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CMDR Allan Quatermain
25,983   93,480

AllanQuartermain#8020

Ruby Granduke

Roleplay Gear

Gear is currently unlocked

93,480
25,983
Sebio Yogi 1290 Wetdrive
This top of the line implant is a Sebio created neural augmentation computer that assists the brain. It can be discreet or obvious based on the interests of the user. Depending on the program disks installed it can perform a wide range of functions. This model has two general slots and two utility slots.

Program Slots: 2
Dedicated Utility Slots: 2
💀 [Do not mix manufactures in program slots or brain injury may occur.]
x 40,000 (71%)
⛭ Military Grade: Combat Interface
A utility that allows user to interface with their military equipment. It will project an awareness of ammo counts, projectile trajectories, IFF identification and other valuable military metrics. Includes operations manuals for items linked to it enabling quick familiarity with gear. Utility programs can be installed in a utility drive slot and does not conflict with other brands.

[Requires a wet drive utility slot ⛭]
x 5,000 (71%)
⛭ Sebio: Metabolism Control
Sebio creates top of the line commercial augmentation programs and utilities. This optional utility enables the user to speed up or slow down their metabolism, burning calories quickly, losing weight, or other such benefits. With proper exercise, this can provide excellent agility enhancement. It can also protect the user from extended effects caused by consumed disposables including drugs, alcohol, and poisons.

[Requires a wet drive utility slot ⛭]
x 25,000 (100%)
Simulation Clone Drive
Herculean Machines created this small structure for Utopian consumption. It stores several Petabytes worth of data which includes a life-like Holo-Me with 1:1 muscle and sensory simulation as well as all gear currently equipped with the exception of anything worn on the back.

[This drive requires the Holo-Haptic Avatar Gear equipped before it will virtually clone your gear for simulation use. It must be equipped in the simulation as well.]
x 100 (100%)
Holo-Me Extender
This equipment can be installed at your location to extend your Holo-Me interaction ability in CMDR rented locations outside of the Diamond Plaza Hub. It is also useful for interacting with certain characters securely, especially characters in shadow.

Use this item to make your communications more secure as Holo-Me operates on a quantum network. The only way a hacker can intercept your transmission is by using an Encryption Cracking Unit.
x 325 (65%)
Forculus Chronometry Wrist Clock
Fabricated by the Forculus Brothers on Irrational Exuberance in the Forculus System, this highly luxurious time piece is designed specifically for classy individuals from the Federation of Independent Pilots. They are intentionally rare to protect their value while knockoff versions are more common. Some designs are susceptible to gravitational fluctuation but this model only simulates traditional function with clockwork. The display itself is holographic. Supporters of the product may get a significant boon to relations with its maker.
x 2,000 (100%)
Conservation of the Overseer
The armor worn by the Imperial Overseer is inspired by the Majestic Soldier Uniform of 3240 and varies little from system to system. Citizens of the Empire are raised to respect the armor as the enforcers who wear them are a representation of the Emperor's law. Citizens see the Conservation of the Overseer as security while criminals fear it. Designed to be practical for domestic warfare, this outfit integrates smart clothing with reflective plastic and composite armor providing medium defense and high style.
Utility Slots: 4
x 1,000 (100%)
HoloStream Uplink
This device is essential for those wanting the highest quality streams of Aisling Media, specifically The People's Media. It can also be used to start your career as a reporter by getting direct access to the live stream while on location of the action.
Consider owning one of these if you are trying to sell a story to Alicia Mellor.
x 60 (60%)
Gem32 Suppressant Medication
The Imperial Navy contracted trusted research institutions to create this anti-fungal and hallucinogenic suppressor as a combat against the Gem32 illness created by Adonis Manu. The medication will reduce symptoms of the illness. The medication is not a cure and the supply is limited as the Gem32 fungus does not reproduce. Four cases developed advanced symptoms, all of which were CMDRs. It is unknown if the Gem32 Suppressant Medication will have any effect. Those targeted with Gem32 are encouraged to seek medical help.
x 2,000 (100%)
Deprivation Fist of the Overseer
Light Shock Weapon
+ Damage
This non-lethal item is exclusive to the Administration of the Overseer and is designed to incapacitate opposition to Imperial Law. Electrical charges arc from the distribution end which will subdue most lightly armored targets. To armored targets it will disrupt the functionality of utilities. This item can be obtained by completing missions for the Cubeo Overseers or by building your reputation with High Overseer Aloturus Ottesius.
x 200 (100%)
Diamond Ring Memory Drive
This large diamond can hold a Yottabyte of data beamed into its structure. While not secure, the ring can easily avoid detection during espionage missions. The largest drawback of this style of memory storage is that data cannot be edited, only deleted.

[Memory Drives are required for storing data packages which can be delivered to a mission provider.]
x 150 (60%)
Crystal Memory Bank
This high-tech device is capable of storing several Yottabytes of encrypted data making it an ideal way to transport secure information outside of your ship. Missions requiring data delivery in person will require a memory storage device of some kind.

[Memory Drives are required for storing data packages which can be delivered to a mission provider.]
x 500 (100%)
Asellus Deflector Pistol
Light Thermal Weapon
+++ Damage
This high-tech pistol build by Seelor was highly popular by the heroes of a nameless independent system. The weapon features a built-in burst shield that will defend the user from thermal attacks for a limited number of hits before needing a recharge from a shield cell booster. The pistol fires relatively fast and never needs to reload, and it inflicts moderate damage.
x 49,500 (110%)
Holo-Haptic Avatar Gear
Classified as an armor modifier, this highly advanced device connects with smart clothing to bring you the most immersive experience in holo-simulations. Developed by Conway Holo Productions you can expect quality haptic feedback, motion capture, temperature regulation, and biometry systems. Typically too advanced for civilian use, the user may forget that they are in a virtual world as the avatar gear connects the senses to the simulation flawlessly.
💀 [Must have equipped for simulations]
x 50 (10%)
Spy Drone
No Damage | 100m Range | 2hr Battery
This small device is undetectable by automated turrets, cameras, or other drones. While small enough to be carried by the user, it is jam packed with sensors. Additionally it is incredibly quiet and avoids detection from enemies when scouting. It can fit in ventilation systems and slip through small passageways to reach restricted areas beyond locked doors. It will spot hostilities before you do and comes with a replacement warranty. This drone can work for 2 hours at a time and reach 100 meters from the user.
x 6,250 (63%)
Dragonfly Drone
Light Shock Weapon
+ Damage | 100m Range | 8hr Battery
The Dragonfly is a drone hunter specifically created for latching onto enemy drones and delivering a critical burst of shock damage, enough to eliminate any sentry or combat flyer. Only the spy drone can escape its claws. The Dragonfly is small enough to be carried, being slightly larger than a Sentry Drone and it comes with a replacement warranty should it ever be shot down. The battery required for the shock weapon is too heavy to allow additional armaments.
x 5,000 (77%)
Prototype Sniper Drone
Heavy Kinetic Weapon
++++ Damage | 1km Range | 8hr Battery
This is an experimental variation of the combat drone designed by CMDR Sinkarma. It has been stripped down to essential components to support a single kinetic sniper rifle with enhanced sensors from a camera drone. It has no point defense and incredibly low agility but the firepower, while limited, is incredibly effective. Despite its large size it can be carried by the user. Squad sight from an ELS is ideal for coordinated attacks.
x 16,000 (64%)
S3 Mongoose Drone
Heavy Thermal/Explosive Weapon
++++ Damage | 10km Range | 48hr Battery
This huge drone stands 4 meters tall on four mechanical legs. It is armed with two heavy assault beamers and two rocket pods making it rival the Goliath Drone in attack power. It must be deployed at a combat zone being far too large to carry. It prioritizes close ranged enemies and can also detect and eliminate other drones. It can sometimes destroy small fighters in the air.
x 37,000 (57%)
  • Note
Abrupt Force of the Overseer
Nothing says "STOP!" louder than a thundering jolt that knocks foes across the room. This defense mechanism is ideal for close quarters combat as it creates a pulse burst on contact, shoving attackers from the user. In addition to being a Force Burst, the reflective plastic provides much needed protection to the forearms and hands of the Overseer Enforcer wearing it. This helps when punching citizens who fail to abide by the laws of the Emperor as an unprotected hand can cause bruising or broken fingers.
x 500 (100%)
💎 Allan's Imperial Railgun
Heavy Thermal/Kinetic Weapon
+++++ Damage
Owned by CMDR Allan Quatermain during his pledge to the Prismatic Imperium, this powerful Imperial Railgun is custom engineered for super-penetration. It is effective at short to medium range against a single armored target such as turrets, drones, and tanks. It is heavy and prone to overheating after a single use and requires a reload between each shot, but it inflicts high damage. User should be aware of potential collateral beyond the intended target.
x 500 (1%)
⧉ Sebio: Dexterity
+5 to Dexterity
Intended to remove mental limitations for motor skills, Sebio has created a wet drive program that will improve dexterity. This will aid you in gear management while in combat and will give a powerful advantage for manual hackers. It is only compatible with other Sebio programs.

[Requires a wet drive slot be installed on the user]
x 25,000 (100%)
⧉ Sebio: Charisma
+5 to Charisma
Intended to aid in mannerisms and vocabulary, Sebio has created a wet drive program that will improve charisma. This will aid you in political conversations as well as situations common of an ambassador or spy, keeping you in control of your body language and communicative skills. It is only compatible with other Sebio programs.

[Requires a wet drive slot be installed on the user]
x 25,000 (100%)
Discriminating Veil of the Overseer
While certainly not the most stylish helmet, the compact design contrasting the broad shoulders of an Overseer's armor makes the Enforcer within appear imposing with heroic proportions. The tinted visor is designed to eliminate the expressions of the wearer, minimizing the personality as the Overseer is the physical embodiment of the Emperor's laws. Overseers are expected to be friendly to the law abiding citizen and therefore the large variety of helmets typically used on the job rarely look menacing on their own.
x 200 (100%)
Thermal Sword
Medium Thermal Weapon
++ Damage
Infused with a laser edge, thermal swords can cut through most armors. The blade can withstand contact with other laser edges but continuous hits will overheat the core. Use heat sinks to keep the core from experiencing a meltdown. This weapon is recommended for melee trained soldiers.
x 700 (100%)
Wisewoof Plushie
This small doll is a collector's edition of a series highlighting the heroes of famous events connected to the Prismatic Imperium. It features the ability to speak pre-recorded lines with a squeeze. This is Otto von Wolfsburg who currently leads the Prismatic Senate as the Chancellor and was involved with the arrest of Jesse Ladd. His wife was trapped in a biowaste container during a dangerous hostage exchange.
x 55 (110%)
Trampling Boots of the Overseer
Traditionally imagined atop the face of a defiling Imperial Slave, the boots worn by an Enforcer is a heavier version of the Majestic Soldier Boot, utilizing non-staining coatings on a reflective plastic. They are durable and comfortable, their composite armor protecting the wearer. Due to their popularity, they are often worn with Overseer armor and uniforms. It maintains the agility of the wearer and when combined with any official uniform such as branches of the Prismatic Imperium, it will improve style.
x 500 (100%)
Heavy Armor Shield
Heavy Kinetic Defense
+++ Defense
A powerful alternative to the burst shield, this heavy armor will repel all heavy attacks almost indefinitely. The only drawbacks is the cumbersome weight and lack of sustainable and rechargeable thermal defense. Considering the drawbacks, the shield is immune to EMP attacks and will hold against a heavy barrage for longer than the thermal counterpart, but with the lack of longevity from recharge, users should play to its strengths in quick assaults.
x 2,000 (100%)
CryoMed Health Kit
This kit contains cutting edge medical technology for stabilizing critical injuries in the field. When used the injured person will be able to resume a mission so long as no further critical injuries are sustained.

[This item is used to heal critical injuries. Disposable items are consumed after a single use.]
x 100 (100%)
Flash Bang Grenade
Disorienting Weapon
+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.

[Disposable items are consumed after a single use.]
x 25 (100%)
Holo-Me Decoy Projector
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will create a burst of hologram clones in every direction with random orientations making it very difficult for foes to track the user. They last for several seconds and are accompanied with shimmering sounds as a distraction. The holograms are high quality and will cast accurate shadows in a majority of lighting conditions. It creates massive amounts of heat.
x 6,250 (125%)
  • Note
Auto Field Maintenance Unit
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will repair malfunctioned gear, armor, accessories, and other utility modules at the cost of heavy heat buildup. It will prolong combat and exploratory missions. The device cannot repair itself and will further cannibalize itself with each sequential use.
x 300 (100%)
  • Note
Encryption Cracking Unit
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will detect encrypted communication data and decipher it before storing information in a memory device and shared with a squad. It can also help prevent hostile viruses and hack into active or recent transmissions at the cost of heat buildup.

[Use can take place at user's will or when a communication is flagged with ECU]

x 500 (100%)
  • Note
Marcus DiPalo Autohack LVL 04
This small tool is loaded with a complex script and mechanical components designed to hack anything it is connected to. Once attached to the intended target it will embed itself before unleashing the dynamic hacking script. Marcus DiPalo's customized AutoHack LvL 04 will hack any security Level 04 system, particularly Defense Grids and Quantum Networks. It is a cheap alternative to the RaidSys variant.

[Disposable items are consumed after a single use.]
x 200 (100%)
Drone Neutralizer Unit
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will launch a shower of charged particles to disrupt drone communications, causing airborne drones to suffer similar effects to an EMP. It is very effective against small drones such as the sentry, camera, or spy drone. Large drones like the Mongoose and Meerkat are largely immune. The Drone Neutralizer Unit has enough ammo to last through most engagements. It creates very little heat.
x 300 (100%)
  • Note
Fragmentation Grenade
Heavy Explosive Weapon
+++ Damage
This single use device can ensure a great deal of damage to a rather large area. It is recommended that a solder restocks prior to any engagement.

[Disposable items are consumed after a single use.]
x 100 (100%)
Agile Shuttle of the Overseer 3304
Class: Van [Administration of the Overseer]
Engine: Powerplant
Fuel: Hydrogen
Speed: 38 m/s
Self Driving: No
Seats: 21
Jimenez has a line of commercial vessels including the shuttles commonly used by the Administration of the Overseer. It is well armored and can carry 20 passengers. It boasts impressive speed and handling. Power provided by the reactor allows intermediate warrant scans.

x 800 (100%)

Inventory

accessories
Blood Analysis on Hallos Williams
Processed sample of blood retrieved from Hallos Williams and thoroughly tested by Life's Rift under the supervision of Dr. Olivia E. Spencer. While very little appears to be out of the ordinary from the very minimal sample collected, there were traces of metals as expected from a hollow point bullet hitting the amorphous titanium skull. Most tests were inconclusive due to the limited quantity but special attention is given to a detected disease which is temporarily labeled as Galbatium Pesxia Incognita after the Pesxia-Gene created by Life's Rift.
x 3,000 (100%)
x1
Camera Drone
No Damage | 500m Range | 8hr Battery
This device acts as a media capture unit. It is small enough to be carried by the user and is armed with a high powered recorder making it an ideal supporter for any private journalist. Coverage from the sky is perfect for any event and the footage can be highly desired if the owner knows how to make a sell. This drone can work for 8 hours at a time and reach 500 meters from the user.
x 800 (80%)
x1
Combat Drone
Medium Kinetic Weapon
++ Damage | 500m Range | 8hr Battery
This device is an instrument of war. Despite its large size it is reasonable enough to be carried by the user and features twin multi-cannons, point defense, and basic sensors. While not the most agile, the drone does a superb job of defending the user while laying down suppression fire on hostiles. This drone can work for 8 hours at a time and reach 500 meters from the user.
x 6,500 (65%)
x1
Crystal Memory Bank
This high-tech device is capable of storing several Yottabytes of encrypted data making it an ideal way to transport secure information outside of your ship. Missions requiring data delivery in person will require a memory storage device of some kind.

[Memory Drives are required for storing data packages which can be delivered to a mission provider.]
x 500 (100%)
x4
Diamond Ring Memory Drive
This large diamond can hold a Yottabyte of data beamed into its structure. While not secure, the ring can easily avoid detection during espionage missions. The largest drawback of this style of memory storage is that data cannot be edited, only deleted.

[Memory Drives are required for storing data packages which can be delivered to a mission provider.]
x 150 (60%)
x4
Dragonfly Drone
Light Shock Weapon
+ Damage | 100m Range | 8hr Battery
The Dragonfly is a drone hunter specifically created for latching onto enemy drones and delivering a critical burst of shock damage, enough to eliminate any sentry or combat flyer. Only the spy drone can escape its claws. The Dragonfly is small enough to be carried, being slightly larger than a Sentry Drone and it comes with a replacement warranty should it ever be shot down. The battery required for the shock weapon is too heavy to allow additional armaments.
x 5,000 (77%)
x1
Gutamaya Crown 3305
Class: Street
Engine: Electric
Fuel: Lane Power/Battery
Speed: 132 m/s
Self Driving: Yes
Seats: 2
Gutamaya produce only the highest standard of Imperial aesthetics, be it starships, uniforms, or luxury sport cars. The crown is fast, elegant, and comfortable. Only the most wealthy can afford these limited vehicles and only the daring would actually drive them.
x 580,000 (100%)
x1
Herculean Data Bank
This sixteen pound commercial storage device can hold 100 Yottabytes worth of encrypted data making it the largest durable memory bank availible. It is designed to be compatible with Jick Nackson Enterprises software for CMDRs with space vessels, or within a corporate computer terminal. They are not intended for portable use.

[Memory Drives are required for storing data packages which can be delivered to a mission provider.]
x 3,750 (75%)
x5
Holo-Me Extender
This equipment can be installed at your location to extend your Holo-Me interaction ability in CMDR rented locations outside of the Diamond Plaza Hub. It is also useful for interacting with certain characters securely, especially characters in shadow.

Use this item to make your communications more secure as Holo-Me operates on a quantum network. The only way a hacker can intercept your transmission is by using an Encryption Cracking Unit.
x 325 (65%)
x4
HoloStream Uplink
This device is essential for those wanting the highest quality streams of Aisling Media, specifically The People's Media. It can also be used to start your career as a reporter by getting direct access to the live stream while on location of the action.
Consider owning one of these if you are trying to sell a story to Alicia Mellor.
x 60 (60%)
x24
Quan-Tech Security Access
A small encrypted data bank that authorizes an Overseer high clearance access to the Quan-Tech Security Network that is utilized by the Cubeo Administration of the Overseer. Only with this key can an overseer gain entry to the quantum server. If stolen, an individual would also need to perform a Network Hack to access Quan-Tech with this key.

The Quan-Tech Security Access is a required item for anyone accessing the Quan-Tech Security Network with high clearance.
x 1,000 (100%)
x1
Sirius Aquanautics Barracuda 3306
Class: Submersible
Engine: Powerplant
Fuel: Hydrogen
Speed: 20 m/s
Self Driving: No
Seats: 1
Sirius Aquanautics create popular private submersible craft with a variety of functions at the disposal of a surveyor or salvager. It is equipped with a 2km sensor, surface mineral detector, 2 small weapon mounts, shield, and 2T cargo capacity. It is unable to operate on land.
x 9,000 (90%)
x1
Techeroni Plushie
This small doll is a collector's edition of a series highlighting the heroes of famous events connected to the Prismatic Imperium. It features the ability to speak pre-recorded lines with a squeeze. This is Techeron who was credited with the destruction of Spencer Isaak after a long journey of playing the Song of the Void against him. He is largely responsible for the phrase "By Achenar" being associated with various university games.
x 90 (180%)
x1
Wise-Sphere Companion
Universal Cartographics acquired the baseball sized Wise-Sphere design after the original corporation went under. Since then there have been numerous improvements to the Wise-Sphere companion, a floating orb designed as a simple companion to children, colonists, and explorers. The Wise-Sphere can be limited to making simple chirps and beeps but some can include a full vocabulary to go along with their simple personalities. They are not sentient but are intelligent enough to be a convincing friend.
x 500 (100%)
x1
⧉ Evans Computation: Dexterity
+5 to Dexterity
For when you need to be quicker with your fingers in your computer operations, Evans Computation has created a wet drive program that will improve your dexterity. This will aid you in computer interfacing, programming, and networking. It is only compatible with other Evans Computation programs.

[Requires a wet drive slot be installed on the user]
x 5,000 (100%)
x1
⧉ Evans Computation: Luck
+5 to Luck
Intended to adjust the way you value statistical chances and risk, Evans Computation has created a wet drive program that will improve your luck. This will aid you in gambling and combat as you will think with a tactically sharpened mind. It is only compatible with other Evans Computation programs.

[Requires a wet drive slot be installed on the user]
x 4,500 (90%)
x1
⧉ Sebio: Wisdom
+5 to Wisdom
Intended to change the way you think entirely, Sebio has created a wet drive program that will simulate wisdom. This will aid you in leadership roles as well as persuading allies and foes for the long term with actions and words. It is only compatible with other Sebio programs.

[Requires a wet drive slot be installed on the user]
x 25,000 (100%)
x1
⛭ Military Grade: Arts of Mars
This neural augment contains a full library of combat techniques contained exclusively within a muscle memory profile. This enables the user to quickly master martial arts in five disciplines though routine practice is highly recommended. The program is dependable during a fight or flight response situation. Utility programs can be installed in a utility drive slot and does not conflict with other brands.

[Requires a wet drive utility slot ⛭]
x 5,000 (71%)
x1
⛭ N.A.P.A. UI: Quan-Tech Administrator
Neural Augmentation Program Applications UI have created sophisticated wet drive software that manages security profiles so that you can bypass security systems in a network you own without any required interface. Credentials are stored within the mind. Utility programs can be installed in a utility drive slot and does not conflict with other brands.

[Requires a wet drive utility slot ⛭]
x 7,000 (100%)
x1
💾 Kaydeen Isaak
Crystal Memory Bank full of information copied by CMDR Allan Quatermain.

[Memory Drives are required for storing data packages which can be delivered to a mission provider.]
x 500 (100%)
x1
💾 Monty Erickson
Crystal Memory Bank full of information copied by CMDR Allan Quatermain.

[Memory Drives are required for storing data packages which can be delivered to a mission provider.]
x 500 (100%)
x1
clothing
Angelic Defense Coat
This layered coat takes advantage of cutting edge technology to provide high defense and high style. It features 2 utility slots for defense improvements and can be worn in conjunction with armor modifiers. It is popular among mercenaries and smugglers.






Utility Slots: 3
x 2,625 (75%)
x5
Arena Suit
This light armor comes in either green or red and is used for The Pit to distinguish team members. The armor is not very protective but has a smart cloth lining that triggers spring loaded barbs from a bolt once penetrated, making the matches as lethal as possible. The armor does help protect the wearer from cuts and bruises caused by the arena environment.



Utility Slots: 2
x 300 (100%)
x1
Bedazzling Formal Suit
This attire is a highly decorative fashion statement for formal parties and celebrities. It provides low defense and high style. It can be worn in conjunction with armor modifiers. It is popular among nobility and celebrities.







Utility Slots: 3
x 3,375 (75%)
x5
Combat Helmet
Classified as an armor modifier, this helmet provides the user with excellent protection. It is equipped with a very simplistic form of the Visual Assistant System which grants the user enhanced vision during situations with heavy fog and smoke. It also defends the eyes and ears from a Flash Bang Grenade, though is still vulnerable to E.G.G attacks. The combat helmet is commonly worn by mercenaries and private armies.
x 5,000 (100%)
x1
Concealment of the Overseer
Optionally worn by Overseers in the field, especially when attempting to intimidate with their presence during riots or parades, the Concealment of the Overseer is a cloak made of flexible and reflective plastic. While the cloak has a hard time wrapping around the wearer like the name may suggest, the fact that the material does not easily lag behind or blow in the wind creates an imposing silhouette, regardless of which way the Overseer is oriented from the observer. The Imperial Logo is displayed on the back with pride.
x 200 (100%)
x1
CryoMed Health Pack
This pack contains cutting edge medical technology for stabilizing critical injuries in the field. When used the injured person will be able to resume a mission so long as no further critical injuries are sustained. The wearer of the pack can assist the entire squad as the items are not disposable making it an excellent choice for a dedicated medic. The pack is however heavy, greatly reducing agility.


[Reusable Health Kits never deplete]
x 1,000 (100%)
x1
Environmental Layout Scanner
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will map out landscapes and structures and store the information in a memory device. It can allow the user to see building layouts during combat missions and occasionally give an explorer valuable insight to the environment. It will not detect people or animals.
x 300 (100%)
x1
Hacking Extender
Classified as an armor modifier, this simple collection of finger rings and a wrist band will allow the user to relay hacking targets to any hacking system in the party. It is ideal for targets out of range or for discrete activities at functions such as dinner parties. It will go unnoticed by most individuals despite the dramatic gesture it requires to work. It can be worn in conjunction with any clothing or accessories.
[User must web their fingers out toward the intended target.]
x 100 (100%)
x1
Hacking System
Activation Command:
?rp hack
This computer grants the tools for hacking devices when plugged in. Devices include doors to security networks up to security level 5. It can be worn in conjunction with any clothing or accessories. When paired with someone using a hacking extender, it can hack anything they point at.

[1-Doors] [2-surveillance]
[3-defense systems] [4-turret grids]
[5-networks]
x 1,200 (100%)
x1
Harnessed Jacket
This improved jacket features strengthened pockets and expansion points for a well-geared pilot while providing low defense and medium style. It can be worn in conjunction with armor modifiers. It is popular among explorers.






Utility Slots: 2
x 240 (60%)
x25
Havok Jetpack
Unlike the common zero-g thruster systems on the market, Havok and Sons developed a device that excels in both micro gravity environments and atmospheric worlds with up to 1.5g. They are an excellent way to get a vertical advantage when planet side and will increase the agility of the user in low gravity or the void. Use is limited to short bursts and is liable to overheat quickly after continued use. It is lighter than other similar models.
x 5,000 (100%)
x1
Heat Sink Launcher
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will pull heat from all personal items and other utility modules before discharging it in a small disk. It has enough ammo to last through most engagements. The user can avoid detection from sensors and use devices with heavy heat creation. Disks can become hot projectiles if abused.
x 100 (100%)
x1
Heavy Power Suit
At 2.8 meters in height, this incredibly heavy armored suit is the ultimate defense unit for combat support. Agility is greatly compromised as the user is encased by armor. Operations are piloted by flight sticks rather than the user's movement making it impossible to perform stunts. It is armed with two chain guns and two small rocket pods thus it overrides any carried weapons, defenses, utilities, and consumable items. The user can exit it with relative ease. It is common among heavy soldiers and pirates.
⊘ [Overrides all equipment]
x 15,000 (100%)
x1
Kill Warrant Scanner
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will scan individuals and compile bounty information as well as identify any registered citizen. It is a popular tool for bounty hunters and security personnel. It creates very little heat and will last through any mission.
x 300 (100%)
x1
Light Tactical Jacket
This armored jacket provides light defense while providing the wearer with easy access to equipped gear for low defense and low style. It features 2 utility slots for defense improvements and can be worn in conjunction with armor modifiers. It is popular among mercenaries.





Utility Slots: 3
x 840 (70%)
x10
Light Trench Coat
This coat comes in nearly limitless colors and stiles and creates an improved silhouette when worn over standard flight suits. It provides its wearer with defense against light weapons and has enough appeal to make an impression on those who see the pilot wearing it. It can be worn in conjunction with armor modifiers. It is popular among traders and bounty hunters.



Utility Slots: 1
x 75 (60%)
x25
Shield Cell Bank
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will quickly recharge personal shield devices and some weapon types. The device will last through a mission without maintenance if used properly. It takes some time to cool down after use or the user risks causing a meltdown.
x 500 (100%)
x1
Sight Discovery Scanner
Activation Command:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device scans bio-material and organisms to identify them using a scientific codex. If scanning an organism, it will attempt to create a profile with an estimate species, age, and diet. If the organism is rare or undiscovered, the user will be rewarded 100 reputation points and a data item. It is awarded to accomplished Sight agents.
x 200 (100%)
x1
Stealth Boots
Classified as an armor modifier, this equipment muffles sounds caused from movement over a variety of terrain thanks to the work of computer regulated gel pads. While making the user silent it gives no armor benefits.
x 500 (100%)
x1
Tactical Armor
This high quality combat armor was popular among Isaak's Elite Squad. It provides high defense and medium style. The wearer is agile and quiet while carrying conveniently accessed slots for ammunition, grenades, and clips for weapons. It features 5 utility slots for defense improvements and can be worn in conjunction with armor modifiers. It is common among mercenaries.



Utility Slots: 5
x 13,500 (90%)
x1
Vigor Shield Booster
Activation Command:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device quickly triples the capacity and charge of shield defenses at the cost of a tremendous heat surge. It is not a passive device and so requires activation prior to deploying a burst shield. It has no effect on kinetic armors or thermal weapons. It is awarded to accomplished Vigor agents.
x 200 (100%)
x1
Visual Assistant System
Classified as an armor modifier, this compact device is worn on the face to assist vision at large ranges or in heavy weather such as smoke or fog. A built in computer will ensure that the user spots various desired shapes and symbols while identifying bodies through walls in most cases. It is not immune to E.G.G. attacks.
x 720 (80%)
x5
gear
Arena Bolt Driver
Heavy Kinetic Weapon
+++ Damage
This mechanically complicated single shot rifle was designed for The Pit and serves as a difficult to master assault weapon. Once manually loaded with a 60cm bolt, the rifle launches it with enough force to penetrate a rival contestant. It is loud and bulky and very difficult to aim. The bolts expand with large barbs once planted into a target making it extremely deadly.
x 300 (100%)
x1
BD90 Warhammer
Heavy Kinetic Weapon
+++++ Damage
This overpowered shotgun would harm the user if it was not for the assistance of recoil reduction through micro burst thrusters. It fires a volley of scary-sized beads turning every engagement aftermath into a required pressure wash scenario. It is slow to fire and often needs to reload, and it does high damage.
x 25,000 (100%)
x1
Blade
Medium Kinetic Weapon
++ Damage
This highly adaptable sword is popular among gifted melee pilots. It can slice through many armors while avoiding attention generally created by thermal glowing weapons. The only downside to this blade is that it cannot clash against a thermal infused weapon without the risk of being cut into pieces.
x 325 (65%)
x10
Burst Shield of the Overseer
Medium Thermal Defense
++ Defense
Standardized personal defense for Overseers, this shield will deploy from the wrist and defend the wearer from thermal and kinetic attacks for a limited number of hits. It is comparable to the Multi Directional Burst Shield as the charge rate and resistances are nearly the same. It can be recharged quickly using a shield cell bank or strengthened by any type of shield booster. Thermal shields are commonly used outside of riots and parades.
x 400 (100%)
x1
CryoMed Health Kit
This kit contains cutting edge medical technology for stabilizing critical injuries in the field. When used the injured person will be able to resume a mission so long as no further critical injuries are sustained.

[This item is used to heal critical injuries. Disposable items are consumed after a single use.]
x 100 (100%)
x3
Electromagnetic Pulse Grenade
Utility/Laser Weaponry Countermeasure
+ Damage
This single use device can eliminate functionality of utilities, burst shields, and laser weaponry in a large area. It is also useful for destroying drones, vehicles, and turrets, larger drones like the Mongoose will require more to take down. Effective for the duration of a battle.

[Disposable items are consumed after a single use.]
x 200 (100%)
x5
Ergon Burst Rifle
Medium Kinetic Weapon
++++ Damage
Initially a shotgun, this rare weapon was modified into a burst fire assault rifle with a large ammunition drum and a medium range scope. It is a highly prized item for rare weapon collectors. It fires quickly and is very easy to reload if the drum runs dry, and it inflicts medium damage.
x 35,000 (100%)
x1
Federal Laser Rifle
Medium Thermal Weapon
+++ Damage
Built for use by Federal Soldiers, this battle weapon will bring the strength of corporate controlled democracy on your foes without sacrificing the comfort of the weapon grip. It can fire quickly and rarely needs to recharge, though it inflicts medium damage.
x 325 (65%)
x25
Flash Bang Grenade
Disorienting Weapon
+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.

[Disposable items are consumed after a single use.]
x 25 (100%)
x3
Fragmentation Grenade
Heavy Explosive Weapon
+++ Damage
This single use device can ensure a great deal of damage to a rather large area. It is recommended that a solder restocks prior to any engagement.

[Disposable items are consumed after a single use.]
x 100 (100%)
x4
Imperial Laser Pistol
Light Thermal Weapon
+ Damage
Every Imperial should consider the sleek design of this white coated pistol with its beautiful blue lit Heads-Up Display such as the thermal capacity indicator. It can fire quickly and never needs to reload, but it does low damage.
x 90 (60%)
x50
Imperial Urban Storm
Light Thermal Weapon
+++ Damage
Some Imperial soldiers are blessed by wealthy commanding officers who favor the Urban Storm over the standard Imperial Laser Pistol. Utilizing the same batteries as laser pistols, the Urban Storm is designed to imitate the kinetic SMG making it ideal for close quarters Battle, especially in urban environments. It can fire quickly and never needs to reload, but it does low damage.

x 21,600 (90%)
x1
Knife
Light Kinetic Weapon
+ Damage
Every pilot should consider keeping a knife on hand as a last resort. This weapon can cut through flight suits and some armors with ease.
x 10 (50%)
x50
Marcus DiPalo Autohack LVL 04
This small tool is loaded with a complex script and mechanical components designed to hack anything it is connected to. Once attached to the intended target it will embed itself before unleashing the dynamic hacking script. Marcus DiPalo's customized AutoHack LvL 04 will hack any security Level 04 system, particularly Defense Grids and Quantum Networks. It is a cheap alternative to the RaidSys variant.

[Disposable items are consumed after a single use.]
x 200 (100%)
x2
Nisara Multitech Burst Shield
Medium Thermal and Kinetic Defense
++ Defense
An alternate defense option in extended combat from a variety of assaults, this shield will deploy from a belt and defend the wearer from thermal and kinetic attacks for a limited number of hits by integrating with the user's armor, strengthening resistances with technical jargon. It can be recharged quickly using a shield cell booster. This model can be continuously charged when connected to a power system assuming one is conveniently accessible.
x 8,500 (100%)
x1
Obsidian SMG
Light Kinetic Weapon
+++ Damage
This rare SMG design was utilized by the Tyrant Thorn Mercenaries lead by Hallos Williams during their pledge to Monty Erickson and the Varangian Syndicate. It is designed by Dawley Kinetics as a custom order to unleash electronically fired rounds rapidly with a minimal loss of accuracy. This model is painted obsidian black. It is easy to reload, though it does low damage.
x 30,000 (100%)
x1
RaidSys AutoHack LvL 04
This small tool is loaded with a complex script and mechanical components designed to hack any device it is directly connected to. Once attached to the intended target the tool will embed itself before unleashing the dynamic hacking script.
The RaidSys AutoHack LvL 04 will hack any security Level 04 system, particularly Defense Grids and Quantum Networks.

[Disposable items are consumed after a single use.]
x 600 (100%)
x5
Shock Grenade
Heavy Force Weapon
+ Damage
This single use device can throw opponents to the ground with a massive shockwave of force. It is also effective against aerial drones as the force will crash them.

[Disposable items are consumed after a single use.]
x 50 (100%)
x3
Shotgun
Medium Kinetic Weapon
+++ Damage
This weapon is excellent for close quarter combat and is popular among soldiers who prefer to hit the enemy with easy to aim slugs propelled by a brutal kick. It can fire quickly and is easy to reload, though it inflicts medium damage.
x 325 (65%)
x25
Suppressed Pistol
Light Kinetic Weapon
+ Damage
This specialty sidearm is popular for discrete operations due to the effective sound and muzzle flash suppression system. It can fire almost silently and is easy to reload, though it does low damage.
x 1,050 (70%)
x5
Tactical Shotgun
Medium Kinetic Weapon
+++ Damage
This excellent close quarter shotgun has been customized to be a versatile mercenary weapon. Standard among Spencer Isaak's crew of elite forces, it can be quickly adjusted for weapon spread and programmed slugs to react to various surfaces. A flashlight, thermal scope, and high capacity magazine extender greatly increase usability. It can fire quickly and is easy to reload. It inflicts medium damage.
x 2,250 (75%)
x5
mission items
Ancient Relics
A standard shipping unit of assorted items from the core worlds, many of which could have come from Earth. Contents may include books, lamps, data drives, jewelry, and other curiosities. These items tend to sell for a great amount at auctions.

The Diamond Market can purchase it from you based on the current galactic average.
x 18,276 (100%)
x1
Astronomical Data
A digital collection of highly compressed data related to a solar system as observed from space. It includes a full visual and statistical chart as well as simple planetary data which could benefit future expeditions.

The Diamond Market can purchase it from you based on the current galactic average.
x 1,200 (100%)
x5
Building Structure Schematics
Illegally obtained blueprints for a construction project that belongs to a private contracting company who would do everything to ensure the confidentiality of their clients remain secure. Keeping this in your inventory nearly guarantees visitation from assassins or lawyers.

The Diamond Market can purchase it from you based on the current galactic average.
x 15,700 (100%)
x1
Combat Permit
A small encrypted data bank that authorizes a legal kill by a registered pilot within a system. While CMDRs are immune to such monetized regulations, these permits help the local authorities track bounty hunters and assassins against the number of claimed kills. These reports work in conjunction with salvage operations to collect the debris after a confirmed kill while holding the pilot accountable.

The Combat Permit is a required item for non CMDR combat missions.
x 10 (100%)
x300
Corrupted Data
A digital file that has nothing of value that is discernible among a massive sea of encrypted code. Even if a program managed to crack it, the data within would likely be gibberish, a common tactic for overwriting otherwise sensitive data.

The Diamond Market can purchase it from you based on the current galactic average.
x 125 (100%)
x12
Large Fauna Data
A digital archive of fauna collected by a surface expedition team when visiting a planetary body. This data is focused on larger variants of animals discovered by researchers.

The Diamond Market can purchase it from you based on the current galactic average.
x 5,200 (100%)
x1
Large Flora Data
A digital archive of flora collected by a surface expedition team when visiting a planetary body. This data is focused on larger variants of plants discovered by researchers.

The Diamond Market can purchase it from you based on the current galactic average.
x 4,800 (100%)
x3
Metallic Samples
Metallic ores collected by a prospector drone for the purpose of determining economical value for future mining operations. The samples are uncontaminated and ready for further analysis at a refinery or to be sold to the galactic community.

The Diamond Market can purchase it from you based on the current galactic average.
x 600 (100%)
x4
Miniaturized Focus Crystals
Complex instruments that are used to direct and concentrate directed energy systems for handheld weapons or mining tools. They are most often utilized in laser instruments and could be used for maintaining them. These are not new which means they were probably pulled from discontinued tools or confiscated laser rifles.

The Diamond Market can purchase it from you based on the current galactic average.
x 4,480 (100%)
x1
Mining Components
Common salvage material collected from mining complexes or salvaged mining vessels, Mining Components are purchased by most refinery corporations for repairing machinery.

The Diamond Market can purchase it from you based on the current galactic average.
x 3,492 (100%)
x1
Mining Permit
A small encrypted data bank that authorizes legal mining of asteroids by a registered pilot within a system. While CMDRs are immune to such monetized regulations, these permits help local authorities patrol mining vessels while hunting criminals. It also helps refineries marginalize potential material intake when organizing buyers for their refined ores.

The Mining Permit is a required item for non CMDR mining operations.
x 50 (100%)
x5
Modified Security Firmware
Adaptive read only software for security systems that have been modified from the intended parameters set by the designer. This allows the user to customize their terminals for a wide range of operations, both taboo and outright illegal. It is commonly used for criminal activity such as bypassing security systems or making a terminal anonymous but there are plenty of exceptions.

The Diamond Market can purchase it from you based on the current galactic average.
x 2,130 (100%)
x3
Planetary Data
A digital collection of highly compressed data related to a planetary body as seen from space. It includes a full visual and statistical map as well as astronomical data related to the planet which could benefit surface expeditions.

The Diamond Market can purchase it from you based on the current galactic average.
x 800 (100%)
x4
Refined Ore Fragments
An assortment of common salvage material often found from derelict mining vessels or refineries. They are contained within damaged refinery bins, each having contents that fall below the standard unit size.

The Diamond Market can purchase it from you based on the current galactic average.
x 3,671 (100%)
x1
Salvage Permit
A small encrypted data bank that authorizes legal salvaging of wreckage by a registered pilot within a system. While CMDRs are immune to such monetized regulations, these permits help local authorities identify vessels and determine the cause for the crash or abandonment while funding the fees associated with handling these artifacts.

The Salvage Permit is a required item for non CMDR salvaging operations.
x 100 (100%)
x3
Scrap Metal
Common salvage material collected from debris fields or crash sites, scrap metal is purchased by most refineries for reprocessing into new ingots.

The Diamond Market can purchase it from you based on the current galactic average.
x 1,040 (100%)
x9
Small Fauna Data
A digital archive of fauna collected by a surface expedition team when visiting a planetary body. This data is focused on smaller variants of animals discovered by researchers.

The Diamond Market can purchase it from you based on the current galactic average.
x 2,600 (100%)
x2
Small Flora Data
A digital archive of flora collected by a surface expedition team when visiting a planetary body. This data is focused on smaller variants of plants discovered by researchers.

The Diamond Market can purchase it from you based on the current galactic average.
x 2,500 (100%)
x4

Bio

Service Information:

Name: Allan Quatermain Imperial Navy ID: 7D9X2K9A4 Call-Sign: Huntsman Imperial Navy Section: Special Operations Imperial Navy Wing: 551st Strike Wing "Spectres" Imperial Navy Title: Duke Status: Extended Shore-Leave (I.N. 600-8-10)

Personal Information:

Age: [REDACTED] "mature" Gender: Male Distinguishing marks: [REDACTED] "none" Height: [REDACTED] "above 6' tall" Hobbies: Hunting

:: A BIOGRAPHY OF ALLAN QUATERMAIN ::

Born Allan Maximilian Quatermain to Ambassador Patrick Quatermain and Elissa Quatermain (nee Tanner) in 3267 aboard the Imperial Navy Frigate INV Audacious, en route to Ambassador Quatermain’s new posting on Wolf 1453.

Childhood

Allan’s father, Ambassador Patrick Quatermain served in the Imperial Diplomatic Corps and both he and his wife were originally from Cubeo. Allan, their firstborn, was born enroute to Ambassador Patrick Quatermain’s posting on Wolf 1453 in Federation space. Allan’s sister Alicia was born in 3271, when Allan was four, and his brother Lucius when Allan was seven. Though he enjoyed a close and loving relationship with his parents, Allan was primarily raised by the Ambassadorial staff and the sterling efforts of his mother Elissa, he was often seen at play or at study in the Imperial Embassy.

Shortly after the birth of Lucius, Ambassador Patrick Quatermain was posted to Duamta, Allan continued independent studies under the close tutelage of Imperial Mentor Theophelus Moreaux.

Allan’s youth centred on the Imperial Embassy and the Imperial diplomatic premise in the mountains. At home in the Imperial Embassy, Allan’s life was highly regimented with study under his Mentor, and training under Sergeant Marius Thrain of the Imperial Navy Marine Force. The times of play or exploration in the city or the country were always accompanied by the Sergeant. Allan was awed at the Marine in his uniform, and as Allan grew the two went 1through many phases. The phase of playfulness where Allan would attempt his very best escaping the watch of the Sergeant.

“Escape the Marine” led Allan and Marius on many adventures. One occasion when Allan had escaped the sight of the Marine, he ran into a group of older local Federation boys, who recognising Allan’s ID as Imperial decided to pick a fight. He held his own, before Marius turned the corner and chased off the bullies. Allan felt cheated of the opportunity to stand up for himself and the experience pushed Allan into a brief period of resentment. Allan saw how other children outside of the Embassy spurned him, and acted differently when the Sergeant was within sight.

But Allan had been brought up to share his concerns and problems in another, and that person was his Mentor Theophelus. Theophelus counselled Allan to speak with Marius and to conquer the resentment by positive action. Sure enough Allan plucked up the courage and asked Marius to give Allan the space to stand up for his own self. The Marine, marveling at the young man growing up, consented and gave Allan some ground rules. Marius began training the lad in sparring and combat. From that point on, Allan and Marius became fast friends. Marius gave Allan more space, and in times when Allan got into scuffles, he would stand back out of sight. Allan followed the ground rules - one-on-one, and the moment the aggressor called in reinforcements (as was often the case against a child with Imperial Marine close combat training), Allan would call in his own.

But it was in the mountains near the Imperial diplomatic residence that Allan really thrived. It was the many trips in the Embassy Courier to that residence, that enamored Allan with piloting. He would often cajole the pilot into performing some acrobatics that would have caused his mother to faint, had she found out. Even Marius had to put his foot down sometimes. Allan and Marius explored the great outdoors together. In the countryside Marius would teach Allan exploration techniques, survival, equipment maintenance and combat. At home Theophelus would teach Allan politics, philosophy, history, sciences, mathematics and economics.

Allan was the type of child that excelled under this type of tutelage, the individual attention and education, allowed him to absorb the materials like a sponge. And his childhood education at the hands of some of the best that the Empire could offer, that gave him a great head start. Allan was an exemplary student, fiercely loyal and deeply committed to the chivalry instilled into him by his father and his mentors from a young age.

In 3291, at the ripe age of 14, Allan announced his intention to join the Imperial Navy and to serve as an officer. The Ambassador and his wife had hoped Allan would follow in the Diplomatic service, but it was clear the stars called at the lad. The Ambassador arranged for Allan to join the Imperial Naval Academy Preparatory School on the family homeworld, Cubeo.

During his time at the Preparatory School he read extensively into politics and noticed a deep discomfort around the Empire’s use of forced slavery. His time in Federation space had taught him a great deal of human respect, even if their ways were deeply corrupt and flawed. He received extracurricular Elocution Lessons, and in time became adept at using the Achenarian accent.

Imperial Navy Academy and Navy Career

In 3295, at the age of 18 Allan graduated from the Imperial Naval Academy Preparatory School and progressed into the Imperial Naval Academy for commissioning as an Imperial Naval Officer in the Intelligence Corps. Little did Allan know that Marius worked hard behind the scenes to help speed Allan on his way through the Imperial Naval Academy, though as things turned out, Allan had little need for it.

During his time at the Imperial Naval Academy, Allan excelled in tactical outplay and maneuver warfare. He was inducted into the Advanced Maneuver Warfare Instructors Program, and participated in the Academy Time Trials around the Cubeo system ranking third overall in a class of 500.

In 3300, Allan graduated Summa cum Laude, and applied to the Imperial Navy Special Operations branch, which he was speedily inducted into. Allan was assigned to the 551st Strike Wing “The Spectres”, reporting to the Majestic-class Interdictor INV Renown. Official accounts of his missions with the Spectres are Category 9 Top Secret, though heavily redacted versions are available to lower security grade personnel.

At the end of one tour in early 3303 before he joined the Prismatic Imperium, Allan was involved in a highly public incident that would forever change his fate. Little did he know to what extent the corroborated combat logs would be publicised. Riding on the unexpected publicity, he was sponsored into the Pilots Federation by representatives of the Imperial Diplomatic Corps. Despite earning his “independence”, he continued in service to the Imperial Navy and was received into the Prismatic Imperium’s Vigor unit on Cubeo III by Lord Warden Trinity A. Craft. Under the auspice of Imperial Navy section Cubeo and the Prismatic Imperium’s Vigor unit, Allan ran extensive and successful missions to build up the Empire’s influence.

Fighting in numerous wars and participating in the efforts to progress the influence of Her Majesty Aisling Duval, Allan earned the rank of Duke in the Imperial Navy. In late 3304, he received mission orders from Imperial Navy High Command to reprise missions with The Spectres. He disappeared from Cubeo space and his duties to Vigor without trace. The nature of the missions with The Spectres is Vermillion-level security locked, there are only a few who whisper of their work.

Orbital Drops deep in hostile territory, covert operations, sabotage of enemy supply lines. Some say they had extensive Special Operations training. Enemies of the Empire disappeared, and whispers of an unidentified wing flying unidentified black ships - usually Federal of origin, began circling.

Return to Cubeo - Counsel to the Regent of Trapeze Island and Imperial Overseer

In early 3306, almost two years later, Allan Quatermain returned to Cubeo holding his well-earned I.N. 600-8-10 - extended shore-leave - papers. He found Cubeo more or less in ruins after the Void War. The Branch of Vigor was in lock-down, the Lord Warden incumbent in chains, and the Vice Warden missing. He settled down on Trapeze Island, where he met an old acquaintance Ana Jägerndorf, who was now the Regent of Trapeze Island. She managed to convince Allan to act as her counselor in the governance of the island.

During the time as Counsel to the Regent of Trapeze Island, he saw Ana turn the place into a galaxy-renowned luxury resort. His work to improve security and the observance of honourable action and law-abiding citizenry was noted. He was summoned by the High Overseer of Cubeo - Aloturus Ottesius - and was offered the great honour of becoming an Imperial Overseer. An honour which he eagerly took up.

Acting as Imperial Overseer, he continued his work across Cubeo, following up on investigations to purge the last remnants of the Syndicate which had previously ravaged Cubeo. During an operation to provide evidence that the Lord Warden of Vigor was innocent, Allan was infected with the incurable bioweapon Gem-32, for which he now takes suppressants. He led a mission to Gordon Depot in Federal Space to track down a criminal organisation called Tyrant Thorn. The mission was an astounding success having successfully convinced the leader of Tyrant Thorn to leave Gordon Depot to its citizens and to provide Allan with the most detailed cache of information regarding the Syndicate.

Upon returning to Cubeo, in light of his success, he was summoned again to the Office of the High Overseer, and was elevated to Overseer Enforcer and awarded command of a squad of Overseers. He was also assigned a mission to investigate the criminal organisation - The Order. This investigation led to the discovery that members of the Prismatic Imperium were former members of this organisation, and led a dishonourable trail to the Lord Warden himself. This fact ultimately led Allan to resign his position with Vigor, and at the request of the Lord Warden escalated the case to the High Overseer.

With the case concerning The Order out of his hand, he turned his attention to his squad. Which he firmly set his eyes upon forming a Commando unit of Overseers. He began a grueling 6 week selection process.