi-Auto Control
Attack: 1d8+4 [Focus], 8d2-4 [Suppress]
100m Range | 4hr Battery

This device is a compact personal support unit armed with a small pulse laser and basic sensors. It detects hostiles and alerts allies to unidentified signatures, excluding enemy spy drones due to their size.

[⁜ Drone Operation Controller required]
x 5,000 (100%)
Sentry Drone
Light Thermal Weapon | Semi-Auto Control
Attack: 1d8+4 [Focus], 8d2-4 [Suppress]
100m Range | 4hr Battery

This device is a compact personal support unit armed with a small pulse laser and basic sensors. It detects hostiles and alerts allies to unidentified signatures, excluding enemy spy drones due to their size.

[⁜ Drone Operation Controller required]
x 5,000 (100%)
Hacking System
Cores Processors: 5 [d20s]

This computer grants the tools for hacking devices when plugged in. Devices include doors to security networks up to security level 5. It can be worn in conjunction with any clothing or accessories. When paired with someone using a hacking extender, it can hack anything they point at.

[1-Doors] [2-Surveillance]
[3-Defense Systems] [4-Turret Grids]
[5-Networks]
x 5,800 (100%)
BD90 Warhammer
Heavy Kinetic Weapon
Attack: 2d20+30 [Focus], 4d20 [Spread]
Weight: 32 lb
Ability: Attacks can ricochet and cripple armor and limbs. Critical (20) can tear multiple armored targets into spaghetti.

This overpowered shotgun would harm the user if it were not for the assistance of recoil-reducting micro-burst thrusters. It fires a volley of scary-sized beads turning every engagement aftermath into a pressure wash clean-up.
x 44,800 (140%)
Knife
Melee Kinetic Weapon
[+5 Dexterity Defense]
Attack: 1d10+8 [Precision]
Weight: 1.6 lb
Ability: If an enemy engages in melee while the user is using ranged weapons, switching to and attacking with the knife is a free action. Critical (10) can ignore armor.

Every pilot should consider keeping a knife on hand as a last resort. This weapon can cut through flight suits and some armor with ease. The Diamond Market provides one as a gift to all CMDRs with an account.
x 30 (60%)
Tactical Boots
[Improves Armor Defense]
Classified as an armor modifier, this equipment is heavily armored giving the user significant protection from kinetic and explosive attacks. While it reduces agility, when combined with tactical jackets it will improve strength.
x 5,000 (100%)
Nisara Multitech Burst Shield
Medium Thermal and Kinetic Defense
Defense: 200
Recharge: 1 Turn Delay, No Delay if Powered

An alternate defense option in extended combat, this shield will deploy from a belt and defend the wearer from thermal and kinetic attacks for a limited number of hits by integrating with the user's armor. It can be recharged quickly using a shield cell booster. This model can be continuously charged when connected to a power system assuming one is conveniently accessible.
x 25,000 (100%)
CryoMed Health Kit
This kit contains cutting edge medical technology for stabilizing critical injuries in the field. When used the injured person will be able to resume a mission so long as no further critical injuries are sustained. Each additional critically injury risks unconsciousness and the possibility of death if not aided by a squadmate.

[This item is used to heal critical injuries. Disposable items are consumed after a single use.]
x 500 (100%)
Kill Warrant Scanner
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will scan individuals and compile bounty information as well as identify any registered citizen. It is a popular tool for bounty hunters and security personnel. It creates very little heat and will last through any mission.
x 3,000 (100%)
Shield Cell Bank
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will quickly recharge personal shield devices and some weapon types. The device will last through a mission without maintenance if used properly. It takes some time to cool down after use or the user risks causing a meltdown.
x 800 (80%)
Arachnid Spawn Grenade
Continuously Replicating Biomod
Attack: 50¹¹ [Doom]
This containment pod holds fast-growing biomods. When activated, it spawns a rapidly expanding spider population that infests organisms, using their bodies as breeding grounds, ultimately leaving only husks behind. The spiders leave silk trails in search of new victims, perishing after consuming all organisms or reaching an 11th generation.

💀 [May warrant shoot on sight if discovered]
💀 [User WILL die if within 300 meters]
☀︎ [See NOTE for Details]
x 18,500 (103%)

Inventory

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accessories
Simulation Clone Drive
Herculean Machines created this small structure for Utopian consumption. It stores several Petabytes worth of data which includes a life-like Holo-Me with 1:1 muscle and sensory simulation as well as all gear currently equipped with the exception of anything worn on the back.

[This drive requires the Holo-Haptic Avatar Gear equipped before it will virtually clone your gear for simulation use. It must be equipped in the simulation as well.]
x 300 (100%)
x1
clothing
Tactical Armor
[Mediumweight Armor]
Utility Slots: 5
Ability: This armor can provide resistance to thermal, kinetic, and explosive attacks.

This high-quality combat armor was popular among Isaak's Elite Squad. It provides high defense and medium style. The wearer is agile and quiet while carrying conveniently accessible slots for ammunition, grenades, and clips for weapons. It features 5 utility slots for defense improvements and is popular among independent mercenaries.
x 17,000 (100%)
x1
gear
Flash Bang Grenade
Disorienting Weapon
+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.

[Disposable items are consumed after a single use.]
x 100 (100%)
x5
Suppressed Pistol
Light Kinetic Weapon
Attack: 2d7 [Focus], 6d3 [Burst]
Weight: 2.2 lb
Ability: Attacks can incapacitate targets silently including personnel, small drones, cameras, and turrets. Critical (7) can incapacitate a target regardless of defense, so long as the target is not alert.

This specialty sidearm is popular for discrete operations due to the effective sound and muzzle flash suppression system integrated into the weapon. It temporarily isolates targeted security devices from their network.
x 2,400 (80%)
x4
Ultra Directional Burst Shield
Heavy Thermal Defense
Defense: 300
Recharge: No Delay

The ultimate defense for a combatant under heavy fire, this shield deploys from the arm to protect the wearer from heavy attacks. The projection has a bi-weave pattern and curves around the peripherals of the user. Using disposable cell banks to activate at will, it can be recharged quickly using a Shield Cell Bank from a SCB utility or increases in power by a shield booster. It is vulnerable to EMP attacks.
x 15,000 (100%)
x1

Bio

Date: 21st of June 3284, birthday of Maurice „HolyMagician“ Glatt. Place of birth: Fischer Orbital in the Waq System. Maurice lived fairly withdrawn from society. His father went missing on an expeiditon made shortly after his birth, what left him solely with his mother to rely on and take care of him. His father has been a well known Admiral amongst Imperial Fleets, feared in battle and also respected for his wits and strategic manoeuvres. He had a pretty decent income and because oft hat his mother never had to work, and stayed at home as typical housewife.

Already in his early years Maurice seemed a bit strange, isolating himself from other children not talking much, very strange interests for a kid. He locked himself in his room with books he took from his fathers office about ships, stars and even an ancient book labeled „The art of war“. He began to read those books at the age of 7 which made him popular among teachers because of his enormous knowledge for his age, but his fellow students didn’t seem quite happy about his reputation amongst their teachers. Their always has been a dark cloud above the class when Maurice got in in the morning and he got a lot of harsh looks during lessons.

At the age of 12 Maurice joined an imperial program for the training and selection of young students to gain a scholarship at Kojima Refinery in the Amo system. During his time there he gained knowledge of imperial history and battle strategies and even managed to get a short conversation with Denton Patreus. He finished the imperial program and moved back to Fischer Orbital in Waq. He then started his education to become a commander fort he empire.

During his education at the early age of 18 he got to know Manuel „Techeron“ Koller who told him about the Prismatic Imperium who he was currently working for. Maurice was interested and began researching about the PI and he started to work more and more with Techeron to gain knowledge about recent happenings amongst the empire. During one of their many trips in- and outside the human bubble Maurice moved to Chelomey Orbital in Cubeo and began his work as a freelancer for imperial wings especially for the Primastic Imperium.

Supported Macros:
{{age: YYYY-MM-DD}} - use in-game year, shows only age in years, works with only a year too
{{agewithdate: YYYY-MM-DD}} - use in-game year, shows age plus birthday
{{discord: url}} - creates a discord (message) link for app and browser
{{wiki: title}} - creates a link to a wiki page with the given title

The bio also supports Markdown, similar to Discord.
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