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CMDR Allan Quatermain
7,501   2,415

AllanQuartermain#8020

Amber Viscount

Roleplay Gear

Gear is currently unlocked

2,415
7,501
Forculus Chronometry Wrist Clock
Fabricated by the Forculus Brothers on Irrational Exuberance in the Forculus System, this highly luxurious time piece is designed specifically for classy individuals from the Federation of Independent Pilots. They are intentionally rare to protect their value while knockoff versions are more common. Some designs are susceptible to gravitational fluctuation but this model only simulates traditional function with clockwork. The display itself is holographic. Supporters of the product may get a significant boon to relations with its maker.
x 2,000 (100%)
Holo-Me Extender
This equipment can be installed at your location to extend your Holo-Me interaction ability in CMDR rented locations outside of the Diamond Plaza Hub. It is also useful for interacting with certain characters securely, especially characters in shadow.

Use this item to make your communications more secure as Holo-Me operates on a quantum network. The only way a hacker can intercept your transmission is by using an Encryption Cracking Unit.
x 515 (103%)
Wisewoof Plushie
This small doll is a collector's edition of a series highlighting the heroes of famous events connected to the Prismatic Imperium. It features the ability to speak pre-recorded lines with a squeeze. This is Otto von Wolfsburg who currently leads the Prismatic Senate as the Chancellor and was involved with the arrest of Jesse Ladd. His wife was trapped in a biowaste container during a dangerous hostage exchange.
x 73 (146%)
Crystal Memory Bank
This high-tech device is capable of storing several Yottabytes of encrypted data making it an ideal way to transport secure information outside of your ship. Missions requiring data delivery in person will require a memory storage device of some kind.

[Memory Drives are required for storing data packages which can be delivered to a mission provider.]
x 675 (135%)
Galspec 109 Sniper Rifle
Heavy Kinetic Weapon
+++++ Damage
This weapon was built for extreme range and features an aim assist computer integrated with a high powered scope. User recognition ensures only the owner can utilize it. This rifle is not recommended for close combat. The design is popular in places where it is legal to own and can be difficult to acquire. It is slow to fire and easy to reload, but it does high damage.
x 22,000 (110%)
Zero-G Thrusters Advanced
For those interested in a career or hobby requiring great agility in low gravity environments, this device is a must. While ineffective in gravity greater than 1g, it is the best of its kind in space. It will give you a gain against hostilities also using thrusters as these excel in power and micro adjustments, something that cheaper models are not capable of. The only limitation is bulky weight when planet side as it carries a significant amount of fuel.
x 1,500 (100%)
Shield Cell Bank
Activation Command:
?rp use scb

Installed in a utility slot, this small device will quickly recharge personal shield devices and some weapon types. The device will last through a mission without maintenance if used properly. It takes some time to cool down after use or the user risks causing a meltdown.
x 110 (110%)
Heat Sink Launcher
Activation Command:
?rp use hsl

Installed in a utility slot, this small device will pull heat from all personal items and other utility modules before discharging it in a small disk. It has enough ammo to last through most engagements. The user can avoid detection from sensors and use devices with heavy heat creation. Disks can become hot projectiles if abused.
x 120 (120%)
Kill Warrant Scanner
Activation Command:
?rp use kws

Installed in a utility slot, this small device will scan individuals and compile bounty information as well as identify any registered citizen. It is a popular tool for bounty hunters and security personnel. It creates very little heat and will last through any mission.
x 100 (100%)
Environmental Layout Scanner
Activation Command:
?rp use els

Installed in a utility slot, this small device will map out landscapes and structures and store the information in a memory device. It can allow the user to see building layouts during combat missions or give an explorer valuable insight to the environment.
x 100 (100%)
Camera Drone
This device acts as a media capture unit. It is small enough to be carried by the user and is armed with a high powered recorder making it an ideal supporter for any private journalist. Coverage from the sky is perfect for any event and the footage can be highly desired if the owner knows how to make a sell.
x 800 (100%)
Combat Drone
Medium Kinetic Weapon
++ Damage
This device is an instrument of war. Despite its large size it is reasonable enough to be carried by the user and features twin multi-cannons, point defense, and basic sensors. While not the most agile, the drone does a superb job of defending the user while laying down suppression fire on hostiles.
x 3,500 (100%)
Nisara Multitech Jacket
This high grade jacket from Nisara Multitech is an exemplary Imperial design serving as a defense unit for tactical operations providing high defense and medium style. It features 4 utility slots for defense improvements and can be worn in conjunction with armor modifiers. It is popular among mercenaries and explorers.




Utility Slots: 4
x 5,500 (100%)
Nisara Multitech Burst Shield
Medium Thermal and Kinetic Defense
++ Defense
An alternate defense option in extended combat from a variety of assaults, this shield will deploy from a belt and defend the wearer from thermal and kinetic attacks for a limited number of hits by integrating with the user's armor, strengthening resistances with technical jargon. It can be recharged quickly using a shield cell booster. This model can be continuously charged when connected to a power system assuming one is conveniently accessible.
x 5,375 (63%)
Thermal Broadsword
Heavy Thermal Weapon
+++ Damage
Infused with a laser edge, thermal broadswords can cut through any armor. The blade can withstand contact with other laser edges but continuous hits will overheat the core. Use heat sinks to keep the core from experiencing a meltdown. This weapon is recommended for experienced melee warriors.
x 700 (100%)
Hacking System
Activation Command:
?rp hack

Classified as an armor modifier, this computer grants the tools for hacking devices when plugged in. Devices include doors to security networks up to security level 5. It can be worn in conjunction with any clothing or accessories. When paired with someone using a hacking extender, it can hack anything they point at.
[1-Doors] [2-surveillance] [3-defense systems] [4-turret grids] [5-networks]
x 200 (100%)
Shock Grenade
Heavy Force Weapon
+ Damage
This single use device can throw opponents to the ground with a massive shockwave of force. It is also effective against aerial drones as the force will crash them.

[Disposable items are consumed after a single use.]
x 50 (100%)
Suppressed Pistol
Light Kinetic Weapon
+ Damage
This specialty sidearm is popular for discrete operations due to the effective sound and muzzle flash suppression system. It can fire almost silently and is easy to reload, though it does low damage.
x 900 (100%)
Simulation Clone Drive
Herculean Machines created this small structure for Utopian consumption. It stores several Petabytes worth of data which includes a life-like Holo-Me with 1:1 muscle and sensory simulation as well as all gear currently equipped with the exception of anything worn on the back.

[This drive requires the Holo-Haptic Avatar Gear equipped before it will virtually clone your gear for simulation use. It must be equipped in the simulation as well.]
x 120 (120%)
Flash Bang Grenade
Disorienting Weapon
+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.

[Disposable items are consumed after a single use.]
x 25 (100%)
CryoMed Health Kit
This kit contains cutting edge medical technology for stabilizing critical injuries in the field. When used the injured person will be able to resume a mission so long as no further critical injuries are sustained.

[This item is used to heal critical injuries. Disposable items are consumed after a single use.]
x 95 (95%)
Tactical Assault Rifle
Medium Kinetic Weapon
+++ Damage
This federal rile has been customized to be a versatile mercenary weapon. Standard among Spencer Isaak's crew of elite forces, it can be strapped to the hip and operated with one hand. A suppressor system will help make quiet work of groups of enemies. It can fire quickly and rarely needs to reload, though it inflicts medium damage.
x 1,400 (140%)
Stealth Boots
Classified as an armor modifier, this equipment muffles sounds caused from movement over a variety of terrain thanks to the work of computer regulated gel pads. While making the user silent it gives no armor benefits.
x 550 (110%)
RaidSys AutoHack LvL 03
This small tool is loaded with a complex script and mechanical components designed to hack any device it is directly connected to. Once attached to the intended target the tool will embed itself before unleashing the dynamic hacking script.
The RaidSys AutoHack LvL 03 will hack any security Level 03 system, particularly Networks and Turrets.

[Disposable items are consumed after a single use.]
x 250 (125%)
Combat Helmet
Classified as an armor modifier, this helmet provides the user with excellent protection. It is equipped with a very simplistic form of the Visual Assistant System which grants the user enhanced vision during situations with heavy fog and smoke. It also defends the eyes and ears from a Flash Bang Grenade, though is still vulnerable to E.G.G attacks. The combat helmet is commonly worn by mercenaries and private armies.
x 4,500 (90%)
Wise-Sphere Companion
Universal Cartographics acquired the baseball sized Wise-Sphere design after the original corporation went under. Since then there have been numerous improvements to the Wise-Sphere companion, a floating orb designed as a simple companion to children, colonists, and explorers. The Wise-Sphere can be limited to making simple chirps and beeps but some can include a full vocabulary to go along with their simple personalities. They are not sentient but are intelligent enough to be a convincing friend.
x 500 (100%)
Sirius Aquanautics Barracuda 3306
Class: Submersible
Engine: Powerplant
Fuel: Hydrogen
Speed: 20 m/s
Self Driving: No
Seats: 1
Sirius Aquanautics create popular private submersible craft with a variety of functions at the disposal of a surveyor or salvager. It is equipped with a 2km sensor, surface mineral detector, 2 small weapon mounts, shield, and 2T cargo capacity. It is unable to operate on land.
x 10,000 (100%)
Cartoon Aisling Duvals
Own your own Cartoon Aisling Duvals today!
x 1,000 (100000%)

Inventory

accessories
Techeroni Plushie
This small doll is a collector's edition of a series highlighting the heroes of famous events connected to the Prismatic Imperium. It features the ability to speak pre-recorded lines with a squeeze. This is Techeron who was credited with the destruction of Spencer Isaak after a long journey of playing the Song of the Void against him. He is largely responsible for the phrase "By Achenar" being associated with various university games.
x 5 (10%)
x1
clothing
Angelic Defense Coat
This layered coat takes advantage of cutting edge technology to provide high defense and high style. It features 2 utility slots for defense improvements and can be worn in conjunction with armor modifiers. It is popular among mercenaries and smugglers.

Utility Slots: 3
x 1,500 (100%)
x1
Holo-Haptic Avatar Gear
Classified as an armor modifier, this highly advanced device connects with smart clothing to bring you the most immersive experience in holo-simulations. Developed by Conway Holo Productions you can expect quality haptic feedback, motion capture, temperature regulation, and biometry systems. Typically too advanced for civilian use, the user may forget that they are in a virtual world as the avatar gear connects the senses to the simulation flawlessly.
💀 [Must have equipped for simulations]
x 50 (10%)
x1
Vigor Recruit Uniform
Official uniform worn by all recruits in the Prismatic Imperium Branch of Vigor. As an entity of the government, Vigor personnel are expected to maintain their uniforms and abide by the dress code enforced by the Lord Warden. The uniform offers low defense and high style making it ideal for diplomacy but a poor choice for direct combat. Wearing such uniform while not in active service to the Branch of Vigor is a high offense.

Utility Slots: 2
x 200 (100%)
x1
Vigor Shield Booster
Activation Command:
?rp use vigor

Installed in a utility slot, this small device quickly triples the capacity and charge of shield defenses at the cost of a tremendous heat surge. It is not a passive device and so requires activation prior to deploying a burst shield. It has no effect on kinetic armors or thermal weapons. It is awarded to accomplished Vigor agents.
x 200 (100%)
x1
gear
Callaghan Heavy Pistol
Light Kinetic Weapon
++ Damage
This specialized sidearm packs a serious punch and is popular among mercenaries. The weapon is developed by Callaghan Firearms and has an integrated tactical flashlight. It fires a large caliber projectile and is easy to reload, though it does low damage.
x 805 (115%)
x1
CryoMed Health Kit
This kit contains cutting edge medical technology for stabilizing critical injuries in the field. When used the injured person will be able to resume a mission so long as no further critical injuries are sustained.

[This item is used to heal critical injuries. Disposable items are consumed after a single use.]
x 95 (95%)
x3
Flash Bang Grenade
Disorienting Weapon
+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.

[Disposable items are consumed after a single use.]
x 25 (100%)
x2
RaidSys AutoHack LvL 03
This small tool is loaded with a complex script and mechanical components designed to hack any device it is directly connected to. Once attached to the intended target the tool will embed itself before unleashing the dynamic hacking script.
The RaidSys AutoHack LvL 03 will hack any security Level 03 system, particularly Networks and Turrets.

[Disposable items are consumed after a single use.]
x 250 (125%)
x2
Shock Grenade
Heavy Force Weapon
+ Damage
This single use device can throw opponents to the ground with a massive shockwave of force. It is also effective against aerial drones as the force will crash them.

[Disposable items are consumed after a single use.]
x 50 (100%)
x2
Tactical Shotgun
Medium Kinetic Weapon
+++ Damage
This excellent close quarter shotgun has been customized to be a versatile mercenary weapon. Standard among Spencer Isaak's crew of elite forces, it can be quickly adjusted for weapon spread and programmed slugs to react to various surfaces. A flashlight, thermal scope, and high capacity magazine extender greatly increase usability. It can fire quickly and is easy to reload. It inflicts medium damage.
x 1,000 (100%)
x1
mission items
Combat Permit
A small encrypted data bank that authorizes a legal kill by a registered pilot within a system. While CMDRs are immune to such monetized regulations, these permits help the local authorities track bounty hunters and assassins against the number of claimed kills. These reports work in conjunction with salvage operations to collect the debris after a confirmed kill while holding the pilot accountable.

The Combat Permit is a required item for non CMDR combat missions.
x 10 (100%)
x25
Salvage Permit
A small encrypted data bank that authorizes legal salvaging of wreckage by a registered pilot within a system. While CMDRs are immune to such monetized regulations, these permits help local authorities identify vessels and determine the cause for the crash or abandonment while funding the fees associated with handling these artifacts.

The Salvage Permit is a required item for non CMDR salvaging operations.
x 100 (100%)
x23

Bio

A Biography of Allan Quatermain Call sign: Huntsman Imperial Navy Special Operations Unit - Specialist

Born Allan Maximilian Quatermain to Ambassador Patrick Quatermain and Elissa Quatermain (nee Tanner) in 3277 aboard the Imperial Navy Frigate INV Audacious, en route to Ambassador Quatermain’s new posting on Wolf 1453. The Ambassador and his wife were both originally from Cubeo.

His sister Alicia was born in 3281, when Allan was four, and his brother Lucius when Allan was seven. Allan was raised by the Ambassadorial staff and the sterling efforts of his mother Elissa, he was often seen at play or at study in the Imperial Embassy.

Shortly after the birth of Lucius, Ambassador Patrick Quatermain was posted to Duamta, Allan continued independent studies under the close tutelage Imperial Mentor Theophelus Moreaux.

Allan’s youth centred on the Imperial Embassy and the Imperial diplomatic premise in the mountains. At home in the Imperial Embassy, Allan’s life was highly regimented with study under his Mentor, and training under Sergeant Marius Thrain of the Imperial Navy Marine Force. The times of play or exploration in the city or the country were always accompanied by the Sergeant. Allan was awed at the Marine in his uniform, and as Allan grew the two went through many phases. The phase of playfulness where Allan would attempt his very best escaping the watch of the Sergeant.

“Escape the Marine” led Allan and Marius on many adventures. One occasion when Allan had escaped the sight of the Marine, he ran into a group of older local Federation boys, who recognising Allan’s ID as Imperial decided to pick a fight. He held his own, before Marius turned the corner and chased off the bullies. Allan felt cheated of the opportunity to stand up for himself and the experience pushed Allan into a brief period of resentment. Allan saw how other children outside of the Embassy spurned him, and acted differently when the Sergeant was within sight.

But Allan had been brought up to share his concerns and problems in another, and that person was his Mentor Theophelus. Theophelus counselled Allan to speak with Marius and to conquer the resentment by positive action. Sure enough Allan plucked up the courage and asked Marius to give Allan the space to stand up for his ownself. The Marine, marvelling at the young man growing up, consented and gave Allan some ground rules. Marius began training the lad in sparring and combat. From that point on, Allan and Marius became fast friends. Marius gave Allan more space, and in times when Allan got into scuffles, he would stand back out of sight. Allan followed the ground rules - one-on-one, and the moment the aggressor called in reinforcements (as was often the case against a child with Imperial Marine close combat training), Allan would call in his own.

But it was in the mountains near the Imperial diplomatic residence that Allan really thrived. It was the many trips in the Embassy Courier to that residence, that enamoured Allan with piloting. He would often cajole the pilot into performing some acrobatics that would have caused his mother to feint, had she found out. Even Marius had to put his foot down sometimes. Allan and Marius explored the great outdoors together. In the countryside Marius would teach Allan exploration techniques, survival, equipment maintenance and combat. At home Theophelus would teach Allan politics, philosophy, history, sciences, mathematics and economics.

Allan was the type of child that excelled under this type of tutelage, the individual attention and education, allowed him to absorb the materials like a sponge. And his childhood education at the hands of some of the best that the Empire could offer, that gave him a great headstart. Allan was an exemplary student, fiercely loyal and deeply committed to the chivalry instilled into him by his father and his mentors from a young age.

In 3291, at the ripe age of 14, Allan announced his intention to join the Imperial Navy and to serve as an officer. The Ambassador and his wife had hoped Allan would follow in the Diplomatic service, but it was clear the stars called at the lad. The Ambassador arranged for Allan to join the Imperial Naval Academy Preparatory School on the family homeworld, Cubeo.

During his time at the Preparatory School he read extensively into politics and noticed a deep discomfort around the Empire’s use of forced slavery. His time in Federation space had taught him a great deal of human respect, even if their ways were deeply corrupt and flawed. He received extracurricular Elocution Lessons, and in time became adept at using the Achenarian accent.

In 3295, at the age of 18 Allan graduated from the Imperial Naval Academy Preparatory School and progressed into the Imperial Naval Academy for commissioning as an Imperial Naval Officer in the Intelligence Corps. Little did Allan know the work that Marius worked hard behind the scenes to help speed Allan on his way through the through the Imperial Naval Academy, though as things turned out, Allan had little need for it.

During his time at the Imperial Naval Academy, Allan excelled in tactical outplay and maneuver warfare. He was inducted into the Advanced Maneuver Warfare Instructors Program, and participated in the Academy Time Trials around the Cubeo system ranking third overall in a class of 500.

In 3300, Allan graduated Summa cum Laude, and applied to the Imperial Navy Special Operations branch, which he was speedily inducted into. Allan was assigned to the 551st Strike Wing “The Spectres”, reporting to the Majestic-class Interdictor INV Renown. Official accounts of his missions with the Spectres are Category 9 Top Secret, though heavily redacted versions are available to lower security grade personnel.

At the end of one tour in early 3303 before he joined the Prismatic Imperium, Allan was involved in a highly public incident that would forever change his fate. Little did he know to what extent the corroborated combat logs would be publicised.

From the official report: Departing on leave aboard his vessel INV Imperial Eagle call sign “Huntress”, Commander Allan Quatermain of the 551st Strike Wing was traversing CD-57 320 at 2040hrs on 2 January 3303. The Commander picked up an Imperial distress signal reporting a diplomatic vessel under attack by multiple assailants. Upon receiving the message, without hesitation, Commander Quatermain dropped out of supercruise coming to the aid of the vessel.

Combat logs shows that upon drop (T:0), the Commander immediately initiated a scan of the combat zone, identifying the debris of four vessels - two Imperial Eagle-class, one Imperial Fighter and one unregistered vessel Vulture-class, and five active combatants - one Imperial Cutter-class vessel call-sign “Hermes Caduceus”, one Imperial Fighter call-sign Caduceus-2 - commanded by the late-Commander Freya Deran OKI-posthumous -, one unregistered Fer-de-Lance-class vessel (target-assigned designation “Tango-1”) and two unregistered Vulture-class vessels (target-assigned designation “Tango-2” and “Tango-3”. The Hermes Caduceus (assessed with shields at 83%) was engaged by Tango-1. The two unregistered Vulture-class vessels, Tango-2 and Tango-3 were engaging the late-Commander Deran in her fighter.

At T:0:15, Commander Quatermain, at complete disregard to his own safety, assessed the situation, locked on to Tango-3 and engaged. Commander Quatermain’s vessel loadout significantly differed from standard loadouts aboard Imperial Navy Eagles, employing [REDACTED] weaponry. Using the superior speed and maneuverability of his vessel, he successfully engaged Tango-3 in a tail chase and at T:1:37 destroyed the attacking vessel Tango-3. While Commander Quatermain was engaging Tango-3, the late-Commander Deran was strafed by fire from Tango-1 at T:1:30 and then fatally hit by fire from Tango-2 at T:1:35.

After destroying Tango-3, Commander Quatermain locked onto Tango-2 which was swinging around to engage him. Commander Quatermain communicated with the tactical officer aboard Hermes Caduceus at T:1:42 requesting fire assistance on Tango-2. A brief exchange between the two officers, saw Commander Quatermain use his training to gain confidence in the tactical officer, who despite the Hermes Caudecus’s shields at 49%, swapped targets and firing solution from Tango-1 to Tango-2 for the duration of 5 seconds. The pilot of Tango-2 panicked under the brief but heavy fire from Hermes Caduceus which gave Commander Quatermain the opportunity to gain and advantageous firing position behind Tango-2.

Realising that the odds were swinging against them, Tango-2 dove in the direction of Tango-1 in an attempt to give Tango-1 a firing solution. Commander Quatermain closed to 20m of Tango-2 directly in the shadow of the vessel, while maintaining fire. At T:1:59 Tango-1 obtained an advantageous firing position against the Hermes Caduceus outside of her effective firing arcs. At T:2:06 Tango-1 had reduced Hermes Caudecus’s shields to 20%. At T:2:08 Commander Quatermain had reduced Tango-2’s shields to 53%. At T:2:19 Hermes Caudecus’s commanding officer ordered Commander Quatermain to break pursuit of Tango-2 and engage Tango-1, as the Cutter’s shields had been reduced to 5%. At the time the command was issued, Commander Quatermain successfully knocked Tango-2’s shields offline.

There was a three second delay, between Commander Quatermain receiving the order and acknowledging the order. In those three seconds, Commander Quatermain targeted Tango-2’s engine array and released a full volley from all weapons. At T:2:22 Tango-2 spiraled out of control, knocked out of the fight. Later analysis of the hull showed that the "projectile" had ruptured the engine cryogenic cooling unit, passed through the cockpit, the pilot’s left thigh and out through the front canopy. Postmortem showed that the cause of death was flash freezing as the coolant passed through the cockpit and out into space.

Acknowledging the order, Commander Quatermain rounded onto Tango-1. Tango-1 maintained position in the weapons shadow of Hermes Caduceus but immediately switched to fire upon Commander Quatermain. By T:2:26 the shields of Commander Quatermain’s vessel were reduced to 10% from concentrated fire from Tango-1. In a daring set of maneuvers, Commander Quatermain achieved weapons shadow firing position on Tango-1 at T:2:30.

With all three vessels rapidly maneuvering to either achieve weapons lock, or attempting to escape it, Commander Quatermain, realised that his weaponry would not be able to knock out Tango-1’s shields before Tango-1 would disable shields of and most likely destroy Hermes Caduceus. At T:2:32 Commander Quatermain opened a channel to the commander of Hermes Caduceus, requesting a very unorthodox and perilous maneuver. Commander Quatermain requested the Hermes Caduceus reverse thrust, while he would simultaneously boost into Tango-1. The commander of Hermes Caduceus exclaimed that the maneuver would almost certainly cripple Commander Quatermain's vessel.

Acknowledging the risk, and placing the safety of the Imperial diplomatic vessel above his own, Commander Quatermain requested the maneuver to occur. At T:2:40 the maneuver was triggered. Hermes Caduceus initiated an emergency thrust reversal, while Commander Quatermain boosted at Tango-1. In the last moments before contact, Commander Quatermain disabled flight assists and flipped his vessel 180 degrees. Smashing into Tango-3 at over 500m/s, the main thrusters and FSD of Commander Quatermain’s vessel were obliterated. However the maneuver succeeded at knocking Tango-3 into the firing solution of Hermes Caduceus.

At T:2:50 Commander Quatermain regained consciousness, and began firing attitude thrusters, to recover from the spin, despite not having forward thrust from his now destroyed main engines.

At T:3:01 Tango-3’s shields had been reduced to 5%, Commander Quatermain regained thruster control of his vessel was drifting some 80m away from Tango-3. The visual records from Commander Quatermain visual assistant system show the Commander zooming in on the enemy pilot. It is clear from the records that the enemy pilot was initiating a Shield Cell restore procedure. At that precise moment, using the remaining power Commander Quartermain commenced the firing sequence for his weaponry. Using attitude control Commander Quatermain lined up his vessel with the enemy.

At T:3:06 Tango-3’s shields for 0.2 seconds dropped while the Shield Cell initiated, precisely at the same time, a stream of hypervelocity "projectiles" penetrated Tango-3’s canopy, passed through the enemy pilot’s chest, and out through several subsystems. Death was instantaneous.

Shortly after dispatch, Hermes Caduceus destroyed Tango-3. Commander Quatermain opened channel to Hermes Caduceus directing the ship to depart immediately, with a view to make port and the safety of the passengers. The Cutter’s commander informed Commander Quatermain, that he had received direct orders to retrieve Commander Quatermain.

It was only once aboard Hermes Caduceus that Commander Quatermain learned that Hermes Caduceus was transporting a diplomatic mission from Her Majesty Empress Lavigny-Duval to Princess Aisling Duval. The envoy consisted of several members of the Imperial Household including The Private Secretary to the Sovereign and The Press Secretary to the Sovereign, and Princess Aisling Duval’s personal Envoy to the Imperial Court. The diplomatic mission had been sent to Cubeo on a high priority mission.

Later analysis of the wreckages, proved without doubt that the ambush and attempted elimination of the diplomatic mission had been conducted by members of the Emporer’s Dawn.

His actions were widely disseminated with some media naming Commander Allan Quatermain a “Hero of the Empire”. He received personal awards from both Her Majesty Empress Lavigny-Duval’s and from Princess Aisling Duval’s governments.

Personal Information: Age: [REDACTED] "mature" Gender: Male Destinguishing marks: [REDACTED] "none" Height: [REDACTED] "above 6' tall" Hobbies: Hunting