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CMDR DragonLord2480
101 3,444
šArbokš#5167

None
Roleplay Gear
Gear is currently unlocked


Forculus HoloCard
For the odd individual with an appreciation of the simple things, or perhaps a sense of humor, the HoloCard will surprise your friends with 3D projected confetti, music, and a video recording from you! The card itself is only a few inches wide and celebrates the otherwise uninteresting Forculus system with an animated image of its only habitable city, Irrational Exuberance. 

Armored Trench Coat
Utility Slots: 3This advanced trench coat integrates sophisticated defense pads for medium defense and medium style. It features 1 utility slot for defense improvements and can be worn in conjunction with armor modifiers. It is popular among mercenaries and smugglers.


Crystal Memory Bank
This high-tech device is capable of storing a Exabyte of encrypted data making it an ideal way to transport secure information outside of your ship. Missions requiring data delivery in person will require a memory storage device of some kind so it is a good idea to keep at least one on hand. [Memory Banks are required for storing data packages which can be delivered to a mission provider. It can be exchanged with a Used Memory Bank if there is data on it that is worth selling or delivering.]


Callaghan Heavy Pistol
Light Kinetic Weapon++ Damage
This specialized sidearm packs a serious punch and is popular among mercenaries. The weapon is developed by Callaghan Firearms and has an integrated tactical flashlight. It fires a large caliber projectile and is easy to reload, though it does low damage.


Wise-Sphere Companion
No Weapons | Automatic Control No Damage | 500m Range | 8hr Battery
Universal Cartographics acquired the baseball sized Wise-Sphere design after the original corporation went under. Since then there have been numerous improvements to the Wise-Sphere companion, a floating orb designed as a simple companion to children, colonists, and explorers. The Wise-Sphere can be limited to making simple chirps and beeps but some can include a full vocabulary to go along with their simple personalities. They are not sentient but are intelligent enough to be a convincing friend.


Imperial Laser Rifle
Medium Thermal Weapon+++ Damage
Built for use by Imperial Soldiers, this battle weapon will bring the might of the Emperor on your foes without hindering the aesthetics of the design. It can fire quickly and rarely needs to recharge, though it inflicts medium damage.


Conventional Vambrace
The standard vambrace is a light guard for the forearm that works in conjunction with armors worn by the user. It is crafted from a variety of materials including leathers or synthetic polymers. Commonly it is lined with smart fabrics that allow power to reach any wrist mounted computer displays or tracker lights. Mercenaries are encouraged to extend the protection of their jackets with a vambrace like this one as armors tend to dedicate their focus on protecting the torso rather than the arms. 

Knife
Light Kinetic Weapon+ Damage
Every pilot should consider keeping a knife on hand as a last resort. This weapon can cut through flight suits and some armors with ease.


Voice Enhancer
Classified as an armor modifier, this compact device is worn on the face to amplify and distort vocal projection. It is perfect for disguises and is configurable for specific scenarios. This is an essential device for those wanting to carry out missions without being exposed. 

Light Armor Shield
Light Kinetic Defense+ Defense
An excellent source of rapid deployable armor, these conjoined plates will spring open the moment it makes hard contact with the ground. Unlike thermal burst shields, the user does not need to worry about EMP attacks eliminating cover and the user can return fire at the enemy over the shield. It will defend the user from thermal and kinetic attacks from small and medium fire almost indefinitely. Large kinetic attacks will be minimized.


Tactical Boots
Classified as an armor modifier, this equipment is heavily armored giving the user significant protection from kinetic and explosive attacks. While it reduces agility, when combined with tactical jackets it will improve strength. 

Environmental Layout Scanner
Activation: Open [NOTES] for instructions on use.
Installed in a utility slot, this small device will map out landscapes and structures and store the information in a memory device. It can allow the user to see building layouts during combat missions and occasionally give an explorer valuable insight to the environment. It will not detect people or animals.


Heat Sink Launcher
Activation: Open [NOTES] for instructions on use.
Installed in a utility slot, this small device will pull heat from all personal items and other utility modules before discharging it in a small disk. It has enough ammo to last through most engagements. The user can avoid detection from sensors and use devices with heavy heat creation. Disks can become hot projectiles if abused.


Auto Field Maintenance Unit
Activation: Open [NOTES] for instructions on use.
Installed in a utility slot, this small device will repair malfunctioned gear, armor, accessories, and other utility modules at the cost of heavy heat buildup. It will prolong combat and exploratory missions. The device cannot repair itself and will further cannibalize itself with each sequential use. At least one is recommended during prolonged missions as armor integrated utility units are prone to regular malfunctions.


Flash Bang Grenade
Disorienting Weapon+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.
[Disposable items are consumed after a single use.]


Flash Bang Grenade
Disorienting Weapon+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.
[Disposable items are consumed after a single use.]


Flash Bang Grenade
Disorienting Weapon+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.
[Disposable items are consumed after a single use.]


Flash Bang Grenade
Disorienting Weapon+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.
[Disposable items are consumed after a single use.]








Inventory
clothing

Holo-Haptic Avatar Gear
Classified as an armor modifier, this highly advanced device connects with smart clothing to bring you the most immersive experience in holo-simulations. Developed by Conway Holo Productions you can expect quality haptic feedback, motion capture, temperature regulation, and biometry systems. Typically too advanced for civilian use, the user may forget that they are in a virtual world as the avatar gear connects the senses to the simulation flawlessly.š [Must have equipped for simulations]

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gear

Callaghan Auto Pistol
Light Kinetic Weapon+ Damage
This standard Callaghan sidearm is a must have for personal defense for anyone when outside of the security of installations. It is a reliable weapon that uses common types of ammunition making it simple to use and maintain. It can fire quickly and is easy to reload, though it does low damage.

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Flash Bang Grenade
Disorienting Weapon+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.
[Disposable items are consumed after a single use.]

x1