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NPC James Marr
0   5,819

jamesmarr2322#0

None

Roleplay Gear

Gear is currently unlocked

5,819
0
⊡ Black Market 340 Wetdrive
This small implant is a neural augmentation computer that assists the brain. It can be discreet or obvious based on the interests of the user. Depending on the program disks installed it can perform a wide range of functions. This model has one Utility slot.

Program Slots: 0
Dedicated Utility Slots: 1
💀 [Unregistered or illegal wet drives are harmful to the user if not distributed from a trusted source.]
x 2,350 (235%)
⛭ Vocal Assistant
This unregistered program helps individuals with speech impediments overcome hardships in communication, but it has a duality function when the user is unconscious.

Update: This program pairs with Gem Spores to allow overriding input from a Utopian Simulation Center AI, forcing the individual to perform nonsensical tasks and incoherent rambling while unconscious. Further research is required.

[Requires a wet drive utility slot ⛭]
x 500 (100%)
Holo-Me Extender
This equipment can be installed at your location to extend your Holo-Me interaction ability in CMDR rented locations outside of the Diamond Plaza Hub. It is also useful for interacting with certain characters securely, especially characters in shadow.

Use this item to make your communications more secure as Holo-Me operates on a quantum network. The only way a hacker can intercept your transmission is by using an Encryption Cracking Unit.
x 500 (100%)
Crystal Memory Bank
This high-tech device is capable of storing a Exabyte of encrypted data making it an ideal way to transport secure information outside of your ship. Missions requiring data delivery in person will require a memory storage device of some kind so it is a good idea to keep at least one on hand.

[Memory Banks are required for storing data packages which can be delivered to a mission provider. It can be exchanged with a Used Memory Bank if there is data on it that is worth selling or delivering.]
x 500 (100%)
Tactical Armor
[Mediumweight Armor]
Utility Slots: 5
Ability: This armor can provide resistance to thermal, kinetic, and explosive attacks.

This high-quality combat armor was popular among Isaak's Elite Squad. It provides high defense and medium style. The wearer is agile and quiet while carrying conveniently accessible slots for ammunition, grenades, and clips for weapons. It features 5 utility slots for defense improvements and is popular among independent mercenaries.
x 15,300 (90%)
Tactical Pistol
Light Kinetic Weapon
Damage: +++
Fire Rate: +++
Reload Speed: ++

This versatile handgun is popular among interstellar mercenaries and soldiers due to its light weight and durability. The firearm is incredibly accurate with minimal kick and supports high capacity ammo clips as well as several attachments. It can function like an SMG, firing quickly and easily reloaded.
x 3,600 (90%)
Combat Drone
Medium Kinetic Weapon | Manual Control
++ Damage | 500m Range | 8hr Battery
This device is an instrument of war. Despite its large size it is reasonable enough to be carried by the user and features twin multi-cannons, point defense, and basic sensors. While not the most agile, the drone does a superb job of defending the user while laying down suppression fire on hostiles. This drone can work for 8 hours at a time and reach 500 meters from the user.
[Drone Operation Controller required]
x 9,000 (90%)
Automated Turret L1
Medium Thermal Weapon | Automatic Control
++ Damage | 500m Range | 24hr Battery
Light framed computer operated pulse laser will target hostiles using smart software that analyzes data from the squad. It can be deployed at anytime during a battle but redeployment takes time. It has a moderate firing rate and excellent armor.
x 7,200 (120%)
Automated Turret K1
Medium Kinetic Weapon | Automatic Control
++ Damage | 500m Range | 24hr Battery
Light framed computer operated multi-cannon will target hostiles using smart software that analyzes data from the squad. It can be deployed at anytime during a battle but redeployment takes time. It has a moderate firing rate and excellent armor.
x 6,000 (100%)
Havok Jetpack
[Agility Booster]
Unlike the common zero-g thruster systems on the market, Havok and Sons developed a device that excels in both microgravity environments and atmospheric worlds with up to 1.5g. They are an excellent way to get a vertical advantage when planet side and will increase the agility of the user in low gravity or the void. Use is limited to short bursts and is liable to overheat quickly after continued use. It is lighter than other similar models.
x 7,000 (100%)
Tactical Laser Rifle
Medium Thermal Weapon
Damage: +++
Fire Rate: +++
Reload Speed: ++
Ability: Attacks can nullify targets without alerting their squad.

This federal rifle has been customized to be a versatile mercenary weapon. Standard among Spencer Isaak's crew of elite forces, it can be strapped to the hip and operated with one hand. A laser audio/visual suppressor system will help make quiet work of groups of enemies.
x 2,800 (70%)
Force Burst Wrist Guard
[Force Burst Ability]
Classified as an armor modifier, this highly compact defense mechanism is ideal for close-quarters combat as it can create a pulse burst on contact, shoving attackers to the floor or at least a good distance from you, buying that time you need to escape or draw your weapon. It is non-lethal but would be considered a crime if used against an Imperial Citizen outside of combat. It can be worn in conjunction with any clothing or accessories.
x 2,600 (100%)
Chain Gun
Heavy Kinetic Weapon
Damage: ++++
Fire Rate: ++++
Reload Speed: +
Ability: Attacks can suppress enemies. Critical attacks can flush enemies out of cover.

This rotating multi-cannon is effective for suppressing the opposition where accuracy is no concern. It is heavy and takes a substantial amount of time to reload, but the projection of lead makes it well worth it.
x 3,500 (70%)
Visual Assistant System
[+5 Wisdom Defense]
Classified as an armor modifier, this compact device is worn on the face to assist vision at large ranges or in heavy weather such as smoke or fog. A built-in computer will ensure that the user spots various desired shapes and symbols while identifying bodies through walls in most cases. It is not immune to E.G.G. attacks.
x 1,200 (100%)
Thermal Broadsword
Heavy Thermal Weapon
Damage: +++
Ability: Attacks can destroy kinetic melee weapons. Critical strikes can ignore armor.

Infused with a laser edge, thermal broadswords can cut through any armor. The blade can withstand contact with other laser edges but continuous hits will overheat the core. Use heat sinks to keep the core from experiencing a meltdown. This weapon is recommended for experienced melee warriors.
💀 [Exo-Suit recommended for this object]
x 2,500 (100%)
Koda
[Coming soon]
x 1 (100%)
Heavy Armor Shield
Heavy Kinetic Defense
+++ Defense
A powerful alternative to the burst shield, this heavy armor will repel all heavy attacks almost indefinitely. The only drawbacks is the cumbersome weight and lack of sustainable and rechargeable thermal defense. Considering the drawbacks, the shield is immune to EMP attacks and will hold against a heavy barrage for longer than the thermal counterpart, but with the lack of longevity from recharge, users should play to its strengths in quick assaults.
x 3,000 (100%)
Tactical Boots
[Improves Armor Defense]
Classified as an armor modifier, this equipment is heavily armored giving the user significant protection from kinetic and explosive attacks. While it reduces agility, when combined with tactical jackets it will improve strength.
x 4,500 (90%)
Shield Cell Bank
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will quickly recharge personal shield devices and some weapon types. The device will last through a mission without maintenance if used properly. It takes some time to cool down after use or the user risks causing a meltdown.
x 1,000 (100%)
Shield Cell Bank
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will quickly recharge personal shield devices and some weapon types. The device will last through a mission without maintenance if used properly. It takes some time to cool down after use or the user risks causing a meltdown.
x 1,000 (100%)
Heat Sink Launcher
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will pull heat from all personal items and other utility modules before discharging it in a small disk. It has enough ammo to last through most engagements. The user can avoid detection from sensors and use devices with heavy heat creation. Disks can become hot projectiles if abused.
x 330 (110%)
Auto Field Maintenance Unit
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will repair malfunctioned gear, armor, accessories, and other utility modules at the cost of heavy heat buildup. It will prolong combat and exploratory missions. The device cannot repair itself and will further cannibalize itself with each sequential use. At least one is recommended during prolonged missions as armor integrated utility units are prone to regular malfunctions.
x 550 (110%)
Chaff Launcher
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will launch a shower of light weight tracking disruptors making the user nearly invulnerable to enemy drones, visual assistant systems, and sensors by wildly expanding the user's heat signature. It has enough ammo to last through most engagements. It creates very little heat.
x 70 (70%)
Fragmentation Grenade
Heavy Explosive Weapon
+++ Damage
This single use device can ensure a great deal of damage to a rather large area. It is recommended that a solder restocks prior to any engagement.

[Disposable items are consumed after a single use.]
x 300 (100%)
⊘ Tarach Spice
Made from crushed beetles, this mild euphoric drug has a number of side effects including turning the whites of addicts' eyes a subtle shade of green. Widely illegal, but favored in many anarchic systems where the green eyes are seen as a badge of an extreme lifestyle. User may experience impaired judgement and perception. Tarach Spice is illegal in the Cubeo System.

[+5 Dexterity] [-5 Wisdom, Charisma]
[Disposable items are consumed after a single use.]
x 376 (94%)
⊘ Onion Head
The Onion Head flower is native to HIP 55118, and its seeds contain the well-known psychedelic narcotic. Illegal in most jurisdictions.

User may experience reduced reaction time, psychedelic experiences, and impaired judgement. Onion Head is illegal in the Cubeo System.

[+5 Charisma] [-5 Strength, Wisdom, Dexterity]
[Disposable items are consumed after a single use.]
x 211 (141%)
Electromagnetic Pulse Grenade
Utility/Laser Weaponry Countermeasure
+ Damage
This single use device can eliminate functionality of utilities, burst shields, and laser weaponry in a large area. It is also useful for destroying drones, vehicles, and turrets, larger drones like the Mongoose will require more to take down. Effective for the duration of a battle.

[Disposable items are consumed after a single use.]
x 1,350 (113%)

Inventory

Search:

gear
Fragmentation Grenade
Heavy Explosive Weapon
+++ Damage
This single use device can ensure a great deal of damage to a rather large area. It is recommended that a solder restocks prior to any engagement.

[Disposable items are consumed after a single use.]
x 300 (100%)
x1
⊘ Crom Silver Fesh
Variant of the synthetic psychoactive drug based on a closely guarded secret recipe. While active, it causes the user to lock their teeth together and rapidly exhale, a reaction that led to its street name, Fesh. This variant was created from a stolen recipe for Wolf 1301 Fesh and is the closest Fesh variant in terms of quality to the original. Banned in most jurisdictions. It is illegal in the Cubeo System.

[+15 Strength] [-15 Charisma, Wisdom, Luck]
[Disposable items are consumed after a single use.]
x 3,900 (130%)
x3
⊘ Geawen Dance Dust
There may be no sound in space, but Geawen Dance Dust will bring the music inside your cockpit, and inside your head. You literally won't be able to stop dancing.

User may experience impaired judgement. Geawen Dance Dust is illegal in the Cubeo System.

[+10 Dexterity] [-10 Wisdom, Luck]
[Disposable items are consumed after a single use.]
x 250 (125%)
x4
⊘ Lyrae Weed
This infamous drug grown exclusively on 16 Lyrae 5 is still the narcotic of choice for overpaid celebrities and the super-rich. It has almost become more of a status symbol than a recreational drug.

User may experience reduced reaction time and impaired judgement. Lyrae Weed is illegal in the Cubeo System.

[+5 Charisma] [-10 Dexterity]
[Disposable items are consumed after a single use.]
x 330 (132%)
x2
⊘ Montrona Experience Jelly
A programmable narcotic created in small batches and pre-programmed to provide whatever experience the client wishes to hallucinate. Usually this drug is created only on a bespoke order from an unknown client, but some worlds are willing to sell Pre-programmed samples on the general market. It is illegal in the Prismatic Imperium as declared by the Lord Herald.

[+15 Luck] [-10 Dexterity, Strength, Wisdom]
[Disposable items are consumed after a single use.]
x 612 (122%)
x2
⊘ Onion Head
The Onion Head flower is native to HIP 55118, and its seeds contain the well-known psychedelic narcotic. Illegal in most jurisdictions.

User may experience reduced reaction time, psychedelic experiences, and impaired judgement. Onion Head is illegal in the Cubeo System.

[+5 Charisma] [-5 Strength, Wisdom, Dexterity]
[Disposable items are consumed after a single use.]
x 211 (141%)
x16
⊘ Tarach Spice
Made from crushed beetles, this mild euphoric drug has a number of side effects including turning the whites of addicts' eyes a subtle shade of green. Widely illegal, but favored in many anarchic systems where the green eyes are seen as a badge of an extreme lifestyle. User may experience impaired judgement and perception. Tarach Spice is illegal in the Cubeo System.

[+5 Dexterity] [-5 Wisdom, Charisma]
[Disposable items are consumed after a single use.]
x 376 (94%)
x20

Bio

James was a long time fan of Spencer Isaak and tried to join his squad for years without any success.  He tried to impress Isaak with his wide range of talents but was turned down for his unpredictable behavior and addictions to various narcotics.  Shortly after word of Spencer Isaak's death, James joined a crew of elite mercenaries hell bent on destroying Monty Erickson.  James is talented with a wide range of weapons and serves as an excellent team player.  He prefers to be in the heat of combat but will also agree to serving as support for missions.   He has the most flying experience out of the three mercenaries assigned to Andrea Wilkins and will often pilot the Shrouded Fortress.  He also holds the lease to an apartment on Chelomey where the mercenaries are stationed between missions. Outside of combat James is friendly and social, though his drug addictions have made him incredibly unstable. He is very protective of the rest of his squad and sees himself as the loyal squad-mate Spencer Isaak would be most proud of, even caring for his dog Koda as if it were his own.

Supported Macros:
{{age: YYYY-MM-DD}} - use in-game year, shows only age in years, works with only a year too
{{agewithdate: YYYY-MM-DD}} - use in-game year, shows age plus birthday
{{discord: url}} - creates a discord (message) link for app and browser
{{wiki: title}} - creates a link to a wiki page with the given title

The bio also supports Markdown, similar to Discord.
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