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Lord Headmaster Techeron
24,913   978,661

Techeron#3795

Sapphire Duke

Roleplay Gear

Gear is currently unlocked

978,661
24,913
Holo-Me Extender
This equipment can be installed at your location to extend your Holo-Me interaction ability in CMDR rented locations outside of the Diamond Plaza Hub. It is also useful for interacting with certain characters securely, especially characters in shadow.

Use this item to make your communications more secure as Holo-Me operates on a quantum network. The only way a hacker can intercept your transmission is by using an Encryption Cracking Unit.
x 525 (105%)
HoloStream Recorder
This device is essential for those wanting to film for the highest quality streams of Aisling Media, specifically The People's Media. It can also be used to start your career as a reporter by getting direct access to the live stream while on location of the action.
Consider owning one of these if you are trying to sell a story to Alicia Mellor.
x 289 (289%)
Sight Headmaster Uniform
Elegant uniform worn by the Headmasters in the Prismatic Imperium Branch of Sight. Serving as the Head of Education in the Senate, the wearer carries the responsibilities of all branch activities from university curriculum to scientific progress. The uniform provides low defense and high style. It is recognized by Cubeo Society as a symbol of tremendous power with great political sway over the Prismatic Senate.


Utility Slots: 6
x 10,000 (100%)
Deprivation Fist of the Overseer
Light Shock Weapon
+ Damage
This non-lethal item is exclusive to the Administration of the Overseer and is designed to incapacitate opposition to Imperial Law. Electrical charges arc from the distribution end which will subdue most lightly armored targets. To armored targets it will disrupt the functionality of utilities. This item can be obtained by completing missions for the Cubeo Overseers or by building your reputation with High Overseer Aloturus Ottesius.
x 200 (100%)
Crystal Memory Bank
This high-tech device is capable of storing a Exabyte of encrypted data making it an ideal way to transport secure information outside of your ship. Missions requiring data delivery in person will require a memory storage device of some kind so it is a good idea to keep at least one on hand.

[Memory Banks are required for storing data packages which can be delivered to a mission provider. It can be exchanged with a Used Memory Bank if there is data on it that is worth selling or delivering.]
x 500 (100%)
Wise-Sphere Companion
No Weapons | AutomaticControl
No Damage | 500m Range | 8hr Battery
Universal Cartographics acquired the baseball sized Wise-Sphere design after the original corporation went under. Since then there have been numerous improvements to the Wise-Sphere companion, a floating orb designed as a simple companion to children, colonists, and explorers. The Wise-Sphere can be limited to making simple chirps and beeps but some can include a full vocabulary to go along with their simple personalities. They are not sentient but are intelligent enough to be a convincing friend.
x 500 (100%)
Techeroni Plushie
This small doll is a collector's edition of a series highlighting the heroes of famous events connected to the Prismatic Imperium. It features the ability to speak pre-recorded lines with a squeeze. This is Techeron who was credited with the destruction of Spencer Isaak after a long journey of playing the Song of the Void against him. He is largely responsible for the phrase "By Achenar" being associated with various university games.
x 14 (28%)
Sight Discovery Scanner
Activation Command:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device scans bio-material and organisms to identify them using a scientific codex. If scanning an organism, it will attempt to create a profile with an estimate species, age, and diet. If the organism is rare or undiscovered, the user will be rewarded 100 reputation points and a data item. It is awarded to accomplished Sight agents.
x 1,200 (100%)
  • Note

Inventory

accessories
Arachnid Spawn Countermeasure
Based on the Rodent Population Regulator, this device emits high frequency sounds which will repel the Dheurapidus-Emskinn-Expandere Arachne 17, better known as Spawn Spider, to a distance of 5 meters. Without this device, the user is exposed to the horrors of the Arachnid Spawn Grenade, a certain death in seconds should the creatures penetrate your armor. This device is an experimental one developed by Life's Rift and funded by Overseer Allan Quatermain. Local supply of this device is limited to the production efforts of CMDRs in the Cubeo system.
x 1,000 (100%)
x1
Automated Turret L1
Medium Thermal Weapon | Automatic Control
++ Damage | 500m Range | 24hr Battery
Light framed computer operated pulse laser will target hostiles using smart software that analyzes data from the squad. It can be deployed at anytime during a battle but redeployment takes time. It has a moderate firing rate and excellent armor.
x 6,000 (100%)
x1
Ballistic Computer
This device interfaces with any long range weapons or targeting systems and is used to convert environmental data and target information into a trajectory correction the user can apply to strike a target. For kinetic weapons the device will provide an aiming reticle that corrects what would otherwise be a missed shot by compensating for air resistance, thermals, gravitational pull, among numerous other factors. For thermal, the computer will provide optimal targeting points to maximize the shot based on factors like distance and thermal resistance.
x 1,000 (100%)
x1
Camera Drone
No Weapons | Manual Control
No Damage | 500m Range | 8hr Battery
This device acts as a media capture unit. It is small enough to be carried by the user and is armed with a high powered recorder making it an ideal supporter for any private journalist. Coverage from the sky is perfect for any event and the footage can be highly desired if the owner knows how to make a sell. This drone can work for 8 hours at a time and reach 500 meters from the user.
x 1,000 (100%)
x1
Dragonfly Drone
Light Shock Weapon | Manual Control
+ Damage | 100m Range | 8hr Battery
The Dragonfly is a drone hunter specifically created for latching onto enemy drones and delivering a critical burst of shock damage, enough to eliminate any sentry or combat flyer. Only the spy drone can escape its claws. The Dragonfly is small enough to be carried, being slightly larger than a Sentry Drone and it comes with a replacement warranty should it ever be shot down. The battery required for the shock weapon is too heavy to allow additional armaments.
x 6,500 (100%)
x1
Drone Operation Computer
Required for programming, launching, and controlling drones, turrets, or self driving vehicles, this handheld device has all of the software required for drone operations. While it is more common for drones to be operated from control rooms full of displays and a relay, these devices make drone missions possible while in the field. It can only be paired with one device at a time however the user can switch pair to another device in a matter of seconds, assuming the user has practice. Of course, when pairing to a vehicle, it must be capable of self driving for remote control to be possible.
x 500 (100%)
x1
GalNet Victory 2982
Class: Commercial [Branch of Sight]
Engine: Powerplant
Fuel: Hydrogen
Speed: 19 m/s
Self Driving: No
Seats: 8 (24)
GalNet Embedded Systems and Scanner Dynamics cooperated on this research vessel in 2982. It is a mobile laboratory for remote world projects. It has no integrated defense systems but is well armored against environmental hazards and wildlife. It is restricted from public roads due to size.
x 8,000 (100%)
x1
Hydronis VX Discovery 2995
Class: Commercial [Branch of Sight]
Engine: Powerplant
Fuel: Hydrogen
Speed: 10 m/s
Self Driving: No
Seats: 8 (28)
This Hydronis behemoth was designed for heavy duty environmental studies on inhabitable planets. It is usually outfitted with mobile laboratory and communication modules as well as an observatory deck extending from the living quarters. They cannot operate on public roads.
x 16,000 (100%)
x1
Military Combat Drone
Medium Thermal Weapon | Manual Control
++ Damage | 500m Range | 8hr Battery
This device is the military version of the combat drone. Despite its large size it is reasonable enough to be carried by the user and features twin pulse cannons, point defense, and advanced sensors. While not the most agile, the drone does a superb job of defending the user while laying down suppression fire on hostiles. It has more armor than the mercenary packages. This drone can work for 8 hours at a time and reach 500 meters from the user.
x 800 (100%)
x1
Rodent Population Regulator
The Rodent Population Regulator emits high frequency sounds which will reduce the population of rapid reproducing critters including rats and exotic Trumbles. Once the number of effected creatures has reached a predetermined threshold the emitter will focus on discouraging reproduction. While still in experimental stages, the Rodent Population Regulator has shown favorable results among Trumble owners, their pets well known to explode in numbers over night.
x 500 (100%)
x1
S3 Mongoose Drone
Heavy Thermal/Explosive Weapon | Auto/Man
++++ Damage | 10km Range | 48hr Battery
This huge drone stands 4 meters tall on four mechanical legs. It is armed with two heavy assault beamers and two rocket pods making it rival the Goliath Drone in attack power. It must be deployed at a combat zone being far too large to carry. It prioritizes close ranged enemies and can also detect and eliminate other drones. It can sometimes destroy small fighters in the air.
x 72,150 (111%)
x1
Sentry Drone
Light Thermal Weapon | Manual Control
+ Damage | 500m Range | 4hr Battery
This device acts as a personal support unit. While small enough to be carried by the user, it can still support a small pulse laser gun and basic sensors. It will spot hostilities before you do and comes with a replacement warranty. It will also alert allies to unidentified signatures including the use of drone countermeasures and drones themselves, including the spy drone. Unfortunately it cannot target spy drones due to the tiny size. This drone can work for 4 hours at a time and reach 500 meters from the user.
x 5,000 (100%)
x1
Simulation Clone Drive
Herculean Machines created this small structure for Utopian consumption. It stores several Petabytes worth of data which includes a life-like Holo-Me with 1:1 muscle and sensory simulation as well as all gear currently equipped with the exception of anything worn on the back.

[This drive requires the Holo-Haptic Avatar Gear equipped before it will virtually clone your gear for simulation use. It must be equipped in the simulation as well.]
x 300 (100%)
x1
Spy Drone
No Weapons | Manual Control
No Damage | 100m Range | 2hr Battery
This small device is undetectable by automated turrets, cameras, or other drones. While small enough to be carried by the user, it is jam packed with sensors. Additionally it is incredibly quiet and avoids detection from enemies when scouting. It can fit in ventilation systems and slip through small passageways to reach restricted areas beyond locked doors. It will spot hostilities before you do and comes with a replacement warranty. This drone can work for 2 hours at a time and reach 100 meters from the user.
x 10,000 (100%)
x1
Tracking Bugs
These miniature hardware devices consists of a microphone, transmitter, and encrypted spy software bundled together in a lightweight casing. While generally impossible to purchase, the tracking bug allows a remote party to spy on the possessing individual. The ability to connect and interact with the device is impossible.

[This item cannot be reverse engineered and will continue to transmit if in your inventory.]
x 40 (200%)
x1
💾 Diamond Market Hack - Olive
Diamond Market Hacks are scripts crafted by talented technophiliacs specifically to manipulate the Diamond Market in various ways. Their hacks are guarded secrets and go by a color code known to only those in their network. This device must be slotted into a terminal or holopad to function. The Diamond Market will not appreciate penetrations into their systems and will retaliate if the hack is traced to its source.

[This device cannot be copied to a Crystal Memory Bank. You can access the information using NOTE when you own the device.]
x 1,000 (100%)
x1
💾 Diamond Market Hacks
Crystal Memory Bank full of information copied by Marcus DiPalo.

[Memory Banks are required for storing data packages which can be delivered to a mission provider. You can access the information using NOTE while the bank is equipped.]

[This data is now obsolete.]
x 500 (100%)
x1
💾 Pirate Treasure Location
Crystal Memory Bank full of information copied by Nikki Bonnefesta.

[Memory Banks are required for storing data packages which can be delivered to a mission provider. You can access the information using NOTE while the bank is equipped.]
x 500 (100%)
x1
clothing
Arena Suit
This light armor comes in either green or red and is used for The Pit to distinguish team members. The armor is not very protective but has a smart cloth lining that triggers spring loaded barbs from a bolt once penetrated, making the matches as lethal as possible. The armor does help protect the wearer from cuts and bruises caused by the arena environment.



Utility Slots: 2
x 1,200 (100%)
x1
Auto Field Maintenance Unit
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will repair malfunctioned gear, armor, accessories, and other utility modules at the cost of heavy heat buildup. It will prolong combat and exploratory missions. The device cannot repair itself and will further cannibalize itself with each sequential use.
x 300 (100%)
x1
Chaff Launcher
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will launch a shower of light weight tracking disruptors making the user nearly invulnerable to enemy drones, visual assistant systems, and sensors by wildly expanding the user's heat signature. It has enough ammo to last through most engagements. It creates very little heat.
x 25 (25%)
x1
Combat Helmet
Classified as an armor modifier, this helmet provides the user with excellent protection. It is equipped with a very simplistic form of the Visual Assistant System which grants the user enhanced vision during situations with heavy fog and smoke. It also defends the eyes and ears from a Flash Bang Grenade, though is still vulnerable to E.G.G attacks. The combat helmet is commonly worn by mercenaries and private armies.
x 5,450 (109%)
x1
CryoMed Health Pack
This pack contains cutting edge medical technology for stabilizing critical injuries in the field. When used the injured person will be able to resume a mission so long as no further critical injuries are sustained. The wearer of the pack can assist the entire squad as the items are not disposable making it an excellent choice for a dedicated medic. The pack is however heavy, greatly reducing agility.


[Reusable Health Kits never deplete]
x 1,000 (100%)
x1
Drone Neutralizer Unit
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will launch a shower of charged particles to disrupt drone communications, causing airborne drones to suffer similar effects to an EMP. It is very effective against small drones such as the sentry, camera, or spy drone. Large drones like the Mongoose and Meerkat are largely immune. The Drone Neutralizer Unit has enough ammo to last through most engagements. It creates very little heat.
x 300 (100%)
x1
Electronic Ghost Generator
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device generates frequencies known to interfere with perception. Hallucinations and paranormal sounds will cause everyone within 100 meters to become delirious including the user. None who hear are ever immune to the effects, no matter how tough they are. Effects extend to visual assist programs but drones are immune as fabricated visuals do not conflict with tracking hostiles.
x 20,000 (100%)
x1
Encryption Cracking Unit
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will detect encrypted communication data and decipher it before storing information in a memory device and shared with a squad. It can also help prevent hostile viruses and hack into active or recent transmissions at the cost of heat buildup.

[Use can take place at user's will or when a communication is flagged with ECU]

x 500 (100%)
x1
Environmental Layout Scanner
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will map out landscapes and structures and store the information in a memory device. It can allow the user to see building layouts during combat missions and occasionally give an explorer valuable insight to the environment. It will not detect people or animals.
x 300 (100%)
x1
Force Burst Wrist Guard
Classified as an armor modifier, this highly compact defense mechanism is ideal for close quarters combat as it can create a pulse burst on contact, shoving attackers to the floor or at least a good distance from you, buying that time you need to escape or draw your weapon. It is non-lethal but would be considered a crime if used against an Imperial Citizen outside of combat. It can be worn in conjunction with any clothing or accessories.
x 1,488 (93%)
x1
Hacking Extender
Classified as an armor modifier, this simple collection of finger rings and a wrist band will allow the user to relay hacking targets to any hacking system in the party. It is ideal for targets out of range or for discrete activities at functions such as dinner parties. It will go unnoticed by most individuals despite the dramatic gesture it requires to work. It can be worn in conjunction with any clothing or accessories.
[User must web their fingers out toward the intended target.]
x 990 (90%)
x1
Hacking System
Activation Command:
?rp hack
This computer grants the tools for hacking devices when plugged in. Devices include doors to security networks up to security level 5. It can be worn in conjunction with any clothing or accessories. When paired with someone using a hacking extender, it can hack anything they point at.

[1-Doors] [2-surveillance]
[3-defense systems] [4-turret grids]
[5-networks]
x 2,660 (95%)
x1
Havok Jetpack
Unlike the common zero-g thruster systems on the market, Havok and Sons developed a device that excels in both micro gravity environments and atmospheric worlds with up to 1.5g. They are an excellent way to get a vertical advantage when planet side and will increase the agility of the user in low gravity or the void. Use is limited to short bursts and is liable to overheat quickly after continued use. It is lighter than other similar models.
x 5,300 (106%)
x1
Heat Sink Launcher
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will pull heat from all personal items and other utility modules before discharging it in a small disk. It has enough ammo to last through most engagements. The user can avoid detection from sensors and use devices with heavy heat creation. Disks can become hot projectiles if abused.
x 100 (100%)
x1
Heavy Power Suit
At 2.8 meters in height, this incredibly heavy armored suit is the ultimate defense unit for combat support. Agility is greatly compromised as the user is encased by armor. Operations are piloted by flight sticks rather than the user's movement making it impossible to perform stunts. It is armed with two chain guns and two small rocket pods thus it overrides any carried weapons, defenses, utilities, and consumable items. The user can exit it with relative ease. It is common among heavy soldiers and pirates.
⊘ [Overrides all equipment]
x 15,000 (100%)
x1
Holo-Haptic Avatar Gear
Classified as an armor modifier, this highly advanced device connects with smart clothing to bring you the most immersive experience in holo-simulations. Developed by Conway Holo Productions you can expect quality haptic feedback, motion capture, temperature regulation, and biometry systems. Typically too advanced for civilian use, the user may forget that they are in a virtual world as the avatar gear connects the senses to the simulation flawlessly.
💀 [Must have equipped for simulations]
x 500 (100%)
x1
Holo-Me Decoy Projector
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will create a burst of hologram clones in every direction with random orientations making it very difficult for foes to track the user. They last for several seconds and are accompanied with shimmering sounds as a distraction. The holograms are high quality and will cast accurate shadows in a majority of lighting conditions. It creates massive amounts of heat.
x 15,000 (100%)
x1
Kill Warrant Scanner
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will scan individuals and compile bounty information as well as identify any registered citizen. It is a popular tool for bounty hunters and security personnel. It creates very little heat and will last through any mission.
x 300 (100%)
x1
Magnetic Boots
Classified as an armor modifier, this equipment uses complex computers to assist in balance while gripping to surfaces in limited gravity environments including zero-g. When combined with thrusters these boots can improve agility in combat.
x 300 (100%)
x1
Military Vambrace
The military vambrace is a heavy guard for the forearm that works in conjunction with armors worn by the user. It is incredibly strong against thermal and kinetic attacks, constructed from the most durable metals and plastics. Commonly it is lined with smart fabrics that allow power to reach any wrist mounted computer displays or tracker lights. Guards like these are best paired with high defense armors like Manticore's Dominator Suit to maximize the user's defensive potential when on the battlefield.
x 3,000 (100%)
x1
Neutron Busters Jacket
This incredibly stylish jacket is exclusive to select fans of Arbiter and Oracle, the artists behind Neutron Busters. It isn't even available for purchase on the Diamond Market. While it has limited defensive capability, the jacket will impress at casual social events. Some may mistake you as a graffiti artist, a punk, or a revolutionary. One thing is certain, you have great taste in music and you know how to show it.


Utility Slots: 4
x 7,000 (100%)
x1
Prismatic Imperium Soldier Guard
A plastic bracer often combined with the Majestic Uniform's smart fabric which allows forearm holographic displays of 3D topical data or face-to-face communication. It is utilized by officers and tactical analysts among the Imperial Legions though occasionally a common soldier will have one too. A commanding officer of the Prismatic Imperium would rely on their guard as an added protection to their inner arm and as a primary means of communication with their officers and commanders.
x 400 (100%)
x1
Prismatic Imperium Soldier Helmet
The Majestic Uniform as decided by Emperor Hengist Duval in 3240 includes a standardized helmet for the common soldier. It provides moderate protection and is equipped with a communication receiver for issued orders. Plastic protects the eyes from sunlight but the helmet will not defend the soldier in the unlikely case that a flash bang or smoke grenade is activated nearby. Prismatic Soldiers are always accompanied by dozens more, eliminating the need for such protections. Officers and Palace Guards often have a blue variant.
x 400 (100%)
x1
Prismatic Imperium Soldier Uniform
The Prismatic Imperium don the Majestic Soldier Uniform tailored to its faction as decreed by Emperor Hengist Duval in 3240. The white uniform remains a strong symbol of the Imperial Military to this day. While not designed to withstand heavy attacks, this stylish uniform integrates smart clothing with reflective plastic armor and will carry the soldier with elegance. Generally the uniform is worn with a modern chlamys made of embroidered silk.

Utility Slots: 4
x 1,000 (100%)
x1
Reflective Armor
This special armored jacket is covered in mirror plating designed to protect the user from some thermal attacks while providing high defense and low style. It features 2 utility slots for defense improvements and can be worn in conjunction with armor modifiers. It is popular among soldiers and mercenaries.




Utility Slots: 3
x 2,000 (100%)
x1
Shield Cell Bank
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will quickly recharge personal shield devices and some weapon types. The device will last through a mission without maintenance if used properly. It takes some time to cool down after use or the user risks causing a meltdown.
x 500 (100%)
x1
Sight Professor Uniform
Decorated uniform worn by valued personnel in the Prismatic Imperium Branch of Sight. As an entity of the government, Sight professors are required to maintain their uniforms and abide by by the Lord Headmaster's dress code. The uniform offers low defense and high style. The wearer is highly respected as an educator, philosopher, and contributor to Cubeo Society, having influential power in the political arena.


Utility Slots: 4
x 5,000 (100%)
x1
Sight Recruit Uniform
Official uniform worn by all recruits in the Prismatic Imperium Branch of Sight. As an entity of the government, Sight personnel are expected to maintain their uniforms and abide by the dress code enforced by the Lord Headmaster. The uniform offers low defense and high style making it ideal for political appeal but a poor choice for combat. Wearing such uniform while not in active service to the Branch of Sight is a high offense.

Utility Slots: 2
x 1,000 (100%)
x1
Stealth Boots
Classified as an armor modifier, this equipment muffles sounds caused from movement over a variety of terrain thanks to the work of computer regulated gel pads. While making the user silent it gives no armor benefits.
x 500 (100%)
x1
Tactical Armor
This high quality combat armor was popular among Isaak's Elite Squad. It provides high defense and medium style. The wearer is agile and quiet while carrying conveniently accessed slots for ammunition, grenades, and clips for weapons. It features 5 utility slots for defense improvements and can be worn in conjunction with armor modifiers. It is common among mercenaries.



Utility Slots: 5
x 15,000 (100%)
x1
Tactical Boots
Classified as an armor modifier, this equipment is heavily armored giving the user significant protection from kinetic and explosive attacks. While it reduces agility, when combined with tactical jackets it will improve strength.
x 1,000 (100%)
x1
Utility Vambrace
Utility Slots: 2
This bulky device is a defensive brace for the forearm designed for the sole purpose of providing the user with customizable utility mounts beyond what was available on the core armor. Since it draws from the same source of power, the user's all purpose battery, the number of registered utility ports remains a maximum of six. As an added benefit, the vambrace provides protection to the arms of the user.

x 5,000 (100%)
x1
Virtual Distortion Cloak
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will distort the user's appearance by creating dozens of corrupted holographic projections per minute. This effect is accompanied with disruptive sounds and visuals making the user difficult to identify, especially for recognition software in security systems. It draws attention from everyone who sees or hears the strange distortions. It creates massive amounts of heat.
x 9,500 (100%)
x1
Visual Assistant System
Classified as an armor modifier, this compact device is worn on the face to assist vision at large ranges or in heavy weather such as smoke or fog. A built in computer will ensure that the user spots various desired shapes and symbols while identifying bodies through walls in most cases. It is not immune to E.G.G. attacks.
x 900 (100%)
x1
Voice Enhancer
Classified as an armor modifier, this compact device is worn on the face to amplify and distort vocal projection. It is perfect for disguises and is configurable for specific scenarios. This is an essential device for those wanting to carry out missions without being exposed.
x 400 (100%)
x1
Zero-G Thrusters
When strapped to clothing, this device will improve the ability to maneuver in the void. Whether you are on a quest to extract an artifact in space or involved in a low gravity arena duel, you will need micro thrust abilities that this provides. It is ineffective after 1g and will reduce agility when planet side due to the weight of carried fuel and awkward shape. It is safe and reliable in space however.
x 600 (100%)
x1
Zero-G Thrusters Advanced
For those interested in a career or hobby requiring great agility in low gravity environments, this device is a must. While ineffective in gravity greater than 1g, it is the best of its kind in space. It will give you a gain against hostilities also using thrusters as these excel in power and micro adjustments, something that cheaper models are not capable of. The only limitation is bulky weight when planet side as it carries a significant amount of fuel.
x 1,500 (100%)
x1
gear
Arachnid Spawn Grenade
Continuously Expanding Bio-weapon
++++++++++ Damage
Created by Senator Adonis Manu, this small containment pod houses a hundred rapidly reproducing gene-mod spiders which awaken when the grenade bursts. The quickly growing spider population will embed into organisms and turn their bodies into a breeding ground in seconds, leaving behind a husk. New spiders will leave trails of silk as they search for victims and die once all organisms are consumed or have reached an 11th generation.
💀 [May warrant shoot on sight if discovered]
💀 [User will die if within 300 meters]
x 10,000 (100%)
x2
Arena Bolt Driver
Heavy Kinetic Weapon
+++ Damage
This mechanically complicated single shot rifle was designed for The Pit and serves as a difficult to master assault weapon. Once manually loaded with a 60cm bolt, the rifle launches it with enough force to penetrate a rival contestant. It is loud and bulky and very difficult to aim. If the target is wearing the corresponding Arena Suit, the bolts expand with large barbs once impaling the target making it extremely deadly.
x 900 (100%)
x1
Assault Beamer
Heavy Thermal Weapon
++++ Damage
This beam laser is effective for cutting through armor quickly. It is heavy and prone to overheating during extended use but it inflicts high damage.
x 6,300 (90%)
x1
Caustic Grenade
Caustic Weapon
+++ Damage
Recently identified as thargoid in origin, this single use device bursts into a slime that eats through just about anything including organics and drones. It was first made public when Spencer Isaak used one to breach Lubbock Penal Colony's blast doors leaving a residue.

[Disposable items are consumed after a single use.]
x 2,700 (300%)
x1
Chatterbox
This small object is a relatively inexpensive speaker box that once activated via the user remotely will begin compounding and broadcasting sound samples including voices, music, and environmental ambiance to serve as a distraction. It does this using a recording device as well as picking up audio signals it intercepts (even background radiation). This item can be thrown or fixed to a location. Once triggered, it will broadcast gibberish until it burns out after an hour.
[Disposable items are consumed after a single use.]
x 75 (100%)
x5
CryoMed Health Kit
This kit contains cutting edge medical technology for stabilizing critical injuries in the field. When used the injured person will be able to resume a mission so long as no further critical injuries are sustained.

[This item is used to heal critical injuries. Disposable items are consumed after a single use.]
x 100 (100%)
x5
Electromagnetic Pulse Grenade
Utility/Laser Weaponry Countermeasure
+ Damage
This single use device can eliminate functionality of utilities, burst shields, and laser weaponry in a large area. It is also useful for destroying drones, vehicles, and turrets, larger drones like the Mongoose will require more to take down. Effective for the duration of a battle.

[Disposable items are consumed after a single use.]
x 550 (110%)
x5
Evex Long Barrel Laser Pistol
Medium Thermal Weapon
++++ Damage
This outdated weapon represents a time when Imperials needed the biggest guns while flying the largest ships. Now that there are restrictions in place on the size of warships, the culture that popularized this weapon has vanished making it popular with collectors. It fires slowly and never needs to reload, and it does medium damage.
x 25,000 (100%)
x1
Flash Bang Grenade
Disorienting Weapon
+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.

[Disposable items are consumed after a single use.]
x 25 (100%)
x5
Force Projector
Heavy Force Weapon
+++++++++ Damage
This heavy tool is commonly used to forcefully break through ship canopies and unarmored walls. While terrible as a weapon against mobile enemies the projector can be pressed against a surface to blast it with tremendous force, generally breaking through it. It takes time to reload the force canister but is effective at creating new passages, getting past common doors, smashing walker drones, and capturing ships.
x 4,850 (97%)
x1
Fragmentation Grenade
Heavy Explosive Weapon
+++ Damage
This single use device can ensure a great deal of damage to a rather large area. It is recommended that a solder restocks prior to any engagement.

[Disposable items are consumed after a single use.]
x 363 (121%)
x10
Imperial Laser Pistol
Light Thermal Weapon
+ Damage
Every Imperial should consider the sleek design of this white coated pistol with its beautiful blue lit Heads-Up Display such as the thermal capacity indicator. It can fire quickly and never needs to reload, but it does low damage.
x 150 (100%)
x1
Imperial Laser Rifle
Medium Thermal Weapon
+++ Damage
Built for use by Imperial Soldiers, this battle weapon will bring the might of the Emperor on your foes without hindering the aesthetics of the design. It can fire quickly and rarely needs to recharge, though it inflicts medium damage.
x 350 (70%)
x1
Imperial Urban Storm
Light Thermal Weapon
+++ Damage
Some Imperial soldiers are blessed by wealthy commanding officers who favor the Urban Storm over the standard Imperial Laser Pistol. Utilizing the same batteries as laser pistols, the Urban Storm is designed to imitate the kinetic SMG making it ideal for close quarters Battle, especially in urban environments. It can fire quickly and never needs to reload, but it does low damage.

x 24,000 (100%)
x1
Marcus DiPalo Autohack LVL 04
This small tool is loaded with a complex script and mechanical components designed to hack anything it is connected to. Once attached to the intended target it will embed itself before unleashing the dynamic hacking script. Marcus DiPalo's customized AutoHack LvL 04 will hack any security Level 04 system, particularly Defense Grids and Quantum Networks. It is a cheap alternative to the RaidSys variant.

[Disposable items are consumed after a single use.]
x 200 (100%)
x2
Overcharged Plasma Cannon
Heavy Thermal/Kinetic Weapon
+++++ Damage
Designed by a member of Spencer Isaak's crew of elite forces, this heavily modified weapon is cumbersome, difficult to aim, and incredibly dangerous to everyone including the user. Its slow projectile is lethal for everyone within range of its thermal blast. It is heavy and prone to overheating after a single use, but it inflicts high damage.
x 17,460 (97%)
x1
Plasma Cannon
Heavy Thermal/Kinetic Weapon
++++ Damage
This weapon is cumbersome and very difficult to aim, but its slow projectile is lethal for everyone within range of its thermal blast. Handle the cannon with care around allies. It is heavy and prone to overheating after a couple uses, but it inflicts high damage.
x 9,500 (95%)
x1
Prismatic Imperium Burst Shield
Medium Thermal Defense
++ Defense
Standardized personal defense for Prismatic Soldiers, this shield will deploy from the wrist and defend the wearer from thermal and kinetic attacks for a limited number of hits. It is comparable to the Multi Directional Burst Shield as the charge rate and resistances are nearly the same. The shield color is more vibrant than most shields. It can be recharged quickly using a shield cell bank or strengthened by any type of shield booster.
x 400 (100%)
x1
Prismatic Imperium Laser Rifle
Medium Thermal Weapon
+++ Damage
The Laser Rifle is the standard battle weapon for Imperial Soldiers. This rifle is registered as a Prismatic Imperium variant which will bring the might of the Emperor on your foes without hindering the aesthetics of the design. Unlike standard versions, the focus crystals are colored to fit the needs or flair of the owner. It can fire quickly and rarely needs to recharge, though it inflicts medium damage. Join the Duke's Forces today.
x 800 (100%)
x1
Prismatic Imperium Urban Storm
Light Thermal Weapon
+++ Damage
Some of the wealthier Prismatic Imperium Officers outfit their legions with this classy weapon complete with dynamic colored focus crystals and optional customization. Utilizing the same batteries as laser pistols, the Urban Storm is designed to imitate the kinetic SMG making it ideal for close quarters battle, especially in urban environments. It can fire quickly and never needs to reload, but it does low damage. Join the Duke's Forces today.

x 400 (100%)
x1
RaidSys AutoHack LvL 03
This small tool is loaded with a complex script and mechanical components designed to hack any device it is directly connected to. Once attached to the intended target the tool will embed itself before unleashing the dynamic hacking script.
The RaidSys AutoHack LvL 03 will hack any security Level 03 system, particularly Networks and Turrets.

[Disposable items are consumed after a single use.]
x 2,394 (399%)
x3
RaidSys AutoHack LvL 04
This small tool is loaded with a complex script and mechanical components designed to hack any device it is directly connected to. Once attached to the intended target the tool will embed itself before unleashing the dynamic hacking script.
The RaidSys AutoHack LvL 04 will hack any security Level 04 system, particularly Defense Grids and Quantum Networks.

[Disposable items are consumed after a single use.]
x 9,000 (450%)
x4
RemLock Pack
This kit can be a real lifesaver as it is the most advanced technology for prolonging life in an event of decompression. It has preserved lives of pilots blown out into space without a pressurized suit, though it is not recommended for such extremes.

[This item is used during decompression. Disposable items are consumed after a single use.]
x 100 (100%)
x5
Shock Grenade
Heavy Force Weapon
+ Damage
This single use device can throw opponents to the ground with a massive shockwave of force. It is also effective against aerial drones as the force will crash them.

[Disposable items are consumed after a single use.]
x 50 (100%)
x5
Thermal Broadsword
Heavy Thermal Weapon
+++ Damage
Infused with a laser edge, thermal broadswords can cut through any armor. The blade can withstand contact with other laser edges but continuous hits will overheat the core. Use heat sinks to keep the core from experiencing a meltdown. This weapon is recommended for experienced melee warriors.
💀 [Exo-Suit recommended for this object]
x 1,200 (100%)
x1
Thermal Sword
Medium Thermal Weapon
++ Damage
Infused with a laser edge, thermal swords can cut through most armors. The blade can withstand contact with other laser edges but continuous hits will overheat the core. Use heat sinks to keep the core from experiencing a meltdown. This weapon is recommended for melee trained soldiers.
x 700 (100%)
x1
Ultra Directional Burst Shield
Heavy Thermal Defense
+++ Defense
The ultimate defense for a combatant under heavy fire, this shield deploys from the wrist to protect the wearer from heavy attacks for a large number of hits. The projection has a bi-weave pattern and curves around the peripherals of the user. Using disposable cell banks to activate at will, it can be recharged quickly using a suit stored Shield Cell Bank from a SCB utility or tripled in power by a shield booster. It is vulnerable to EMP attacks.
x 3,800 (100%)
x1
💎 Techeron's Shield Generator
Heavy Thermal, Kinetic, Explosive Defense
+++ Defense
This deployable shield generator belonged to Techeron during his pledge to the Prismatic Imperium. The Manticore shield generates a spherical bubble with a diameter of 6 meters (20 feet) which can defend an entire squad from a wide range of attacks. Unlike burst shields, it takes several seconds to deploy. It does not benefit from a shield booster but can be recharged with shield cell banks from the entire squad.
x 500 (1%)
x1
mission items
Astronomical Data
A digital collection of highly compressed data related to a solar system as observed from space. It includes a full visual and statistical chart as well as simple planetary data which could benefit future expeditions.

The Diamond Market can purchase it from you based on the current galactic average.
x 1,200 (100%)
x9
Biological Containment System
A portable aquarium for the research of small fauna collected by a surface expedition team when visiting a planetary body. The creatures are uncontaminated and ready for further study at a laboratory or sell to the galactic community.

The Diamond Market can purchase it from you based on the current galactic average.age.
x 8,500 (100%)
x1
FSD Jump Permit
A small encrypted data bank that authorizes legal usage of the frame shift drive by a registered pilot to a predetermined location. While CMDRs are immune to such monetized regulations, greedy corporations attempting to profit from interstellar travel have made it easier for system security to keep track of vessels which comes in handy when a stranded pilot is in need of assistance.

The FSD Jump Permit is a required item for non CMDR interstellar expeditions.
x 1 (100%)
x1000
King Delray Token
...
x 1 (100%)
x30
Mineral Samples
A physical collection of mineral fragments gathered by a surface expedition team when visiting a planetary body. The samples are uncontaminated and ready for further study at a laboratory or sell to the galactic community.

The Diamond Market can purchase it from you based on the current galactic average.
x 7,400 (100%)
x1
Rare Flora Data
A digital archive of flora collected by a surface expedition team when visiting a planetary body. This data is focused on rare variants of plants discovered by researchers.

The Diamond Market can purchase it from you based on the current galactic average.
x 14,500 (100%)
x1
Research Permit
A small encrypted data bank that authorizes legal exploration by a registered pilot within a system. While CMDRs are immune to such monetized regulations, these permits help the scientific community avoid disputes between property owners, space lanes, and other explorers . It also is a means for authorities to locate missing parties should they not return home as the permit narrows down the search.

The Research Permit is a required item for non CMDR exploration expeditions.
x 100 (100%)
x100
⛭ Scientist
Scientists are individuals who conduct scientific research to advance knowledge in an area of interest on behalf of a client or institution. They can serve in Laboratories, studying Scientific Samples to produce Scientific Data.
x 1,000 (100%)
x54

Bio

Born in 3284 on Conversion in the Achenar system, Manuel ‘‘Techeron’‘‘ Koller lived an interesting life in young age. As the son of two well known and wealthy traditionalist imperial Senators, life started out easy for him. After being diagnosed with a strong kind of autism and several highly unusual accomplishments, Techeron’s world turned upside down. His strong interest in astronomy, imperial ship technology and politics overtook his overall focus in school which resulted in bad grades. While he refused to take any medication his parents saw the opportunity to use his talent to boost the prestige of the entire family and sent him to the Empereros Chosen Academy, the highest and mightiest of all educational facilities in the empire.

In 3000 a terrorist attack took place on Capitol right when Techeron and his school class were on an excursion to an imperial shipyard. The Anaconda of an imperial Prince was being stolen. As the only one present who knew how to pilot a ship due to years long his intense fascination with imperial ship technology and the fact that staff was on break, he decided to immediately take the nearest Imperial Eagle and was able to successfully kill the terrorist after shutting down the frameshift drive of the Anaconda to prevent the escape. After this action Techeron was awarded with the imperial cross for his heroism and became its youngest recipient ever at an age of only 16. The prince therefore gifted him an Imperial Clipper and a signed Pilots Federation recommendation as a sign of gratitude.

Having received such a huge gift, Techerons believe in the imperial and traditionalist ideals only strengthened, resulting in him becoming a great supporter of several imperial factions not only in Achenar but also in imperial space. This sudden change of direction in his life led him to the difficult decision to break up with his current education in the Academy in an honorable way. His wealth and charisma, became tremendous in a short amount of time, allowing him to fund his own organization, with the goal to create an empire wide support network for military and economical boost. Soon enough, his undying patriotism and hard work was acknowledged by the imperial High Council of Achenar itself. He passed on the Leadership of his organization to a trusted one, only to be betrayed shortly after. As a result, parts of his organization turned against themselfs and the imperial navy had to fight a short battle which saw the fall of his rising business.

After being called back in 3302 the imperial High Council of Achenar decided to show their gratitude for this young imperial talent and put Techeron under a half year program with the imperial Guard, the personal security force of the Emperor and the Achenar system. It isn't exactly clear what he had learned and was involved with in his time with the Guard, but it was for certain Top Secret and changed his life as well as bringing new skills using his already growing talents. It is also believed that in this time, he was personally invited to several unofficial meetings and official ceremonies by the Emperor, spending a lot of time under 4 eyes. In that time, he also started to build and expand his famous Auraxis fleet, engineered and modified ships, specialised for certain uses in which they could be outperformed by none. These ships would prove to be very useful for the missions and tasks the Emperor personally assigned him after becoming a High Council Agent of Achenar himself which would often lead him to various locations in empire space and beyond. Operating under the direct command of the highest of imperial officials and the Emperor personally, he was given free hand to form a small circle of specialists and yet another organisation, which should serve his Spec-Ops like operations in the long term. In the end of 3302 though, Techeron was suddenly contacted by an individual known as Marcus DiPalo to assist in the prevention of an ongoing assassination attempt. The target was the Lord Herald of the Prismatic Imperium in the Cubeo system.

Over the months he started to more and more integrate into the scientific operations of the PI, but then terrorism and crime invaded Cubeo. Techeron supported the various investigations against criminal organisations with the resources of the Imperial Guard and his own organisation which led him to eventually find and eliminate Spencer Isaak one of the most dangerous terrorists of the galaxy, in the middle of 3303. At this point, Techeron also was awarded with the role of Vice Headmaster for the Branch of Sight, after further advancing his his skills of astronomy and bringing extraordinary development for the Branch of Sight of the PI. After the news spread of the return of an old alien race known as the Thargoids, Techeron decided to officially move his fleet and material to Cubeo which was even requested by the Emperor, to work efficiently and effectively with other geniuses to prepare Achenar and the entire empire for their return.

After the Thargoid invasion of the Pleiades in late 3303, Techeron mobilized the Prismatic Imperiums Branch of Sight and created a Xeno Defense Division and lead several successful strikes against the Thargoids. He also took part in the Void War and rescued the Emerald Observatories secret data banks from Syndicate forces by burying them on Cubeo III’s moon. In 3304 Techeron was awarded with the role of Lord Headmaster after achieving many scientific milestones in the Emerald Observatory on Cubeo III not just for the Prismatic Imperium but for the empire as a whole.

Recently in 3305, political sanctions and arguments from the various Prismatic Imperium aligned organisations have started to arrise over him after strongly supporting likeminded imperial traditionalists against the spreading Aisling Duval influence in A-Lavigny Duval controled systems and especially Achenar. Tensions of loyality he swore between the house of Ryan and the Achenar High Council started to rise. After his family lost a considerable amount of credits due to inflation and the death of one of his relatives, he had to sell almost the entire Auraxis fleet, only keeping the core of the fleet, his imperial ships. Being renamed the Iraxius fleet and restationed on his own massive investment, a Drake-Class Fleet Carrier, respectively named The Iraxius Prime, it now serves him efficiently through the interstellar travels he makes, wether it be in the name of the Prismatic Imperium as Lord Headmaster or as Achenar High Council Agent guided by the hand of the mightiest of the Empire and the Emperor herself.

Supported Macros:
{{age: YYYY-MM-DD}} - use in-game year, shows only age in years, works with only a year too
{{agewithdate: YYYY-MM-DD}} - use in-game year, shows age plus birthday
{{discord: url}} - creates a discord (message) link for app and browser

The bio also supports Markdown, similar to Discord.
What might be of interest, among others:
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