Prismatic Imperium Logo
Register - Login
character shipyard achievements assets log

CMDR Allan Quatermain
20,820   254,771

AllanQuartermain#8020

Sapphire Duke

Roleplay Gear

Gear is currently unlocked

254,771
20,820
Sebio Yogi 1290
This top of the line implant is a Sebio created neural augmentation computer that assists the brain. It can be discreet or obvious based on the interests of the user. Depending on the program disks installed it can perform a wide range of functions. This model has two general slots and two utility slots.

Program Slots: 2
Dedicated Utility Slots: 2
💀 [Do not mix manufactures in program slots or brain injury may occur.]
x 40,000 (100%)
⛭ Military Grade: Combat Interface
utility that allows user to interface with their military equipment. It will project an awareness of ammo counts, projectile trajectories, IFF identification and other valuable military metrics. Includes operations manuals for items linked to it enabling quick familiarity with gear. Utility programs can be installed in a utility drive slot and does not conflict with other brands.

[Requires a wet drive utility slot ⛭]
x 5,000 (100%)
⛭ Sebio: Metabolism Control
Sebio creates top of the line commercial augmentation programs and utilities. This optional utility enables the user to speed up or slow down their metabolism, burning calories quickly, losing weight, or other such benefits. With proper exercise, this can provide excellent agility enhancement. It can also protect the user from extended effects caused by consumed disposables including drugs, alcohol, and poisons.

[Requires a wet drive utility slot ⛭]
x 25,000 (100%)
Crystal Memory Bank
This high-tech device is capable of storing several Yottabytes of encrypted data making it an ideal way to transport secure information outside of your ship. Missions requiring data delivery in person will require a memory storage device of some kind.

[Memory Drives are required for storing data packages which can be delivered to a mission provider.]
x 500 (100%)
Holo-Me Extender
This equipment can be installed at your location to extend your Holo-Me interaction ability in CMDR rented locations outside of the Diamond Plaza Hub. It is also useful for interacting with certain characters securely, especially characters in shadow.

Use this item to make your communications more secure as Holo-Me operates on a quantum network. The only way a hacker can intercept your transmission is by using an Encryption Cracking Unit.
x 500 (100%)
Forculus Chronometry Wrist Clock
Fabricated by the Forculus Brothers on Irrational Exuberance in the Forculus System, this highly luxurious time piece is designed specifically for classy individuals from the Federation of Independent Pilots. They are intentionally rare to protect their value while knockoff versions are more common. Some designs are susceptible to gravitational fluctuation but this model only simulates traditional function with clockwork. The display itself is holographic. Supporters of the product may get a significant boon to relations with its maker.
x 2,000 (100%)
Conservation of the Overseer
The armor worn by the Imperial Overseer is inspired by the Majestic Soldier Uniform of 3240 and varies little from system to system. Citizens of the Empire are raised to respect the armor as the enforcers who wear them are a representation of the Emperor's law. Citizens see the Conservation of the Overseer as security while criminals fear it. Designed to be practical for domestic warfare, this outfit integrates smart clothing with reflective plastic and composite armor providing medium defense and high style.
Utility Slots: 4
x 1,000 (100%)
HoloStream Uplink
This device is essential for those wanting the highest quality streams of Aisling Media, specifically The People's Media. It can also be used to start your career as a reporter by getting direct access to the live stream while on location of the action.
Consider owning one of these if you are trying to sell a story to Alicia Mellor.
x 60 (60%)
Gem32 Suppressant Medication
The Imperial Navy contracted trusted research institutions to create this anti-fungal and hallucinogenic suppressor as a combat against the Gem32 illness created by Adonis Manu. The medication will reduce symptoms of the illness. The medication is not a cure and the supply is limited as the Gem32 fungus does not reproduce. Four cases developed advanced symptoms, all of which were CMDRs. It is unknown if the Gem32 Suppressant Medication will have any effect. Those targeted with Gem32 are encouraged to seek medical help.
x 2,000 (100%)
Deprivation Fist of the Overseer
Light Shock Weapon
+ Damage
This non-lethal item is exclusive to the Administration of the Overseer and is designed to incapacitate opposition to Imperial Law. Electrical charges arc from the distribution end which will subdue most lightly armored targets. To armored targets it will disrupt the functionality of utilities. This item can be obtained by completing missions for the Cubeo Overseers or by building your reputation with High Overseer Aloturus Ottesius.
x 200 (100%)
Diamond Ring Memory Drive
This large diamond can hold a Yottabyte of data beamed into its structure. While not secure, the ring can easily avoid detection during espionage missions. The largest drawback of this style of memory storage is that data cannot be edited, only deleted.

[Memory Drives are required for storing data packages which can be delivered to a mission provider.]
x 150 (60%)
💾 Monty Erickson
Crystal Memory Bank full of information copied by CMDR Allan Quatermain.

[Memory Drives are required for storing data packages which can be delivered to a mission provider.]
x 500 (100%)
  • Note
Ergon Burst Rifle
Medium Kinetic Weapon
++++ Damage
Initially a shotgun, this rare weapon was modified into a burst fire assault rifle with a large ammunition drum and a medium range scope. It is a highly prized item for rare weapon collectors. It fires quickly and is very easy to reload if the drum runs dry, and it inflicts medium damage.
x 35,000 (100%)
Concealment of the Overseer
Optionally worn by Overseers in the field, especially when attempting to intimidate with their presence during riots or parades, the Concealment of the Overseer is a cloak made of flexible and reflective plastic. While the cloak has a hard time wrapping around the wearer like the name may suggest, the fact that the material does not easily lag behind or blow in the wind creates an imposing silhouette, regardless of which way the Overseer is oriented from the observer. The Imperial Logo is displayed on the back with pride.
x 200 (100%)
Spy Drone
This small device is undetectable by automated turrets, cameras, or other drones. While small enough to be carried by the user, it is jam packed with sensors. Additionally it is incredibly quiet and avoids detection from enemies when scouting. It can fit in ventilation systems and slip through small passageways to reach restricted areas beyond locked doors. It will spot hostilities before you do and comes with a replacement warranty.
x 6,250 (125%)
Combat Drone
Medium Kinetic Weapon
++ Damage
This device is an instrument of war. Despite its large size it is reasonable enough to be carried by the user and features twin multi-cannons, point defense, and basic sensors. While not the most agile, the drone does a superb job of defending the user while laying down suppression fire on hostiles.
x 6,500 (100%)
Dragonfly Drone
Light Shock Weapon
+ Damage
The Dragonfly is a drone hunter specifically created for latching onto enemy drones and delivering a critical burst of shock damage, enough to eliminate any sentry or combat flyer. Only the spy drone can escape its claws. The Dragonfly is small enough to be carried, being slightly larger than a Sentry Drone and it comes with a replacement warranty should it ever be shot down. The battery required for the shock weapon is too heavy to allow additional armaments.
x 5,000 (100%)
Prototype Sniper Drone
Heavy Kinetic Weapon
++++ Damage
This is an experimental variation of the combat drone designed by CMDR Sinkarma. It has been stripped down to essential components to support a single kinetic sniper rifle with enhanced sensors from a camera drone. It has no point defense and incredibly low agility but the firepower, while limited, is incredibly effective. Despite its large size it can be carried by the user. Squad sight from an ELS is ideal for coordinated attacks.
x 16,000 (100%)
Abrupt Force of the Overseer
Nothing says "STOP!" louder than a thundering jolt that knocks foes across the room. This defense mechanism is ideal for close quarters combat as it creates a pulse burst on contact, shoving attackers from the user. In addition to being a Force Burst, the reflective plastic provides much needed protection to the forearms and hands of the Overseer Enforcer wearing it. This helps when punching citizens who fail to abide by the laws of the Emperor as an unprotected hand can cause bruising or broken fingers.
x 500 (100%)
💎 Allan's Imperial Railgun
Heavy Thermal/Kinetic Weapon
+++++ Damage
Owned by CMDR Allan Quatermain during his pledge to the Prismatic Imperium, this powerful Imperial Railgun is custom engineered for super-penetration. It is effective at short to medium range against a single armored target such as turrets, drones, and tanks. It is heavy and prone to overheating after a single use and requires a reload between each shot, but it inflicts high damage. User should be aware of potential collateral beyond the intended target.
x 500 (1%)
⧉ Sebio: Charisma
+5 to Charisma
Intended to aid in mannerisms and vocabulary, Sebio has created a wet drive program that will improve charisma. This will aid you in political conversations as well as situations common of an ambassador or spy, keeping you in control of your body language and communicative skills. It is only compatible with other Sebio programs.

[Requires a wet drive slot be installed on the user]
x 25,000 (100%)
⧉ Sebio: Wisdom
+5 to Wisdom
Intended to change the way you think entirely, Sebio has created a wet drive program that will simulate wisdom. This will aid you in leadership roles as well as persuading allies and foes for the long term with actions and words. It is only compatible with other Sebio programs.

[Requires a wet drive slot be installed on the user]
x 25,000 (100%)
Discriminating Veil of the Overseer
While certainly not the most stylish helmet, the compact design contrasting the broad shoulders of an Overseer's armor makes the Enforcer within appear imposing with heroic proportions. The tinted visor is designed to eliminate the expressions of the wearer, minimizing the personality as the Overseer is the physical embodiment of the Emperor's laws. Overseers are expected to be friendly to the law abiding citizen and therefore the large variety of helmets typically used on the job rarely look menacing on their own.
x 200 (100%)
Thermal Sword
Medium Thermal Weapon
++ Damage
Infused with a laser edge, thermal swords can cut through most armors. The blade can withstand contact with other laser edges but continuous hits will overheat the core. Use heat sinks to keep the core from experiencing a meltdown. This weapon is recommended for melee trained soldiers.
x 455 (65%)
Wisewoof Plushie
This small doll is a collector's edition of a series highlighting the heroes of famous events connected to the Prismatic Imperium. It features the ability to speak pre-recorded lines with a squeeze. This is Otto von Wolfsburg who currently leads the Prismatic Senate as the Chancellor and was involved with the arrest of Jesse Ladd. His wife was trapped in a biowaste container during a dangerous hostage exchange.
x 10 (20%)
Trampling Boots of the Overseer
Traditionally imagined atop the face of a defiling Imperial Slave, the boots worn by an Enforcer is a heavier version of the Majestic Soldier Boot, utilizing non-staining coatings on a reflective plastic. They are durable and comfortable, their composite armor protecting the wearer. Due to their popularity, they are often worn with Overseer armor and uniforms. It maintains the agility of the wearer and when combined with any official uniform such as branches of the Prismatic Imperium, it will improve style.
x 500 (100%)
Heavy Armor Shield
Heavy Kinetic Defense
+++ Defense
A powerful alternative to the burst shield, this heavy armor will repel all heavy attacks almost indefinitely. The only drawbacks is the cumbersome weight and lack of sustainable and rechargeable thermal defense. Considering the drawbacks, the shield is immune to EMP attacks and will hold against a heavy barrage for longer than the thermal counterpart, but with the lack of longevity from recharge, users should play to its strengths in quick assaults.
x 2,000 (100%)
CryoMed Health Kit
This kit contains cutting edge medical technology for stabilizing critical injuries in the field. When used the injured person will be able to resume a mission so long as no further critical injuries are sustained.

[This item is used to heal critical injuries. Disposable items are consumed after a single use.]
x 100 (100%)
Flash Bang Grenade
Disorienting Weapon
+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.

[Disposable items are consumed after a single use.]
x 25 (100%)
Heat Sink Launcher
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will pull heat from all personal items and other utility modules before discharging it in a small disk. It has enough ammo to last through most engagements. The user can avoid detection from sensors and use devices with heavy heat creation. Disks can become hot projectiles if abused.
x 100 (100%)
  • Note
Holo-Me Decoy Projector
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will create a burst of hologram clones in every direction with random orientations making it very difficult for foes to track the user. They last for several seconds and are accompanied with shimmering sounds as a distraction. The holograms are high quality and will cast accurate shadows in a majority of lighting conditions. It creates massive amounts of heat.
x 6,250 (125%)
  • Note
Auto Field Maintenance Unit
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will repair malfunctioned gear, armor, accessories, and other utility modules at the cost of heavy heat buildup. It will prolong combat and exploratory missions. The device cannot repair itself and will further cannibalize itself with each sequential use.
x 300 (100%)
  • Note
Marcus DiPalo Autohack LVL 04
This small tool is loaded with a complex script and mechanical components designed to hack anything it is connected to. Once attached to the intended target it will embed itself before unleashing the dynamic hacking script. Marcus DiPalo's customized AutoHack LvL 04 will hack any security Level 04 system, particularly Defense Grids and Quantum Networks. It is a cheap alternative to the RaidSys variant.

[Disposable items are consumed after a single use.]
x 200 (100%)
Saud Kruger Hammerhead 3305
Class: Super
Engine: Electric
Fuel: Battery
Speed: 128 m/s
Self Driving: Yes
Seats: 2 (3)
Saud Kruger created an incredibly rare high performance super car which can reach excessive speeds. It has an incredible canopy and side windows which give the driver and passenger an open view above and below. It has the most aggressive feel of any Saud Kruger.
x 250,000 (100%)
Fragmentation Grenade
Heavy Explosive Weapon
+++ Damage
This single use device can ensure a great deal of damage to a rather large area. It is recommended that a solder restocks prior to any engagement.

[Disposable items are consumed after a single use.]
x 100 (100%)

Inventory

accessories
Crystal Memory Bank
This high-tech device is capable of storing several Yottabytes of encrypted data making it an ideal way to transport secure information outside of your ship. Missions requiring data delivery in person will require a memory storage device of some kind.

[Memory Drives are required for storing data packages which can be delivered to a mission provider.]
x 500 (100%)
x2
Dragonfly Drone
Light Shock Weapon
+ Damage
The Dragonfly is a drone hunter specifically created for latching onto enemy drones and delivering a critical burst of shock damage, enough to eliminate any sentry or combat flyer. Only the spy drone can escape its claws. The Dragonfly is small enough to be carried, being slightly larger than a Sentry Drone and it comes with a replacement warranty should it ever be shot down. The battery required for the shock weapon is too heavy to allow additional armaments.
x 5,000 (100%)
x1
Fergus Akira 3305
Class: Bike
Engine: Electric
Fuel: Battery
Speed: 64 m/s
Self Driving: No
Seats: 1
Fergus built this affordable city bike with a large selection of options including customizable seats and optionally enclosed hubs. The swooping visor protects the rider from the wind as the bike can reach excessive speeds considering its small size. Candy red is the most popular paint job.
x 7,560 (90%)
x1
Herculean Data Bank
This sixteen pound commercial storage device can hold 100 Yottabytes worth of encrypted data making it the largest durable memory bank availible. It is designed to be compatible with Jick Nackson Enterprises software for CMDRs with space vessels, or within a corporate computer terminal. They are not intended for portable use.

[Memory Drives are required for storing data packages which can be delivered to a mission provider.]
x 5,000 (100%)
x4
HoloStream Uplink
This device is essential for those wanting the highest quality streams of Aisling Media, specifically The People's Media. It can also be used to start your career as a reporter by getting direct access to the live stream while on location of the action.
Consider owning one of these if you are trying to sell a story to Alicia Mellor.
x 60 (60%)
x1
Rodent Population Regulator
The Rodent Population Regulator emits high frequency sounds which will reduce the population of rapid reproducing critters including rats and exotic Trumbles. Once the number of effected creatures has reached a predetermined threshold the emitter will focus on discouraging reproduction. While still in experimental stages, the Rodent Population Regulator has shown favorable results among Trumble owners, their pets well known to explode in numbers over night.
x 500 (100%)
x1
S3 Mongoose Drone
Heavy Thermal/Explosive Weapon
++++ Damage
This huge drone stands 4 meters tall on four mechanical legs. It is armed with two heavy assault beamers and two rocket pods making it rival the Goliath Drone in attack power. It must be deployed at a combat zone being far too large to carry. It prioritizes close ranged enemies and can also detect and eliminate other drones. It can sometimes destroy small fighters in the air.
x 37,000 (100%)
x1
Simulation Clone Drive
Herculean Machines created this small structure for Utopian consumption. It stores several Petabytes worth of data which includes a life-like Holo-Me with 1:1 muscle and sensory simulation as well as all gear currently equipped with the exception of anything worn on the back.

[This drive requires the Holo-Haptic Avatar Gear equipped before it will virtually clone your gear for simulation use. It must be equipped in the simulation as well.]
x 100 (100%)
x1
Sirius Aquanautics Barracuda 3306
Class: Submersible
Engine: Powerplant
Fuel: Hydrogen
Speed: 20 m/s
Self Driving: No
Seats: 1
Sirius Aquanautics create popular private submersible craft with a variety of functions at the disposal of a surveyor or salvager. It is equipped with a 2km sensor, surface mineral detector, 2 small weapon mounts, shield, and 2T cargo capacity. It is unable to operate on land.
x 10,000 (100%)
x1
Techeroni Plushie
This small doll is a collector's edition of a series highlighting the heroes of famous events connected to the Prismatic Imperium. It features the ability to speak pre-recorded lines with a squeeze. This is Techeron who was credited with the destruction of Spencer Isaak after a long journey of playing the Song of the Void against him. He is largely responsible for the phrase "By Achenar" being associated with various university games.
x 30 (60%)
x1
Wise-Sphere Companion
Universal Cartographics acquired the baseball sized Wise-Sphere design after the original corporation went under. Since then there have been numerous improvements to the Wise-Sphere companion, a floating orb designed as a simple companion to children, colonists, and explorers. The Wise-Sphere can be limited to making simple chirps and beeps but some can include a full vocabulary to go along with their simple personalities. They are not sentient but are intelligent enough to be a convincing friend.
x 500 (100%)
x1
⧉ Evans Computation: Dexterity
+5 to Dexterity
For when you need to be quicker with your fingers in your computer operations, Evans Computation has created a wet drive program that will improve your dexterity. This will aid you in computer interfacing, programming, and networking. It is only compatible with other Evans Computation programs.

[Requires a wet drive slot be installed on the user]
x 5,000 (100%)
x1
⧉ Evans Computation: Luck
+5 to Luck
Intended to adjust the way you value statistical chances and risk, Evans Computation has created a wet drive program that will improve your luck. This will aid you in gambling and combat as you will think with a tactically sharpened mind. It is only compatible with other Evans Computation programs.

[Requires a wet drive slot be installed on the user]
x 5,000 (100%)
x1
⧉ Sebio: Dexterity
+5 to Dexterity
Intended to remove mental limitations for motor skills, Sebio has created a wet drive program that will improve dexterity. This will aid you in gear management while in combat and will give a powerful advantage for manual hackers. It is only compatible with other Sebio programs.

[Requires a wet drive slot be installed on the user]
x 25,000 (100%)
x1
⛭ Military Grade: Arts of Mars
This neural augment contains a full library of combat techniques contained exclusively within a muscle memory profile. This enables the user to quickly master martial arts in five disciplines though routine practice is highly recommended. The program is dependable during a fight or flight response situation. Utility programs can be installed in a utility drive slot and does not conflict with other brands.

[Requires a wet drive utility slot ⛭]
x 5,000 (100%)
x1
⛭ N.A.P.A. UI: Quan-Tech Administrator
Neural Augmentation Program Applications UI have created sophisticated wet drive software that manages security profiles so that you can bypass security systems in a network you own without any required interface. Credentials are stored within the mind. Utility programs can be installed in a utility drive slot and does not conflict with other brands.

[Requires a wet drive utility slot ⛭]
x 5,000 (100%)
x1
clothing
Arena Suit
This light armor comes in either green or red and is used for The Pit to distinguish team members. The armor is not very protective but has a smart cloth lining that triggers spring loaded barbs from a bolt once penetrated, making the matches as lethal as possible. The armor does help protect the wearer from cuts and bruises caused by the arena environment.



Utility Slots: 2
x 300 (100%)
x1
Bedazzling Formal Suit
This attire is a highly decorative fashion statement for formal parties and celebrities. It provides low defense and high style. It can be worn in conjunction with armor modifiers. It is popular among nobility and celebrities.







Utility Slots: 3
x 4,500 (100%)
x1
Combat Helmet
Classified as an armor modifier, this helmet provides the user with excellent protection. It is equipped with a very simplistic form of the Visual Assistant System which grants the user enhanced vision during situations with heavy fog and smoke. It also defends the eyes and ears from a Flash Bang Grenade, though is still vulnerable to E.G.G attacks. The combat helmet is commonly worn by mercenaries and private armies.
x 5,000 (100%)
x1
CryoMed Health Pack
This pack contains cutting edge medical technology for stabilizing critical injuries in the field. When used the injured person will be able to resume a mission so long as no further critical injuries are sustained. The wearer of the pack can assist the entire squad as the items are not disposable making it an excellent choice for a dedicated medic. The pack is however heavy, greatly reducing agility.


[Reusable Health Kits never deplete]
x 1,000 (100%)
x1
Drone Neutralizer Unit
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will launch a shower of charged particles to disrupt drone communications, causing airborne drones to suffer similar effects to an EMP. It is very effective against small drones such as the sentry, camera, or spy drone. Large drones like the Mongoose and Meerkat are largely immune. The Drone Neutralizer Unit has enough ammo to last through most engagements. It creates very little heat.
x 300 (100%)
x1
Encryption Cracking Unit
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will detect encrypted data and decipher it before storing information in a memory device. It can also help prevent hostile viruses and hack into transmissions at the cost of heat buildup.

x 500 (100%)
x1
Environmental Layout Scanner
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will map out landscapes and structures and store the information in a memory device. It can allow the user to see building layouts during combat missions and occasionally give an explorer valuable insight to the environment. It will not detect people or animals.
x 300 (100%)
x1
Hacking Extender
Classified as an armor modifier, this simple collection of finger rings and a wrist band will allow the user to relay hacking targets to any hacking system in the party. It is ideal for targets out of range or for discrete activities at functions such as dinner parties. It will go unnoticed by most individuals despite the dramatic gesture it requires to work. It can be worn in conjunction with any clothing or accessories.
[User must web their fingers out toward the intended target.]
x 100 (100%)
x1
Hacking System
Activation Command:
?rp hack
This computer grants the tools for hacking devices when plugged in. Devices include doors to security networks up to security level 5. It can be worn in conjunction with any clothing or accessories. When paired with someone using a hacking extender, it can hack anything they point at.

[1-Doors] [2-surveillance]
[3-defense systems] [4-turret grids]
[5-networks]
x 1,200 (100%)
x1
Havok Jetpack
Unlike the common zero-g thruster systems on the market, Havok and Sons developed a device that excels in both micro gravity environments and atmospheric worlds with up to 1.5g. They are an excellent way to get a vertical advantage when planet side and will increase the agility of the user in low gravity or the void. Use is limited to short bursts and is liable to overheat quickly after continued use. It is lighter than other similar models.
x 5,000 (100%)
x1
Heavy Power Suit
At 2.8 meters in height, this incredibly heavy armored suit is the ultimate defense unit for combat support. Agility is greatly compromised as the user is encased by armor. Operations are piloted by flight sticks rather than the user's movement making it impossible to perform stunts. It is armed with two chain guns and two small rocket pods thus it overrides any carried weapons, defenses, utilities, and consumable items. The user can exit it with relative ease. It is common among heavy soldiers and pirates.
⊘ [Overrides all equipment]
x 15,000 (100%)
x1
Holo-Haptic Avatar Gear
Classified as an armor modifier, this highly advanced device connects with smart clothing to bring you the most immersive experience in holo-simulations. Developed by Conway Holo Productions you can expect quality haptic feedback, motion capture, temperature regulation, and biometry systems. Typically too advanced for civilian use, the user may forget that they are in a virtual world as the avatar gear connects the senses to the simulation flawlessly.
💀 [Must have equipped for simulations]
x 50 (10%)
x1
Kill Warrant Scanner
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will scan individuals and compile bounty information as well as identify any registered citizen. It is a popular tool for bounty hunters and security personnel. It creates very little heat and will last through any mission.
x 300 (100%)
x1
Roller Shoes
Classified as an armor modifier, this equipment features small multi-directional wheels that allow the wearer to skate around in environments with a steady gravity. Optional controller will direct the motorized wheels to improve rolling speed for recreational or combat use. When combined with thrusters or jetpacks, these shoes can improve agility in combat.
x 270 (60%)
x1
Shield Cell Bank
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will quickly recharge personal shield devices and some weapon types. The device will last through a mission without maintenance if used properly. It takes some time to cool down after use or the user risks causing a meltdown.
x 500 (100%)
x1
Sight Discovery Scanner
Activation Command:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device scans bio-material and organisms to identify them using a scientific codex. If scanning an organism, it will attempt to create a profile with an estimate species, age, and diet. If the organism is rare or undiscovered, the user will be rewarded 100 reputation points and a data item. It is awarded to accomplished Sight agents.
x 200 (100%)
x1
Stealth Boots
Classified as an armor modifier, this equipment muffles sounds caused from movement over a variety of terrain thanks to the work of computer regulated gel pads. While making the user silent it gives no armor benefits.
x 500 (100%)
x1
Tactical Armor
This high quality combat armor was popular among Isaak's Elite Squad. It provides high defense and medium style. The wearer is agile and quiet while carrying conveniently accessed slots for ammunition, grenades, and clips for weapons. It features 5 utility slots for defense improvements and can be worn in conjunction with armor modifiers. It is common among mercenaries.



Utility Slots: 5
x 13,500 (90%)
x1
Tactical Boots
Classified as an armor modifier, this equipment is heavily armored giving the user significant protection from kinetic and explosive attacks. While it reduces agility, when combined with tactical jackets it will improve strength.
x 700 (70%)
x1
Vigor Recruit Uniform
Official uniform worn by all recruits in the Prismatic Imperium Branch of Vigor. As an entity of the government, Vigor personnel are expected to maintain their uniforms and abide by the dress code enforced by the Lord Warden. The uniform offers low defense and high style making it ideal for diplomacy but a poor choice for direct combat. Wearing such uniform while not in active service to the Branch of Vigor is a high offense.


Utility Slots: 2
x 200 (100%)
x1
Vigor Shield Booster
Activation Command:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device quickly triples the capacity and charge of shield defenses at the cost of a tremendous heat surge. It is not a passive device and so requires activation prior to deploying a burst shield. It has no effect on kinetic armors or thermal weapons. It is awarded to accomplished Vigor agents.
x 200 (100%)
x1
Virtual Distortion Cloak
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will distort the user's appearance by creating dozens of corrupted holographic projections per minute. This effect is accompanied with disruptive sounds and visuals making the user difficult to identify, especially for recognition software in security systems. It draws attention from everyone who sees or hears the strange distortions. It creates massive amounts of heat.
x 5,625 (125%)
x1
gear
Arena Bolt Driver
Heavy Kinetic Weapon
+++ Damage
This mechanically complicated single shot rifle was designed for The Pit and serves as a difficult to master assault weapon. Once manually loaded with a 60cm bolt, the rifle launches it with enough force to penetrate a rival contestant. It is loud and bulky and very difficult to aim. The bolts expand with large barbs once planted into a target making it extremely deadly.
x 300 (100%)
x1
Burst Shield of the Overseer
Medium Thermal Defense
++ Defense
Standardized personal defense for Overseers, this shield will deploy from the wrist and defend the wearer from thermal and kinetic attacks for a limited number of hits. It is comparable to the Multi Directional Burst Shield as the charge rate and resistances are nearly the same. It can be recharged quickly using a shield cell bank or strengthened by any type of shield booster. Thermal shields are commonly used outside of riots and parades.
x 400 (100%)
x1
CryoMed Health Kit
This kit contains cutting edge medical technology for stabilizing critical injuries in the field. When used the injured person will be able to resume a mission so long as no further critical injuries are sustained.

[This item is used to heal critical injuries. Disposable items are consumed after a single use.]
x 100 (100%)
x3
Electromagnetic Pulse Grenade
Utility/Laser Weaponry Countermeasure
+ Damage
This single use device can eliminate functionality of utilities, burst shields, and laser weaponry in a large area. It is also useful for destroying drones, vehicles, and turrets, larger drones like the Mongoose will require more to take down. Effective for the duration of a battle.

[Disposable items are consumed after a single use.]
x 200 (100%)
x5
Flash Bang Grenade
Disorienting Weapon
+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.

[Disposable items are consumed after a single use.]
x 25 (100%)
x3
Fragmentation Grenade
Heavy Explosive Weapon
+++ Damage
This single use device can ensure a great deal of damage to a rather large area. It is recommended that a solder restocks prior to any engagement.

[Disposable items are consumed after a single use.]
x 100 (100%)
x4
Imperial Urban Storm
Light Thermal Weapon
+++ Damage
Some Imperial soldiers are blessed by wealthy commanding officers who favor the Urban Storm over the standard Imperial Laser Pistol. Utilizing the same batteries as laser pistols, the Urban Storm is designed to imitate the kinetic SMG making it ideal for close quarters Battle, especially in urban environments. It can fire quickly and never needs to reload, but it does low damage.

x 21,600 (90%)
x1
Marcus DiPalo Autohack LVL 04
This small tool is loaded with a complex script and mechanical components designed to hack anything it is connected to. Once attached to the intended target it will embed itself before unleashing the dynamic hacking script. Marcus DiPalo's customized AutoHack LvL 04 will hack any security Level 04 system, particularly Defense Grids and Quantum Networks. It is a cheap alternative to the RaidSys variant.

[Disposable items are consumed after a single use.]
x 200 (100%)
x2
Nisara Multitech Burst Shield
Medium Thermal and Kinetic Defense
++ Defense
An alternate defense option in extended combat from a variety of assaults, this shield will deploy from a belt and defend the wearer from thermal and kinetic attacks for a limited number of hits by integrating with the user's armor, strengthening resistances with technical jargon. It can be recharged quickly using a shield cell booster. This model can be continuously charged when connected to a power system assuming one is conveniently accessible.
x 8,500 (100%)
x1
Obsidian SMG
Light Kinetic Weapon
+++ Damage
This rare SMG design was utilized by the Tyrant Thorn Mercenaries lead by Hallos Williams during their pledge to Monty Erickson and the Varangian Syndicate. It is designed by Dawley Kinetics as a custom order to unleash electronically fired rounds rapidly with a minimal loss of accuracy. This model is painted obsidian black. It is easy to reload, though it does low damage.
x 30,000 (100%)
x1
RaidSys AutoHack LvL 04
This small tool is loaded with a complex script and mechanical components designed to hack any device it is directly connected to. Once attached to the intended target the tool will embed itself before unleashing the dynamic hacking script.
The RaidSys AutoHack LvL 04 will hack any security Level 04 system, particularly Defense Grids and Quantum Networks.

[Disposable items are consumed after a single use.]
x 600 (100%)
x5
Shock Grenade
Heavy Force Weapon
+ Damage
This single use device can throw opponents to the ground with a massive shockwave of force. It is also effective against aerial drones as the force will crash them.

[Disposable items are consumed after a single use.]
x 50 (100%)
x3
Thermal Sword
Medium Thermal Weapon
++ Damage
Infused with a laser edge, thermal swords can cut through most armors. The blade can withstand contact with other laser edges but continuous hits will overheat the core. Use heat sinks to keep the core from experiencing a meltdown. This weapon is recommended for melee trained soldiers.
x 455 (65%)
x1
mission items
Astronomical Data
A digital collection of highly compressed data related to a solar system as observed from space. It includes a full visual and statistical chart as well as simple planetary data which could benefit future expeditions.

The Diamond Market can purchase it from you based on the current galactic average.
x 1,200 (100%)
x5
Building Structure Schematics
Illegally obtained blueprints for a construction project that belongs to a private contracting company who would do everything to ensure the confidentiality of their clients remain secure. Keeping this in your inventory nearly guarantees visitation from assassins or lawyers.

The Diamond Market can purchase it from you based on the current galactic average.
x 15,700 (100%)
x1
Combat Permit
A small encrypted data bank that authorizes a legal kill by a registered pilot within a system. While CMDRs are immune to such monetized regulations, these permits help the local authorities track bounty hunters and assassins against the number of claimed kills. These reports work in conjunction with salvage operations to collect the debris after a confirmed kill while holding the pilot accountable.

The Combat Permit is a required item for non CMDR combat missions.
x 10 (100%)
x300
Computer Components
Common salvage material collected from starships or other technological devices, Computer Components are purchased by most high tech manufacturers for reprocessing into new circuitry.

The Diamond Market can purchase it from you based on the current galactic average.
x 2,261 (100%)
x1
Industrial Components
Common salvage material collected from production plants or salvaged shipments, Industrial Components are purchased by most industrial manufacturers for repairing machinery.

The Diamond Market can purchase it from you based on the current galactic average.
x 1,536 (100%)
x3
Metallic Samples
Metallic ores collected by a prospector drone for the purpose of determining economical value for future mining operations. The samples are uncontaminated and ready for further analysis at a refinery or to be sold to the galactic community.

The Diamond Market can purchase it from you based on the current galactic average.
x 600 (100%)
x2
Miniaturized Focus Crystals
Complex instruments that are used to direct and concentrate directed energy systems for handheld weapons or mining tools. They are most often utilized in laser instruments and could be used for maintaining them. These are not new which means they were probably pulled from discontinued tools or confiscated laser rifles.

The Diamond Market can purchase it from you based on the current galactic average.
x 4,480 (100%)
x1
Mining Permit
A small encrypted data bank that authorizes legal mining of asteroids by a registered pilot within a system. While CMDRs are immune to such monetized regulations, these permits help local authorities patrol mining vessels while hunting criminals. It also helps refineries marginalize potential material intake when organizing buyers for their refined ores.

The Mining Permit is a required item for non CMDR mining operations.
x 50 (100%)
x5
Planetary Data
A digital collection of highly compressed data related to a planetary body as seen from space. It includes a full visual and statistical map as well as astronomical data related to the planet which could benefit surface expeditions.

The Diamond Market can purchase it from you based on the current galactic average.
x 800 (100%)
x4
Salvage Permit
A small encrypted data bank that authorizes legal salvaging of wreckage by a registered pilot within a system. While CMDRs are immune to such monetized regulations, these permits help local authorities identify vessels and determine the cause for the crash or abandonment while funding the fees associated with handling these artifacts.

The Salvage Permit is a required item for non CMDR salvaging operations.
x 100 (100%)
x8

Bio

A Biography of Allan Quatermain Call sign: Huntsman Imperial Navy Special Operations Unit - Specialist

Born Allan Maximilian Quatermain to Ambassador Patrick Quatermain and Elissa Quatermain (nee Tanner) in 3267 aboard the Imperial Navy Frigate INV Audacious, en route to Ambassador Quatermain’s new posting on Wolf 1453. The Ambassador and his wife were both originally from Cubeo.

His sister Alicia was born in 3271, when Allan was four, and his brother Lucius when Allan was seven. Allan was raised by the Ambassadorial staff and the sterling efforts of his mother Elissa, he was often seen at play or at study in the Imperial Embassy.

Shortly after the birth of Lucius, Ambassador Patrick Quatermain was posted to Duamta, Allan continued independent studies under the close tutelage Imperial Mentor Theophelus Moreaux.

Allan’s youth centred on the Imperial Embassy and the Imperial diplomatic premise in the mountains. At home in the Imperial Embassy, Allan’s life was highly regimented with study under his Mentor, and training under Sergeant Marius Thrain of the Imperial Navy Marine Force. The times of play or exploration in the city or the country were always accompanied by the Sergeant. Allan was awed at the Marine in his uniform, and as Allan grew the two went through many phases. The phase of playfulness where Allan would attempt his very best escaping the watch of the Sergeant.

“Escape the Marine” led Allan and Marius on many adventures. One occasion when Allan had escaped the sight of the Marine, he ran into a group of older local Federation boys, who recognising Allan’s ID as Imperial decided to pick a fight. He held his own, before Marius turned the corner and chased off the bullies. Allan felt cheated of the opportunity to stand up for himself and the experience pushed Allan into a brief period of resentment. Allan saw how other children outside of the Embassy spurned him, and acted differently when the Sergeant was within sight.

But Allan had been brought up to share his concerns and problems in another, and that person was his Mentor Theophelus. Theophelus counselled Allan to speak with Marius and to conquer the resentment by positive action. Sure enough Allan plucked up the courage and asked Marius to give Allan the space to stand up for his ownself. The Marine, marvelling at the young man growing up, consented and gave Allan some ground rules. Marius began training the lad in sparring and combat. From that point on, Allan and Marius became fast friends. Marius gave Allan more space, and in times when Allan got into scuffles, he would stand back out of sight. Allan followed the ground rules - one-on-one, and the moment the aggressor called in reinforcements (as was often the case against a child with Imperial Marine close combat training), Allan would call in his own.

But it was in the mountains near the Imperial diplomatic residence that Allan really thrived. It was the many trips in the Embassy Courier to that residence, that enamoured Allan with piloting. He would often cajole the pilot into performing some acrobatics that would have caused his mother to feint, had she found out. Even Marius had to put his foot down sometimes. Allan and Marius explored the great outdoors together. In the countryside Marius would teach Allan exploration techniques, survival, equipment maintenance and combat. At home Theophelus would teach Allan politics, philosophy, history, sciences, mathematics and economics.

Allan was the type of child that excelled under this type of tutelage, the individual attention and education, allowed him to absorb the materials like a sponge. And his childhood education at the hands of some of the best that the Empire could offer, that gave him a great headstart. Allan was an exemplary student, fiercely loyal and deeply committed to the chivalry instilled into him by his father and his mentors from a young age.

In 3291, at the ripe age of 14, Allan announced his intention to join the Imperial Navy and to serve as an officer. The Ambassador and his wife had hoped Allan would follow in the Diplomatic service, but it was clear the stars called at the lad. The Ambassador arranged for Allan to join the Imperial Naval Academy Preparatory School on the family homeworld, Cubeo.

During his time at the Preparatory School he read extensively into politics and noticed a deep discomfort around the Empire’s use of forced slavery. His time in Federation space had taught him a great deal of human respect, even if their ways were deeply corrupt and flawed. He received extracurricular Elocution Lessons, and in time became adept at using the Achenarian accent.

In 3295, at the age of 18 Allan graduated from the Imperial Naval Academy Preparatory School and progressed into the Imperial Naval Academy for commissioning as an Imperial Naval Officer in the Intelligence Corps. Little did Allan know the work that Marius worked hard behind the scenes to help speed Allan on his way through the through the Imperial Naval Academy, though as things turned out, Allan had little need for it.

During his time at the Imperial Naval Academy, Allan excelled in tactical outplay and maneuver warfare. He was inducted into the Advanced Maneuver Warfare Instructors Program, and participated in the Academy Time Trials around the Cubeo system ranking third overall in a class of 500.

In 3300, Allan graduated Summa cum Laude, and applied to the Imperial Navy Special Operations branch, which he was speedily inducted into. Allan was assigned to the 551st Strike Wing “The Spectres”, reporting to the Majestic-class Interdictor INV Renown. Official accounts of his missions with the Spectres are Category 9 Top Secret, though heavily redacted versions are available to lower security grade personnel.

At the end of one tour in early 3303 before he joined the Prismatic Imperium, Allan was involved in a highly public incident that would forever change his fate. Little did he know to what extent the corroborated combat logs would be publicised.

From the official report: Departing on leave aboard his vessel INV Imperial Eagle call sign “Huntress”, Commander Allan Quatermain of the 551st Strike Wing was traversing CD-57 320 at 2040hrs on 2 January 3303. The Commander picked up an Imperial distress signal reporting a diplomatic vessel under attack by multiple assailants. Upon receiving the message, without hesitation, Commander Quatermain dropped out of supercruise coming to the aid of the vessel.

Combat logs shows that upon drop (T:0), the Commander immediately initiated a scan of the combat zone, identifying the debris of four vessels - two Imperial Eagle-class, one Imperial Fighter and one unregistered vessel Vulture-class, and five active combatants - one Imperial Cutter-class vessel call-sign “Hermes Caduceus”, one Imperial Fighter call-sign Caduceus-2 - commanded by the late-Commander Freya Deran OKI-posthumous -, one unregistered Fer-de-Lance-class vessel (target-assigned designation “Tango-1”) and two unregistered Vulture-class vessels (target-assigned designation “Tango-2” and “Tango-3”. The Hermes Caduceus (assessed with shields at 83%) was engaged by Tango-1. The two unregistered Vulture-class vessels, Tango-2 and Tango-3 were engaging the late-Commander Deran in her fighter.

At T:0:15, Commander Quatermain, at complete disregard to his own safety, assessed the situation, locked on to Tango-3 and engaged. Commander Quatermain’s vessel loadout significantly differed from standard loadouts aboard Imperial Navy Eagles, employing [REDACTED] weaponry. Using the superior speed and maneuverability of his vessel, he successfully engaged Tango-3 in a tail chase and at T:1:37 destroyed the attacking vessel Tango-3. While Commander Quatermain was engaging Tango-3, the late-Commander Deran was strafed by fire from Tango-1 at T:1:30 and then fatally hit by fire from Tango-2 at T:1:35.

After destroying Tango-3, Commander Quatermain locked onto Tango-2 which was swinging around to engage him. Commander Quatermain communicated with the tactical officer aboard Hermes Caduceus at T:1:42 requesting fire assistance on Tango-2. A brief exchange between the two officers, saw Commander Quatermain use his training to gain confidence in the tactical officer, who despite the Hermes Caudecus’s shields at 49%, swapped targets and firing solution from Tango-1 to Tango-2 for the duration of 5 seconds. The pilot of Tango-2 panicked under the brief but heavy fire from Hermes Caduceus which gave Commander Quatermain the opportunity to gain and advantageous firing position behind Tango-2.

Realising that the odds were swinging against them, Tango-2 dove in the direction of Tango-1 in an attempt to give Tango-1 a firing solution. Commander Quatermain closed to 20m of Tango-2 directly in the shadow of the vessel, while maintaining fire. At T:1:59 Tango-1 obtained an advantageous firing position against the Hermes Caduceus outside of her effective firing arcs. At T:2:06 Tango-1 had reduced Hermes Caudecus’s shields to 20%. At T:2:08 Commander Quatermain had reduced Tango-2’s shields to 53%. At T:2:19 Hermes Caudecus’s commanding officer ordered Commander Quatermain to break pursuit of Tango-2 and engage Tango-1, as the Cutter’s shields had been reduced to 5%. At the time the command was issued, Commander Quatermain successfully knocked Tango-2’s shields offline.

There was a three second delay, between Commander Quatermain receiving the order and acknowledging the order. In those three seconds, Commander Quatermain targeted Tango-2’s engine array and released a full volley from all weapons. At T:2:22 Tango-2 spiraled out of control, knocked out of the fight. Later analysis of the hull showed that the "projectile" had ruptured the engine cryogenic cooling unit, passed through the cockpit, the pilot’s left thigh and out through the front canopy. Postmortem showed that the cause of death was flash freezing as the coolant passed through the cockpit and out into space.

Acknowledging the order, Commander Quatermain rounded onto Tango-1. Tango-1 maintained position in the weapons shadow of Hermes Caduceus but immediately switched to fire upon Commander Quatermain. By T:2:26 the shields of Commander Quatermain’s vessel were reduced to 10% from concentrated fire from Tango-1. In a daring set of maneuvers, Commander Quatermain achieved weapons shadow firing position on Tango-1 at T:2:30.

With all three vessels rapidly maneuvering to either achieve weapons lock, or attempting to escape it, Commander Quatermain, realised that his weaponry would not be able to knock out Tango-1’s shields before Tango-1 would disable shields of and most likely destroy Hermes Caduceus. At T:2:32 Commander Quatermain opened a channel to the commander of Hermes Caduceus, requesting a very unorthodox and perilous maneuver. Commander Quatermain requested the Hermes Caduceus reverse thrust, while he would simultaneously boost into Tango-1. The commander of Hermes Caduceus exclaimed that the maneuver would almost certainly cripple Commander Quatermain's vessel.

Acknowledging the risk, and placing the safety of the Imperial diplomatic vessel above his own, Commander Quatermain requested the maneuver to occur. At T:2:40 the maneuver was triggered. Hermes Caduceus initiated an emergency thrust reversal, while Commander Quatermain boosted at Tango-1. In the last moments before contact, Commander Quatermain disabled flight assists and flipped his vessel 180 degrees. Smashing into Tango-3 at over 500m/s, the main thrusters and FSD of Commander Quatermain’s vessel were obliterated. However the maneuver succeeded at knocking Tango-3 into the firing solution of Hermes Caduceus.

At T:2:50 Commander Quatermain regained consciousness, and began firing attitude thrusters, to recover from the spin, despite not having forward thrust from his now destroyed main engines.

At T:3:01 Tango-3’s shields had been reduced to 5%, Commander Quatermain regained thruster control of his vessel was drifting some 80m away from Tango-3. The visual records from Commander Quatermain visual assistant system show the Commander zooming in on the enemy pilot. It is clear from the records that the enemy pilot was initiating a Shield Cell restore procedure. At that precise moment, using the remaining power Commander Quartermain commenced the firing sequence for his weaponry. Using attitude control Commander Quatermain lined up his vessel with the enemy.

At T:3:06 Tango-3’s shields for 0.2 seconds dropped while the Shield Cell initiated, precisely at the same time, a stream of hypervelocity "projectiles" penetrated Tango-3’s canopy, passed through the enemy pilot’s chest, and out through several subsystems. Death was instantaneous.

Shortly after dispatch, Hermes Caduceus destroyed Tango-3. Commander Quatermain opened channel to Hermes Caduceus directing the ship to depart immediately, with a view to make port and the safety of the passengers. The Cutter’s commander informed Commander Quatermain, that he had received direct orders to retrieve Commander Quatermain.

It was only once aboard Hermes Caduceus that Commander Quatermain learned that Hermes Caduceus was transporting a diplomatic mission from Her Majesty Empress Lavigny-Duval to Princess Aisling Duval. The envoy consisted of several members of the Imperial Household including The Private Secretary to the Sovereign and The Press Secretary to the Sovereign, and Princess Aisling Duval’s personal Envoy to the Imperial Court. The diplomatic mission had been sent to Cubeo on a high priority mission.

Later analysis of the wreckages, proved without doubt that the ambush and attempted elimination of the diplomatic mission had been conducted by members of the Emporer’s Dawn.

His actions were widely disseminated with some media naming Commander Allan Quatermain a “Hero of the Empire”. He received personal awards from both Her Majesty Empress Lavigny-Duval’s and from Princess Aisling Duval’s governments.

Personal Information: Age: [REDACTED] "mature" Gender: Male Destinguishing marks: [REDACTED] "none" Height: [REDACTED] "above 6' tall" Hobbies: Hunting