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NPC Milo Fuller
0   4,460

💎Milo Fuller#9486

None

Roleplay Gear

Gear is currently unlocked

4,460
0
Holo-Me Extender
This equipment can be installed at your location to extend your Holo-Me interaction ability in CMDR rented locations outside of the Diamond Plaza Hub. It is also useful for interacting with certain characters securely, especially characters in shadow.

Use this item to make your communications more secure as Holo-Me operates on a quantum network. The only way a hacker can intercept your transmission is by using an Encryption Cracking Unit.
x 500 (100%)
Crystal Memory Bank
This high-tech device is capable of storing several Yottabytes of encrypted data making it an ideal way to transport secure information outside of your ship. Missions requiring data delivery in person will require a memory storage device of some kind.

[Memory Drives are required for storing data packages which can be delivered to a mission provider.]
x 475 (95%)
Force Burst Wrist Guard
Classified as an armor modifier, this highly compact defense mechanism is ideal for close quarters combat as it can create a pulse burst on contact, shoving attackers to the floor or at least a good distance from you, buying that time you need to escape or draw your weapon. It is non-lethal but would be considered a crime if used against an Imperial Citizen outside of combat. It can be worn in conjunction with any clothing or accessories.
x 600 (100%)
Shield Cell Bank
Activation Command:
?rp use scb

Installed in a utility slot, this small device will quickly recharge personal shield devices and some weapon types. The device will last through a mission without maintenance if used properly. It takes some time to cool down after use or the user risks causing a meltdown.
x 110 (110%)
Shield Cell Bank
Activation Command:
?rp use scb

Installed in a utility slot, this small device will quickly recharge personal shield devices and some weapon types. The device will last through a mission without maintenance if used properly. It takes some time to cool down after use or the user risks causing a meltdown.
x 110 (110%)
Heat Sink Launcher
Activation Command:
?rp use hsl

Installed in a utility slot, this small device will pull heat from all personal items and other utility modules before discharging it in a small disk. It has enough ammo to last through most engagements. The user can avoid detection from sensors and use devices with heavy heat creation. Disks can become hot projectiles if abused.
x 120 (120%)
Heat Sink Launcher
Activation Command:
?rp use hsl

Installed in a utility slot, this small device will pull heat from all personal items and other utility modules before discharging it in a small disk. It has enough ammo to last through most engagements. The user can avoid detection from sensors and use devices with heavy heat creation. Disks can become hot projectiles if abused.
x 120 (120%)
Auto Field Maintenance Unit
Activation Command:
?rp use afmu

Installed in a utility slot, this small device will repair malfunctioned gear, armor, accessories, and other utility modules at the cost of heavy heat buildup. It will prolong combat and exploratory missions. The device cannot repair itself.
x 100 (100%)
S3 Mongoose Drone
Heavy Thermal/Explosive Weapon
+++ Damage
This huge drone stands 4 meters tall on four mechanical legs. It is armed with two heavy assault beamers and two rocket pods making it rival the Goliath Drone in attack power. It must be deployed at a combat zone being far too large to carry. It prioritizes close ranged enemies and can also detect and eliminate other drones. It can sometimes destroy small fighters in the air.
x 35,000 (100%)
Electromagnetic Pulse Grenade
Utility/Laser Weaponry Countermeasure
+ Damage
This single use device can eliminate functionality of utilities, burst shields, and laser weaponry in a large area. It is also useful for destroying drones, vehicles, and turrets, larger drones like the Mongoose will require more to take down. Effective for the duration of a battle.

[Disposable items are consumed after a single use.]
x 250 (125%)
Callaghan Heavy Pistol
Light Kinetic Weapon
++ Damage
This specialized sidearm packs a serious punch and is popular among mercenaries. The weapon is developed by Callaghan Firearms and has an integrated tactical flashlight. It fires a large caliber projectile and is easy to reload, though it does low damage.
x 665 (95%)
⧉ Military Grade: Strength
+5 to Strength
Intended to assist you in overcoming your mental limitations, Military Grade has created a wet drive program that will improve your strength. This will increase your power in combat as your muscles will output their full potential when needed without the mental safeguards naturally in place. It is only compatible with other Military Grade programs.

[Requires a wet drive slot be installed on the user]
x 4,500 (90%)
Overcharged Plasma Cannon
Heavy Thermal Weapon
+++++ Damage
Designed by a member of Spencer Isaak's crew of elite forces, this heavily modified weapon is cumbersome, difficult to aim, and incredibly dangerous to everyone including the user. Its slow projectile is lethal for everyone within range of its thermal blast. It is heavy and prone to overheating after a single use, but it inflicts high damage.
x 10,000 (100%)
Flash Bang Grenade
Disorienting Weapon
+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.

[Disposable items are consumed after a single use.]
x 25 (100%)
RemLock Pack
This kit can be a real lifesaver as it is the most advanced technology for prolonging life in an event of decompression. It has preserved lives of pilots blown out into space without a pressurized suit, though it is not recommended for such extremes.

[This item is used during decompression. Disposable items are consumed after a single use.]
x 95 (95%)
CryoMed Health Kit
This kit contains cutting edge medical technology for stabilizing critical injuries in the field. When used the injured person will be able to resume a mission so long as no further critical injuries are sustained.

[This item is used to heal critical injuries. Disposable items are consumed after a single use.]
x 95 (95%)
Heavy Armor Shield
Heavy Kinetic Defense
+++ Defense
A powerful alternative to the burst shield, this heavy armor will repel all heavy attacks almost indefinitely. The only drawbacks is the cumbersome weight and lack of sustainable and rechargeable thermal defense. Considering the drawbacks, the shield is immune to EMP attacks and will hold against a heavy barrage for longer than the thermal counterpart, but with the lack of longevity from recharge, users should play to its strengths in quick assaults.
x 2,250 (113%)
Force Projector
Heavy Force Weapon
++++ Damage
This heavy tool is commonly used to forcefully break through ship canopies and unarmored walls. While terrible as a weapon against mobile enemies the projector can be pressed against a surface to blast it with tremendous force, generally breaking through it. It takes time to reload the force canister but is effective at creating new passages, getting past common doors, and capturing ships.
x 1,100 (110%)
Tactical Armor
This high quality combat armor was popular among Isaak's Elite Squad. It provides high defense and medium style. The wearer is agile and quiet while carrying conveniently accessed slots for ammunition, grenades, and clips for weapons. It features 5 utility slots for defense improvements and can be worn in conjunction with armor modifiers. It is common among mercenaries.


Utility Slots: 5
x 11,000 (110%)
Supratech Nini 670 Wetdrive
This small implant is a neural augmentation computer that assists the brain. It can be discreet or obvious based on the interests of the user. Depending on the program disks installed it can perform a wide range of functions. This model has two general slots which can be filled with any n.A.P.

Program Slots: 2
Dedicated Utility Slots: 0
💀 [Do not mix manufactures in program slots or brain injury may occur.]
x 10,400 (100%)
Tactical Boots
Classified as an armor modifier, this equipment is heavily armored giving the user significant protection from kinetic and explosive attacks. While it reduces agility, when combined with tactical jackets it will improve strength.
x 1,000 (100%)
Havok Jetpack
Unlike the common zero-g thruster systems on the market, Havok and Sons developed a device that excels in both micro gravity environments and atmospheric worlds with up to 1.5g. They are an excellent way to get a vertical advantage when planet side and will increase the agility of the user in low gravity or the void. Use is limited to short bursts and is liable to overheat quickly after continued use. It is lighter than other similar models.
x 5,000 (100%)
Automated Turret L1
Medium Thermal Weapon
++ Damage
Light framed computer operated pulse laser will target hostiles using smart software that analyzes data from the squad. It can be deployed at anytime during a battle but redeployment takes time. It has a moderate firing rate and excellent armor.
x 3,000 (100%)
Automated Turret R1
Medium Explosive Weapon
++ Damage
Light framed computer operated rocket pod will target hostiles using smart software that analyzes data from the squad. It can be deployed at anytime during a battle but redeployment takes time. It has a slow firing rate and excellent armor.
x 3,000 (100%)
Combat Helmet
Classified as an armor modifier, this helmet provides the user with excellent protection. It is equipped with a very simplistic form of the Visual Assistant System which grants the user enhanced vision during situations with heavy fog and smoke. It also defends the eyes and ears from a Flash Bang Grenade, though is still vulnerable to E.G.G attacks. The combat helmet is commonly worn by mercenaries and private armies.
x 4,750 (95%)
💎Milo's Dawn of Riddles
Light Kinetic Weapon
++++ Damage
This rare rifle belonged to Milo Fuller
during his pledge to kill Monty Erickson. The origin is a mystery as the original manufacturer has long since perished but Milo believes it to be infused with the soul of his brother who was killed by pirates. The rifle is designed to unleash large electronically fired rounds rapidly with a minimal loss of accuracy. It is heavy and easy to reload, and it does medium damage.
x 500 (1%)
Spiked S3 Mongoose Drone
Heavy Thermal/Explosive Weapon
+++ Damage
This huge drone stands 4 meters tall on four mechanical legs. It is armed with two heavy assault beamers and two rocket pods making it rival the Goliath Drone in attack power. It must be deployed at a combat zone being far too large to carry. It prioritizes close ranged enemies and can also detect and eliminate other drones. It can sometimes destroy small fighters in the air. It is covered in spikes making it deadly to climb onto while it is active.
x 36,400 (100%)

Inventory

clothing
Zero-G Thrusters Advanced
For those interested in a career or hobby requiring great agility in low gravity environments, this device is a must. While ineffective in gravity greater than 1g, it is the best of its kind in space. It will give you a gain against hostilities also using thrusters as these excel in power and micro adjustments, something that cheaper models are not capable of. The only limitation is bulky weight when planet side as it carries a significant amount of fuel.
x 1,500 (100%)
x1
gear
Missile Launcher
Heavy Explosive Weapon
++++ Damage
Carried over the shoulder, this weapon will level the field with an explosive projectile. It is not intended for close quarter combat and should be handled with care around allies. It fires slowly and takes time to reload, but it inflicts high damage.
x 700 (100%)
x1
Tactical Laser Rifle
Medium Thermal Weapon
+++ Damage
This federal rile has been customized to be a versatile mercenary weapon. Standard among Spencer Isaak's crew of elite forces, it can be strapped to the hip and operated with one hand. A laser suppressor system will help make quiet work of groups of enemies. It can fire quickly and rarely needs to recharge, though it inflicts medium damage.
x 1,000 (100%)
x1

Bio

Milo was recruited for the Void Army by Monty Erickson at a young age. He was a capable soldier so by 20 he completed his pilgrimage and became a Syndicate Agent in the employ of Monty Erickson. Upon discovering the truth about Patrick Rivers and his crimes he betrayed The Dark Wheel and spent the next several years working for Sirius. He recently joined a crew of elite mercenaries hell bent on destroying Monty Erickson.

Milo uses his proficiency with heavy weaponry as a powerful support unit for the crew. He has a mongoose drone which he has customized heavily to respond to the creative communication skills among his allies. He enjoys high heat builds and keeps a large stash of heat sinks on him. His weapon of choice is an overcharged plasma cannon which he customized himself.

Outside of combat Milo is obnoxious and overconfident. He is loyal to his squad mates and is usually the one to negotiate for contracts.