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NPC Decker Tew
0   22,970

💎Decker Tew#7068

None

Roleplay Gear

Gear is currently unlocked

22,970
0
Holo-Me Extender
This equipment can be installed at your location to extend your Holo-Me interaction ability in CMDR rented locations outside of the Diamond Plaza Hub. It is also useful for interacting with certain characters securely, especially characters in shadow.

Use this item to make your communications more secure as Holo-Me operates on a quantum network. The only way a hacker can intercept your transmission is by using an Encryption Cracking Unit.
x 500 (100%)
Crystal Memory Bank
This high-tech device is capable of storing several Yottabytes of encrypted data making it an ideal way to transport secure information outside of your ship. Missions requiring data delivery in person will require a memory storage device of some kind.

[Memory Drives are required for storing data packages which can be delivered to a mission provider.]
x 475 (95%)
Crystal Memory Bank
This high-tech device is capable of storing several Yottabytes of encrypted data making it an ideal way to transport secure information outside of your ship. Missions requiring data delivery in person will require a memory storage device of some kind.

[Memory Drives are required for storing data packages which can be delivered to a mission provider.]
x 475 (95%)
Visual Assistant System
Classified as an armor modifier, this compact device is worn on the face to assist vision at large ranges or in heavy weather such as smoke or fog. A built in computer will ensure that the user spots various desired shapes and symbols while identifying bodies through walls in most cases. It is not immune to E.G.G. attacks.
x 900 (100%)
Heat Sink Launcher
Activation Command:
?rp use hsl

Installed in a utility slot, this small device will pull heat from all personal items and other utility modules before discharging it in a small disk. It has enough ammo to last through most engagements. The user can avoid detection from sensors and use devices with heavy heat creation. Disks can become hot projectiles if abused.
x 120 (120%)
Heat Sink Launcher
Activation Command:
?rp use hsl

Installed in a utility slot, this small device will pull heat from all personal items and other utility modules before discharging it in a small disk. It has enough ammo to last through most engagements. The user can avoid detection from sensors and use devices with heavy heat creation. Disks can become hot projectiles if abused.
x 120 (120%)
Kill Warrant Scanner
Activation Command:
?rp use kws

Installed in a utility slot, this small device will scan individuals and compile bounty information as well as identify any registered citizen. It is a popular tool for bounty hunters and security personnel. It creates very little heat and will last through any mission.
x 100 (100%)
Auto Field Maintenance Unit
Activation Command:
?rp use afmu

Installed in a utility slot, this small device will repair malfunctioned gear, armor, accessories, and other utility modules at the cost of heavy heat buildup. It will prolong combat and exploratory missions. The device cannot repair itself.
x 100 (100%)
Camera Drone
This device acts as a media capture unit. It is small enough to be carried by the user and is armed with a high powered recorder making it an ideal supporter for any private journalist. Coverage from the sky is perfect for any event and the footage can be highly desired if the owner knows how to make a sell.
x 800 (100%)
Sniper Rifle
Heavy Kinetic Weapon
++++ Damage
This weapon was built for long range and features a standard high powered scope. Electronically fired rounds provide precise discharge with minimal recoil. This rifle is not recommended for close combat. It is slow to fire and easy to reload, but it does high damage.
x 2,750 (110%)
Hacking System
Activation Command:
?rp hack

Classified as an armor modifier, this computer grants the tools for hacking devices when plugged in. Devices include doors to security networks up to security level 5. It can be worn in conjunction with any clothing or accessories. When paired with someone using a hacking extender, it can hack anything they point at.
[1-Doors] [2-surveillance] [3-defense systems] [4-turret grids] [5-networks]
x 200 (100%)
Electromagnetic Pulse Grenade
Utility/Laser Weaponry Countermeasure
+ Damage
This single use device can eliminate functionality of utilities, burst shields, and laser weaponry in a large area. It is also useful for destroying drones, vehicles, and turrets, larger drones like the Mongoose will require more to take down. Effective for the duration of a battle.

[Disposable items are consumed after a single use.]
x 250 (125%)
Shock Grenade
Heavy Force Weapon
+ Damage
This single use device can throw opponents to the ground with a massive shockwave of force. It is also effective against aerial drones as the force will crash them.

[Disposable items are consumed after a single use.]
x 50 (100%)
Tactical Pistol
Light Kinetic Weapon
+ Damage
This versatile handgun is popular among interstellar mercenaries and soldiers due to its light weight and durability. The firearm is incredibly accurate with minimal kick and supports high capacity ammo clips as well as several attachments. It can function like an SMG, firing quickly and easily reloaded, though it does low damage.
x 1,500 (100%)
Blade
Medium Kinetic Weapon
++ Damage
This highly adaptable sword is popular among gifted melee pilots. It can slice through many armors while avoiding attention generally created by thermal glowing weapons. The only downside to this blade is that it cannot clash against a thermal infused weapon without the risk of being cut into pieces.
x 500 (100%)
Light Armor Shield
Light Kinetic Defense
+ Defense
An excellent source of rapid deployable armor, these conjoined plates will spring open the moment it makes hard contact with the ground. Unlike thermal burst shields, the user does not need to worry about EMP attacks eliminating cover and the user can return fire at the enemy over the shield. It will defend the user from thermal and kinetic attacks from small and medium fire almost indefinitely. Large kinetic attacks will be minimized.
x 100 (100%)
Tactical Assault Rifle
Medium Kinetic Weapon
+++ Damage
This federal rile has been customized to be a versatile mercenary weapon. Standard among Spencer Isaak's crew of elite forces, it can be strapped to the hip and operated with one hand. A suppressor system will help make quiet work of groups of enemies. It can fire quickly and rarely needs to reload, though it inflicts medium damage.
x 1,200 (120%)
Tactical Armor
This high quality combat armor was popular among Isaak's Elite Squad. It provides high defense and medium style. The wearer is agile and quiet while carrying conveniently accessed slots for ammunition, grenades, and clips for weapons. It features 5 utility slots for defense improvements and can be worn in conjunction with armor modifiers. It is common among mercenaries.


Utility Slots: 5
x 11,000 (110%)
Spy Drone
This small device is undetectable by automated turrets, cameras, or other drones. While small enough to be carried by the user, it is jam packed with sensors. Additionally it is incredibly quiet and avoids detection from enemies when scouting. It can fit in ventilation systems and slip through small passageways to reach restricted areas beyond locked doors. It will spot hostilities before you do and comes with a replacement warranty.
x 4,750 (95%)
Sebio Yogi 1290
This top of the line implant is a Sebio created neural augmentation computer that assists the brain. It can be discreet or obvious based on the interests of the user. Depending on the program disks installed it can perform a wide range of functions. This model has two general slots and two utility slots.

Program Slots: 2
Dedicated Utility Slots: 2
💀 [Do not mix manufactures in program slots or brain injury may occur.]
x 40,000 (100%)
Tactical Boots
Classified as an armor modifier, this equipment is heavily armored giving the user significant protection from kinetic and explosive attacks. While it reduces agility, when combined with tactical jackets it will improve strength.
x 1,000 (100%)
Havok Jetpack
Unlike the common zero-g thruster systems on the market, Havok and Sons developed a device that excels in both micro gravity environments and atmospheric worlds with up to 1.5g. They are an excellent way to get a vertical advantage when planet side and will increase the agility of the user in low gravity or the void. Use is limited to short bursts and is liable to overheat quickly after continued use. It is lighter than other similar models.
x 5,000 (100%)
Automated Turret L1
Medium Thermal Weapon
++ Damage
Light framed computer operated pulse laser will target hostiles using smart software that analyzes data from the squad. It can be deployed at anytime during a battle but redeployment takes time. It has a moderate firing rate and excellent armor.
x 3,000 (100%)
Automated Turret S1
Medium Kinetic Weapon
++ Damage
Light framed computer operated shotgun will target hostiles using smart software that analyzes data from the squad. It can be deployed at anytime during a battle but redeployment takes time. It has a moderate firing rate and excellent armor.
x 3,150 (105%)
⛭ Military Grade: Combat Interface
utility that allows user to interface with their military equipment. It will project an awareness of ammo counts, projectile trajectories, IFF identification and other valuable military metrics. Includes operations manuals for items linked to it enabling quick familiarity with gear. Utility programs can be installed in a utility drive slot and does not conflict with other brands.

[Requires a wet drive utility slot ⛭]
x 5,000 (100%)
⛭ Military Grade: Arts of Mars
This neural augment contains a full library of combat techniques contained exclusively within a muscle memory profile. This enables the user to quickly master martial arts in five disciplines though routine practice is highly recommended. The program is dependable during a fight or flight response situation. Utility programs can be installed in a utility drive slot and does not conflict with other brands.

[Requires a wet drive utility slot ⛭]
x 5,000 (100%)
RaidSys AutoHack LvL 04
This small tool is loaded with a complex script and mechanical components designed to hack any device it is directly connected to. Once attached to the intended target the tool will embed itself before unleashing the dynamic hacking script.
The RaidSys AutoHack LvL 04 will hack any security Level 04 system, particularly Defense Grids and Quantum Networks.

[Disposable items are consumed after a single use.]
x 600 (100%)
💾 Information for Dekker
Crystal Memory Bank full of information copied by Nikki Bonnefesta.

[Memory Drives are required for storing data packages which can be delivered to a mission provider.]
x 500 (100%)

Inventory

accessories
⛭ Sebio: Metabolism Control
Sebio creates top of the line commercial augmentation programs and utilities. This optional utility enables the user to speed up or slow down their metabolism, burning calories quickly, losing weight, or other such benefits. With proper exercise, this can provide excellent agility enhancement. It can also protect the user from extended effects caused by consumed disposables including drugs, alcohol, and poisons.

[Requires a wet drive utility slot ⛭]
x 26,250 (105%)
x1
mission items
Computer Components
Common salvage material collected from starships or other technological devices, Computer Components are purchased by most high tech manufacturers for reprocessing into new circuitry.

The Diamond Market can purchase it from you based on the current galactic average.
x 2,461 (100%)
x1

Bio

Decker was separated from his family at a very young age to join The Many; The Void under the guidance of Patrick Rivers. Proving that he was a capable soldier, by 20 he completed his pilgrimage and became a Syndicate Agent in the employ of Monty Erickson. Upon discovering the truth about Patrick Rivers and his crimes Decker betrayed The Dark Wheel and spent the next several years drifting the galaxy as a gun for hire. He joined a crew of elite mercenaries hell bent on destroying Monty Erickson. Decker is a skilled marksman and well trained with a sniper rifle.  His eyes are sharp like a hawk and he is incredibly agile, capable of climbing through urban environments like a ninja. His only drawback is that he was born deaf.  Rivers trained him to survive without his ears and now that the option to hear again is available, Decker is terrified that it would inhibit his strengths.

Outside of combat Decker is cautious and anti-social.  He trusts the judgement of his lover, Andrea Wilkins.