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Adamantine Rogue Honest Benjamin
18,709   39,217

honest_benjamin#8737

Sapphire Marquis

Roleplay Gear

Gear is currently unlocked

39,217
18,709
⛭ Prototype Survivor Implant
Unregistered or illegal utility program which could be harmful to the user if not distributed from a trusted source. There is no telling what it actually does.

[Requires a wet drive utility slot ⛭]
x 500 (100%)
Black Market 340 Wetdrive
This small implant is a neural augmentation computer that assists the brain. It can be discreet or obvious based on the interests of the user. Depending on the program disks installed it can perform a wide range of functions. This model has one Utility slot.

Program Slots: 0
Dedicated Utility Slots: 1
💀 [Unregistered or illegal wet drives are harmful to the user if not distributed from a trusted source.]
x 1,000 (100%)
Forculus Chronometry Wrist Clock
Fabricated by the Forculus Brothers on Irrational Exuberance in the Forculus System, this highly luxurious time piece is designed specifically for classy individuals from the Federation of Independent Pilots. They are intentionally rare to protect their value while knockoff versions are more common. Some designs are susceptible to gravitational fluctuation but this model only simulates traditional function with clockwork. The display itself is holographic. Supporters of the product may get a significant boon to relations with its maker.
x 2,000 (100%)
Forculus HoloCard
For the odd individual with an appreciation of the simple things, or perhaps a sense of humor, the HoloCard will surprise your friends with 3D projected confetti, music, and a video recording from you! The card itself is only a few inches wide and celebrates the otherwise uninteresting Forculus system with an animated image of its only habitable city, Irrational Exuberance.
x 5 (100%)
HoloStream Uplink
This device is essential for those wanting the highest quality streams of Aisling Media, specifically The People's Media. It can also be used to start your career as a reporter by getting direct access to the live stream while on location of the action.
Consider owning one of these if you are trying to sell a story to Alicia Mellor.
x 60 (60%)
💎 Honest Benjamin's Revolver
Light Kinetic Weapon
+++ Damage
This sidearm belonged to Honest Benjamin during his pledge to the Prismatic Imperium. It is a custom Callaghan Revolver with stained wood stock and a magic 7th cylinder, a popular choice for a man living in the wild frontier where power is held by the fastest draw. Reliable and accurate, this cowboy gun fires a large caliber projectile and is easy to reload, though it does low damage.
x 500 (1%)
Simulation Clone Drive
Herculean Machines created this small structure for Utopian consumption. It stores several Petabytes worth of data which includes a life-like Holo-Me with 1:1 muscle and sensory simulation as well as all gear currently equipped with the exception of anything worn on the back.

[This drive requires the Holo-Haptic Avatar Gear equipped before it will virtually clone your gear for simulation use. It must be equipped in the simulation as well.]
x 100 (100%)
Holo-Me Extender
This equipment can be installed at your location to extend your Holo-Me interaction ability in CMDR rented locations outside of the Diamond Plaza Hub. It is also useful for interacting with certain characters securely, especially characters in shadow.

Use this item to make your communications more secure as Holo-Me operates on a quantum network. The only way a hacker can intercept your transmission is by using an Encryption Cracking Unit.
x 325 (65%)
Nisara Multitech Jacket
This high grade jacket from Nisara Multitech is an exemplary Imperial design serving as a defense unit for tactical operations providing high defense and medium style. It features 4 utility slots for defense improvements and can be worn in conjunction with armor modifiers. It is popular among mercenaries and explorers.




Utility Slots: 4
x 6,500 (100%)
Tactical Shotgun
Medium Kinetic Weapon
+++ Damage
This excellent close quarter shotgun has been customized to be a versatile mercenary weapon. Standard among Spencer Isaak's crew of elite forces, it can be quickly adjusted for weapon spread and programmed slugs to react to various surfaces. A flashlight, thermal scope, and high capacity magazine extender greatly increase usability. It can fire quickly and is easy to reload. It inflicts medium damage.
x 2,250 (75%)
Force Burst Wrist Guard
Classified as an armor modifier, this highly compact defense mechanism is ideal for close quarters combat as it can create a pulse burst on contact, shoving attackers to the floor or at least a good distance from you, buying that time you need to escape or draw your weapon. It is non-lethal but would be considered a crime if used against an Imperial Citizen outside of combat. It can be worn in conjunction with any clothing or accessories.
x 600 (100%)
Sniper Rifle
Heavy Kinetic Weapon
++++ Damage
This weapon was built for long range and features a standard high powered scope. Electronically fired rounds provide precise discharge with minimal recoil. This rifle is not recommended for close combat. It is slow to fire and easy to reload, but it does high damage.
x 2,500 (100%)
Trained Baltac Tiger
A true menace to those that cross their path, the baltac tiger is an aggressive hunter that kills for sport in regions abundant with prey. It is one of the deadliest species of felidae in the galaxy. It's skull is plated with armor and sharp quills line its back. It has two massive tusks which it uses to crush the head of prey. Captured from the Cubeo plains, this Baltic Tiger has been trained to follow the instructions of its master, though Pet Controlling neural augmentation software is recommended.
x 10,000 (100%)
Blade
Medium Kinetic Weapon
++ Damage
This highly adaptable sword is popular among gifted melee pilots. It can slice through many armors while avoiding attention generally created by thermal glowing weapons. The only downside to this blade is that it cannot clash against a thermal infused weapon without the risk of being cut into pieces.
x 325 (65%)
Voice Enhancer
Classified as an armor modifier, this compact device is worn on the face to amplify and distort vocal projection. It is perfect for disguises and is configurable for specific scenarios. This is an essential device for those wanting to carry out missions without being exposed.
x 400 (100%)
Stealth Boots
Classified as an armor modifier, this equipment muffles sounds caused from movement over a variety of terrain thanks to the work of computer regulated gel pads. While making the user silent it gives no armor benefits.
x 500 (100%)
Heavy Armor Shield
Heavy Kinetic Defense
+++ Defense
A powerful alternative to the burst shield, this heavy armor will repel all heavy attacks almost indefinitely. The only drawbacks is the cumbersome weight and lack of sustainable and rechargeable thermal defense. Considering the drawbacks, the shield is immune to EMP attacks and will hold against a heavy barrage for longer than the thermal counterpart, but with the lack of longevity from recharge, users should play to its strengths in quick assaults.
x 2,000 (100%)
Chaff Launcher
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will launch a shower of light weight tracking disruptors making the user nearly invulnerable to enemy drones, visual assistant systems, and sensors by wildly expanding the user's heat signature. It has enough ammo to last through most engagements. It creates very little heat.
x 20 (20%)
  • Note
Encryption Cracking Unit
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will detect encrypted communication data and decipher it before storing information in a memory device and shared with a squad. It can also help prevent hostile viruses and hack into active or recent transmissions at the cost of heat buildup.

[Use can take place at user's will or when a communication is flagged with ECU]

x 500 (100%)
  • Note
CryoMed Health Kit
This kit contains cutting edge medical technology for stabilizing critical injuries in the field. When used the injured person will be able to resume a mission so long as no further critical injuries are sustained.

[This item is used to heal critical injuries. Disposable items are consumed after a single use.]
x 100 (100%)
Flash Bang Grenade
Disorienting Weapon
+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.

[Disposable items are consumed after a single use.]
x 25 (100%)
Flash Bang Grenade
Disorienting Weapon
+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.

[Disposable items are consumed after a single use.]
x 25 (100%)
Fragmentation Grenade
Heavy Explosive Weapon
+++ Damage
This single use device can ensure a great deal of damage to a rather large area. It is recommended that a solder restocks prior to any engagement.

[Disposable items are consumed after a single use.]
x 100 (100%)

Inventory

clothing
Vigor Knight Uniform
Decorated uniform worn by valued personnel in the Prismatic Imperium Branch of Vigor. As an entity of the government, Vigor Knights are required to maintain their uniforms and abide by by the Lord Warden's dress code. The uniform offers low defense and high style. The wearer is highly respected as a soldier, diplomat, and enforcer over government programs, having influential power in matters of defense and conquest.


Utility Slots: 4
x 400 (100%)
x1
Vigor Recruit Uniform
Official uniform worn by all recruits in the Prismatic Imperium Branch of Vigor. As an entity of the government, Vigor personnel are expected to maintain their uniforms and abide by the dress code enforced by the Lord Warden. The uniform offers low defense and high style making it ideal for diplomacy but a poor choice for direct combat. Wearing such uniform while not in active service to the Branch of Vigor is a high offense.


Utility Slots: 2
x 200 (100%)
x1
Visual Assistant System
Classified as an armor modifier, this compact device is worn on the face to assist vision at large ranges or in heavy weather such as smoke or fog. A built in computer will ensure that the user spots various desired shapes and symbols while identifying bodies through walls in most cases. It is not immune to E.G.G. attacks.
x 720 (80%)
x1
gear
CryoMed Health Kit
This kit contains cutting edge medical technology for stabilizing critical injuries in the field. When used the injured person will be able to resume a mission so long as no further critical injuries are sustained.

[This item is used to heal critical injuries. Disposable items are consumed after a single use.]
x 100 (100%)
x3
Deprivation Fist of the Overseer
Light Shock Weapon
+ Damage
This non-lethal item is exclusive to the Administration of the Overseer and is designed to incapacitate opposition to Imperial Law. Electrical charges arc from the distribution end which will subdue most lightly armored targets. To armored targets it will disrupt the functionality of utilities. This item can be obtained by completing missions for the Cubeo Overseers or by building your reputation with High Overseer Aloturus Ottesius.
x 200 (100%)
x1
Directional Burst Shield
Light Thermal Defense
+ Defense
A directional burst shield is an instrument worn on the off hand that can project a body sized thermal wall as a personal shield using small disposable shield banks. Unlike more sophisticated shields like ones found on vehicles, the shield prohibits the user from returning fire through the shield while it is active. Turning the shield on and off is a simple task of ejecting spent shield banks and triggering new ones. The shield is most effective against light attacks.
x 150 (100%)
x1
Flash Bang Grenade
Disorienting Weapon
+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.

[Disposable items are consumed after a single use.]
x 25 (100%)
x3
Fragmentation Grenade
Heavy Explosive Weapon
+++ Damage
This single use device can ensure a great deal of damage to a rather large area. It is recommended that a solder restocks prior to any engagement.

[Disposable items are consumed after a single use.]
x 100 (100%)
x1
Knife
Light Kinetic Weapon
+ Damage
Every pilot should consider keeping a knife on hand as a last resort. This weapon can cut through flight suits and some armors with ease.
x 10 (50%)
x1
Krakoff Demolisher Rifle
Medium Kinetic Weapon
++ Damage
This dual fed ammo guzzler was built by a long dead gang faction that fought in endless space corridor battles using a series of advanced SMGs like the Demolisher. It can fire quickly and takes some time to reload, but it does medium damage.
x 650 (100%)
x1
Light Armor Shield
Light Kinetic Defense
+ Defense
An excellent source of rapid deployable armor, these conjoined plates will spring open the moment it makes hard contact with the ground. Unlike thermal burst shields, the user does not need to worry about EMP attacks eliminating cover and the user can return fire at the enemy over the shield. It will defend the user from thermal and kinetic attacks from small and medium fire almost indefinitely. Large kinetic attacks will be minimized.
x 100 (100%)
x1
Multi Directional Burst Shield
Medium Thermal Defense
++ Defense
This standardized burst shield is effective in extended combat. It is worn on the wrist and will deploy a body sized shield the curves around the peripherals, defending the user from medium attacks for a limited number of hits. Using disposable cell banks to activate at will, it can be recharged quickly using a armor integrated Shield Cell Bank or tripled in power by any form of shield booster. It is lighter than a kinetic shield but vulnerable to EMP attacks.
x 1,000 (100%)
x1
mission items
Combat Permit
A small encrypted data bank that authorizes a legal kill by a registered pilot within a system. While CMDRs are immune to such monetized regulations, these permits help the local authorities track bounty hunters and assassins against the number of claimed kills. These reports work in conjunction with salvage operations to collect the debris after a confirmed kill while holding the pilot accountable.

The Combat Permit is a required item for non CMDR combat missions.
x 10 (100%)
x33
FSD Jump Permit
A small encrypted data bank that authorizes legal usage of the frame shift drive by a registered pilot to a predetermined location. While CMDRs are immune to such monetized regulations, greedy corporations attempting to profit from interstellar travel have made it easier for system security to keep track of vessels which comes in handy when a stranded pilot is in need of assistance.

The FSD Jump Permit is a required item for non CMDR interstellar expeditions.
x 1 (100%)
x500

Bio

Born into a noble Imperial family, "Honest" Benjamin grew up herding cattle on the frozen outback of Andriani B 8. His family was selling luxury meats and cheeses to the wealthy Imperial nobility on the frontier. To expand the business, Benjamin's father bought him into the Pilots Federation, despite him having no interest in flying. This massive purchase ended up being the undoing of the family business, and Benjamin's family was sold into slavery. Benjamin spent the next few years on the frozen outback leading a band of guerrilla fighters against the slaving Imperials. He was eventually captured and set to be hanged, only to have the Pilots Federation send someone to get him to safety. Benjamin currently is active in Adamantine Union space, even being declared the President of Samo. His past experiences have made him a feared opponent of traditional Imperialism in the frontier systems. Even in some of the core worlds, mothers tell their children Benjamin will sneak into their home at night an break all their toys if they mistreat a slave.