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NPC Tyrant Thorn Mercenary
0   8,512

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Roleplay Gear

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8,512
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Black Market 340 Wetdrive
This small implant is a neural augmentation computer that assists the brain. It can be discreet or obvious based on the interests of the user. Depending on the program disks installed it can perform a wide range of functions. This model has one Utility slot.

Program Slots: 0
Dedicated Utility Slots: 1
💀 [Unregistered or illegal wet drives are harmful to the user if not distributed from a trusted source.]
x 2,350 (235%)
⛭ N.A.P.A. UI: Zero-G Interface
Neural Augmentation Program Applications UI have created sophisticated wet drive software that will dynamically reconfigure the user's body and senses to be better adapted to zero-g environments. Utility programs can be installed in a utility drive slot and does not conflict with other brands.

[Requires a wet drive utility slot ⛭]
x 7,000 (100%)
Super Jacket
[+5 Dexterity Defense]
Utility Slots: 4
This special armored jacket is the standard defense unit for tactical operations providing high defense and low style. It features 4 utility slots for defense improvements and can be worn in conjunction with armor modifiers. It is popular among soldiers and mercenaries.
x 11,500 (115%)
Tyrant Thorn SMG
Light Kinetic Weapon
Damage: +++
Fire Rate: ++
Reload Speed: +++
Ability: Critical attacks may panic target.

This rare SMG design was utilized by the Tyrant Thorn Mercenaries lead by Hallos Williams during their pledge to Monty Erickson and the Varangian Syndicate. It is designed by Dawley Kinetics as a custom order to unleash electronically fired rounds rapidly with a minimal loss of accuracy.
x 30,000 (100%)
Tactical Pistol
Light Kinetic Weapon
Damage: +++
Fire Rate: +++
Reload Speed: ++

This versatile handgun is popular among interstellar mercenaries and soldiers due to its light weight and durability. The firearm is incredibly accurate with minimal kick and supports high capacity ammo clips as well as several attachments. It can function like an SMG, firing quickly and easily reloaded.
x 4,400 (110%)
Holo-Me Extender
This equipment can be installed at your location to extend your Holo-Me interaction ability in CMDR rented locations outside of the Diamond Plaza Hub. It is also useful for interacting with certain characters securely, especially characters in shadow.

Use this item to make your communications more secure as Holo-Me operates on a quantum network. The only way a hacker can intercept your transmission is by using an Encryption Cracking Unit.
x 300 (60%)
Rodent Population Regulator
The Rodent Population Regulator emits high frequency sounds which will reduce the population of rapid reproducing critters including rats and exotic Trumbles. Once the number of effected creatures has reached a predetermined threshold the emitter will focus on discouraging reproduction. While still in experimental stages, the Rodent Population Regulator has shown favorable results among Trumble owners, their pets well known to explode in numbers over night.
x 300 (60%)
💾 Copied Mongoose S3 Directives
Crystal Memory Bank with an installation script for adding custom directives to a captured Mongoose Drone. The installation process takes a minute but expires after an hour. This is useful for temporarily capturing enemy S3 Mongoose Drones after wiping their directives with a successful hack.

[Memory Banks are required for storing data packages which can be delivered to a mission provider. You can access the information using NOTE while the bank is equipped.]
x 1,800 (60%)
Crystal Memory Bank
This high-tech device is capable of storing a Exabyte of encrypted data making it an ideal way to transport secure information outside of your ship. Missions requiring data delivery in person will require a memory storage device of some kind so it is a good idea to keep at least one on hand.

[Memory Banks are required for storing data packages which can be delivered to a mission provider. It can be exchanged with a Used Memory Bank if there is data on it that is worth selling or delivering.]
x 300 (60%)
Crystal Memory Bank
This high-tech device is capable of storing a Exabyte of encrypted data making it an ideal way to transport secure information outside of your ship. Missions requiring data delivery in person will require a memory storage device of some kind so it is a good idea to keep at least one on hand.

[Memory Banks are required for storing data packages which can be delivered to a mission provider. It can be exchanged with a Used Memory Bank if there is data on it that is worth selling or delivering.]
x 300 (60%)
Foxhouse Tracking Bugs
These miniature hardware devices consists of a microphone, transmitter, and encrypted spy software bundled together in a lightweight casing. While generally impossible to purchase, the tracking bug allows a remote party to spy on the possessing individual. The ability to connect and interact with the device is impossible.
[This item cannot be reverse engineered and will continue to transmit if in your inventory.]
x 40 (200%)
Zero-G Thrusters Advanced
[Agility Booster for Space]
For those interested in a career or hobby requiring great agility in low-gravity environments, this device is a must. While ineffective in gravity greater than 1g, it is the best of its kind in space. It will give you a gain against hostilities also using thrusters as these excel in power and micro adjustments, something that cheaper models are not capable of. The only limitation is bulky weight when planet side as it carries a significant amount of fuel.
x 1,500 (100%)
Sentry Drone
Light Thermal Weapon | Manual Control
+ Damage | 500m Range | 4hr Battery
This device acts as a personal support unit. Lightweight and armed with a small pulse laser gun and basic sensors, it may spot hostiles before you do and comes with a replacement warranty. It can alert allies to unidentified signatures including enemy spy drones. Unfortunately it cannot target spy drones due to the tiny size. This drone can work for 4 hours at a time and reach 500 meters from the user.
[Drone Operation Controller required]
x 2,000 (40%)
Automated Turret L1
Medium Thermal Weapon | Automatic Control
++ Damage | 500m Range | 24hr Battery
Light framed computer operated pulse laser will target hostiles using smart software that analyzes data from the squad. It can be deployed at anytime during a battle but redeployment takes time. It has a moderate firing rate and excellent armor.
x 4,200 (70%)
Force Burst Wrist Guard
[Force Burst Ability]
Classified as an armor modifier, this highly compact defense mechanism is ideal for close-quarters combat as it can create a pulse burst on contact, shoving attackers to the floor or at least a good distance from you, buying that time you need to escape or draw your weapon. It is non-lethal but would be considered a crime if used against an Imperial Citizen outside of combat. It can be worn in conjunction with any clothing or accessories.
x 2,470 (95%)
Knife
Light Kinetic Weapon
Damage: +
Ability: If an enemy engages in melee while the user is using ranged weapons, switching to and attacking with the knife is a free action. A critical attack can ignore armor.

Every pilot should consider keeping a knife on hand as a last resort. This weapon can cut through flight suits and some armors with ease. The Diamond Market provides one as a gift to all CMDRs with an account.
x 10 (20%)
Combat Helmet
[Lightweight Armor]
Classified as an armor modifier, this helmet provides the user with excellent protection. It is equipped with a very simplistic form of the Visual Assistant System which grants the user enhanced vision during situations with heavy fog and smoke. It also defends the eyes and ears from a Flash Bang Grenade, though is still vulnerable to E.G.G attacks. Like most modern helmets, the combat helmet can deploy from the base of the neck at the will of the user or automatically when the atmosphere is unsuitable for breathing.
x 4,500 (90%)
Tactical Boots
[Improves Armor Defense]
Classified as an armor modifier, this equipment is heavily armored giving the user significant protection from kinetic and explosive attacks. While it reduces agility, when combined with tactical jackets it will improve strength.
x 5,250 (105%)
Multi Directional Burst Shield
Medium Thermal Defense
+++ Defense
This standardized burst shield is effective in extended combat. It is worn on the wrist and will deploy a body sized shield the curves around the peripherals, defending the user from medium attacks for a limited number of hits. Using disposable cell banks to activate at will, it can be recharged quickly using a armor integrated Shield Cell Bank or increased in power by any form of shield booster. It is lighter than a kinetic shield but vulnerable to EMP attacks.
x 5,000 (100%)
Chaff Launcher
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will launch a shower of light weight tracking disruptors making the user nearly invulnerable to enemy drones, visual assistant systems, and sensors by wildly expanding the user's heat signature. It has enough ammo to last through most engagements. It creates very little heat.
x 100 (100%)
Encryption Cracking Unit
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will detect encrypted communication data and decipher it before storing information in a memory device and shared with a squad. It can also help prevent hostile viruses and hack into active or recent transmissions at the cost of heat buildup.

[Use can take place at user's will or when a communication is flagged with ECU]

x 3,000 (100%)
Environmental Layout Scanner
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will map out landscapes and structures and store the information in a memory device. It can allow the user to see building layouts during combat missions and occasionally give an explorer valuable insight to the environment. It will not detect people or animals.
x 500 (100%)
Shield Cell Bank
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will quickly recharge personal shield devices and some weapon types. The device will last through a mission without maintenance if used properly. It takes some time to cool down after use or the user risks causing a meltdown.
x 1,000 (100%)
Flash Bang Grenade
Disorienting Weapon
+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.

[Disposable items are consumed after a single use.]
x 70 (100%)
Flash Bang Grenade
Disorienting Weapon
+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.

[Disposable items are consumed after a single use.]
x 70 (100%)
Electromagnetic Pulse Grenade
Utility/Laser Weaponry Countermeasure
+ Damage
This single use device can eliminate functionality of utilities, burst shields, and laser weaponry in a large area. It is also useful for destroying drones, vehicles, and turrets, larger drones like the Mongoose will require more to take down. Effective for the duration of a battle.

[Disposable items are consumed after a single use.]
x 1,250 (125%)
Arachnid Spawn Grenade
Continuously Replicating Biomod
++++++++++ Damage (Exponential)
This containment pod holds fast-growing biomods. When activated, it spawns a rapidly expanding spider population that infests organisms, using their bodies as breeding grounds, ultimately leaving only husks behind. The spiders leave silk trails in search of new victims, perishing after consuming all organisms or reaching an 11th generation.

💀 [May warrant shoot on sight if discovered]
💀 [User will die if within 300 meters]
☀︎ [See NOTE for Details]
x 11,500 (115%)

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