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CMDR HolyMagician
1,215   -21,424

CMDR HolyMagician#2005

Amethyst Vassal

Roleplay Gear

Gear is currently unlocked

-21,424
1,215
Suppressed Pistol
Light Kinetic Weapon
+ Damage
This specialty sidearm is popular for discrete operations due to the effective sound and muzzle flash suppression system. It can fire almost silently and is easy to reload, though it does low damage.
x 1,500 (100%)
Sight Recruit Uniform
Official uniform worn by all recruits in the Prismatic Imperium Branch of Sight. As an entity of the government, Sight personnel are expected to maintain their uniforms and abide by the dress code enforced by the Lord Headmaster. The uniform offers low defense and high style making it ideal for political appeal but a poor choice for combat. Wearing such uniform while not in active service to the Branch of Sight is a high offense.

Utility Slots: 2
x 200 (100%)
Holo-Haptic Avatar Gear
Classified as an armor modifier, this highly advanced device connects with smart clothing to bring you the most immersive experience in holo-simulations. Developed by Conway Holo Productions you can expect quality haptic feedback, motion capture, temperature regulation, and biometry systems. Typically too advanced for civilian use, the user may forget that they are in a virtual world as the avatar gear connects the senses to the simulation flawlessly.
💀 [Must have equipped for simulations]
x 50 (10%)
Sentry Drone
Light Thermal Weapon
+ Damage
This device acts as a personal support unit. While small enough to be carried by the user, it can still support a small pulse laser gun and basic sensors. It will spot hostilities before you do and comes with a replacement warranty. It will also alert allies to unidentified signatures including the use of drone countermeasures.
x 1,600 (100%)
S3 Mongoose Drone
Heavy Thermal/Explosive Weapon
++++ Damage
This huge drone stands 4 meters tall on four mechanical legs. It is armed with two heavy assault beamers and two rocket pods making it rival the Goliath Drone in attack power. It must be deployed at a combat zone being far too large to carry. It prioritizes close ranged enemies and can also detect and eliminate other drones. It can sometimes destroy small fighters in the air.
x 37,000 (100%)
  • Note
Tactical Assault Rifle
Medium Kinetic Weapon
+++ Damage
This federal rile has been customized to be a versatile mercenary weapon. Standard among Spencer Isaak's crew of elite forces, it can be strapped to the hip and operated with one hand. A suppressor system will help make quiet work of groups of enemies. It can fire quickly and rarely needs to reload, though it inflicts medium damage.
x 3,000 (100%)
Spy Drone
This small device is undetectable by automated turrets, cameras, or other drones. While small enough to be carried by the user, it is jam packed with sensors. Additionally it is incredibly quiet and avoids detection from enemies when scouting. It can fit in ventilation systems and slip through small passageways to reach restricted areas beyond locked doors. It will spot hostilities before you do and comes with a replacement warranty.
x 6,250 (125%)
Sentry Drone
Light Thermal Weapon
+ Damage
This device acts as a personal support unit. While small enough to be carried by the user, it can still support a small pulse laser gun and basic sensors. It will spot hostilities before you do and comes with a replacement warranty. It will also alert allies to unidentified signatures including the use of drone countermeasures.
x 1,600 (100%)
Combat Drone
Medium Kinetic Weapon
++ Damage
This device is an instrument of war. Despite its large size it is reasonable enough to be carried by the user and features twin multi-cannons, point defense, and basic sensors. While not the most agile, the drone does a superb job of defending the user while laying down suppression fire on hostiles.
x 4,550 (70%)
Combat Drone
Medium Kinetic Weapon
++ Damage
This device is an instrument of war. Despite its large size it is reasonable enough to be carried by the user and features twin multi-cannons, point defense, and basic sensors. While not the most agile, the drone does a superb job of defending the user while laying down suppression fire on hostiles.
x 4,550 (70%)
Sentry Drone
Light Thermal Weapon
+ Damage
This device acts as a personal support unit. While small enough to be carried by the user, it can still support a small pulse laser gun and basic sensors. It will spot hostilities before you do and comes with a replacement warranty. It will also alert allies to unidentified signatures including the use of drone countermeasures.
x 1,600 (100%)
Sentry Drone
Light Thermal Weapon
+ Damage
This device acts as a personal support unit. While small enough to be carried by the user, it can still support a small pulse laser gun and basic sensors. It will spot hostilities before you do and comes with a replacement warranty. It will also alert allies to unidentified signatures including the use of drone countermeasures.
x 1,600 (100%)
Hacking System
Activation Command:
?rp hack
This computer grants the tools for hacking devices when plugged in. Devices include doors to security networks up to security level 5. It can be worn in conjunction with any clothing or accessories. When paired with someone using a hacking extender, it can hack anything they point at.

[1-Doors] [2-surveillance]
[3-defense systems] [4-turret grids]
[5-networks]
x 1,200 (100%)
BD90 Warhammer
Heavy Kinetic Weapon
+++++ Damage
This overpowered shotgun would harm the user if it was not for the assistance of recoil reduction through micro burst thrusters. It fires a volley of scary-sized beads turning every engagement aftermath into a required pressure wash scenario. It is slow to fire and often needs to reload, and it does high damage.
x 25,000 (100%)
Knife
Light Kinetic Weapon
+ Damage
Every pilot should consider keeping a knife on hand as a last resort. This weapon can cut through flight suits and some armors with ease.
x 20 (100%)
Mask of the Mechanist
Classified as an armor modifier, this custom built device is worn over the face giving the wearer a huge advantage when commanding more than one drone. Crafted by a sinister man known only as the "Mechanist" the mask can pair to a maximum of 12 drones and operate them simultaneously with ease. The only drawback is the wearer is incapable of doing anything first hand. Replicas do exist but are rare.
x 30,000 (60%)
Tactical Boots
Classified as an armor modifier, this equipment is heavily armored giving the user significant protection from kinetic and explosive attacks. While it reduces agility, when combined with tactical jackets it will improve strength.
x 700 (70%)
Nisara Multitech Burst Shield
Medium Thermal and Kinetic Defense
++ Defense
An alternate defense option in extended combat from a variety of assaults, this shield will deploy from a belt and defend the wearer from thermal and kinetic attacks for a limited number of hits by integrating with the user's armor, strengthening resistances with technical jargon. It can be recharged quickly using a shield cell booster. This model can be continuously charged when connected to a power system assuming one is conveniently accessible.
x 8,500 (100%)
CryoMed Health Kit
This kit contains cutting edge medical technology for stabilizing critical injuries in the field. When used the injured person will be able to resume a mission so long as no further critical injuries are sustained.

[This item is used to heal critical injuries. Disposable items are consumed after a single use.]
x 100 (100%)
Kill Warrant Scanner
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will scan individuals and compile bounty information as well as identify any registered citizen. It is a popular tool for bounty hunters and security personnel. It creates very little heat and will last through any mission.
x 300 (100%)
  • Note
Shield Cell Bank
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will quickly recharge personal shield devices and some weapon types. The device will last through a mission without maintenance if used properly. It takes some time to cool down after use or the user risks causing a meltdown.
x 500 (100%)
  • Note
Arachnid Spawn Grenade
Continuously Expanding Bio-weapon
++++++++ Damage
Created by Senator Adonis Manu, this small containment pod houses a hundred rapidly reproducing gene-mod spiders which awaken when the grenade bursts. The quickly growing spider population will embed into organisms and turn their bodies into a breeding ground in seconds, leaving behind a husk. New spiders will leave trails of silk as they search for victims and die once all organisms are consumed or have reached an 11th generation.
x 10,000 (1000%)
  • Note

Inventory

accessories
Simulation Clone Drive
Herculean Machines created this small structure for Utopian consumption. It stores several Petabytes worth of data which includes a life-like Holo-Me with 1:1 muscle and sensory simulation as well as all gear currently equipped with the exception of anything worn on the back.

[This drive requires the Holo-Haptic Avatar Gear equipped before it will virtually clone your gear for simulation use. It must be equipped in the simulation as well.]
x 100 (100%)
x1
clothing
Tactical Armor
This high quality combat armor was popular among Isaak's Elite Squad. It provides high defense and medium style. The wearer is agile and quiet while carrying conveniently accessed slots for ammunition, grenades, and clips for weapons. It features 5 utility slots for defense improvements and can be worn in conjunction with armor modifiers. It is common among mercenaries.



Utility Slots: 5
x 13,500 (90%)
x1
gear
Flash Bang Grenade
Disorienting Weapon
+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.

[Disposable items are consumed after a single use.]
x 25 (100%)
x5
Suppressed Pistol
Light Kinetic Weapon
+ Damage
This specialty sidearm is popular for discrete operations due to the effective sound and muzzle flash suppression system. It can fire almost silently and is easy to reload, though it does low damage.
x 1,500 (100%)
x4
Ultra Directional Burst Shield
Heavy Thermal Defense
+++ Defense
The ultimate defense for a combatant under heavy fire, this shield deploys from the wrist to protect the wearer from heavy attacks for a large number of hits. The projection has a bi-weave pattern and curves around the peripherals of the user. Using disposable cell banks to activate at will, it can be recharged quickly using a suit stored Shield Cell Bank from a SCB utility or tripled in power by a shield booster. It is vulnerable to EMP attacks.
x 3,000 (100%)
x1
⊘ Phony Darko Grenade Launcher
Fake Heavy Weapon
No Damage
This massive prop gun is designed to look like the grenade launcher used by Darko Matahna during the Syndicate War. This one is definitely not real. While it is heavy and built from cheap metals, it is incapable of firing anything. It is just an elaborate prop. One can only guess what secrets it must hide if given the right opportunity.
x 400 (100%)
x1

Bio

Date: 21st of June 3284, birthday of Maurice „HolyMagician“ Glatt. Place of birth: Fischer Orbital in the Waq System. Maurice lived fairly withdrawn from society. His father went missing on an expeiditon made shortly after his birth, what left him solely with his mother to rely on and take care of him. His father has been a well known Admiral amongst Imperial Fleets, feared in battle and also respected for his wits and strategic manoeuvres. He had a pretty decent income and because oft hat his mother never had to work, and stayed at home as typical housewife.

Already in his early years Maurice seemed a bit strange, isolating himself from other children not talking much, very strange interests for a kid. He locked himself in his room with books he took from his fathers office about ships, stars and even an ancient book labeled „The art of war“. He began to read those books at the age of 7 which made him popular among teachers because of his enormous knowledge for his age, but his fellow students didn’t seem quite happy about his reputation amongst their teachers. Their always has been a dark cloud above the class when Maurice got in in the morning and he got a lot of harsh looks during lessons.

At the age of 12 Maurice joined an imperial program for the training and selection of young students to gain a scholarship at Kojima Refinery in the Amo system. During his time there he gained knowledge of imperial history and battle strategies and even managed to get a short conversation with Denton Patreus. He finished the imperial program and moved back to Fischer Orbital in Waq. He then started his education to become a commander fort he empire.

During his education at the early age of 18 he got to know Manuel „Techeron“ Koller who told him about the Prismatic Imperium who he was currently working for. Maurice was interested and began researching about the PI and he started to work more and more with Techeron to gain knowledge about recent happenings amongst the empire. During one of their many trips in- and outside the human bubble Maurice moved to Chelomey Orbital in Cubeo and began his work as a freelancer for imperial wings especially for the Primastic Imperium.