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Commanding Officers

♔ King Varkus Delray
Soldiers+3Ships+2Tanks+2Snipers+0Scouts-1Drones-1Special+5
-2-2+3+3
Fervent – All units are persistent
The Eccentric King

Varkus is a member of the Imperial Senate and resides over a large population in Achenar. In his pursuit of new experiences he laid claim to territory in Cubeo. His continuously evolving interests has been a concern of his opposition who fear his instability will ruin House Delray. A large rebellion broke out when he replaced his queen. When the rebellion was crushed, Varkus generously donated a tremendous amount of resources and military power to House Ryan at the first conception of the Prismatic Imperium.
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🤺 Prince Milo Delray
Soldiers+3Ships+2Tanks+2Snipers-1Scouts+2Drones-1Special+5
-1+2-1+4
Tactical – Soldiers may retreat
The Prodigy Tactician

King Delray's youngest son is a prodigy of the tactical arts. A student of Royal Spymaster Mars Osiris Crow, the boy is frequently tested, proving himself capable in battles against the foes of House Delray. Some believe him to be naive in the ways of war while others respect his mastery over the field. His father has gifted him  with a legion of soldiers who are loyal to him and outfitted with the strongest personal shields available. Opposing his forces in open fields is unwise.
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🤺 Princess Sonia Delray
Soldiers+2Ships+2Tanks-2Snipers+0Scouts+1Drones-2Special+0
+1+1+4+1
Merciful – Soldiers will take prisoners
The Graceful Princess

Sonia is the eldest child of King Delray and heir to his throne. Unlike her siblings, she is well tempered and respected among the house of Delray. Her delicate handling of resistance leaders against her father has earned her the reputation of being merciful. While she is not confident on the battlefield, her charm is an inspiration to her loyal soldiers who will valiantly tread through mud and water  to advance her will. Her power will manifest in wet regions of any campaign.
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🤺 Spymaster Mars Osiris Crow
Soldiers+1Ships-1Tanks-2Snipers+3Scouts+4Drones+0Special+5
+1+3-2+3
Mirror – Copies trait of any enemy officer
Silver Crow

The Royal Spymaster plays a ceremonial role in House Delray as the King's Guardian and Director of Intelligence just like his father and his grandfather before him. Mars uses his steely voice to bestow wisdom on the friends of House Delray and fear on their enemies. Some claim his silver tongue has brought ruin to treasured relationships, destroying noble bloodlines and interstellar alliances. He is also a guiding hand for Prince Milo Delray, especially on matters of war and peace.
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🤺 Garth Scholl
Soldiers+1Ships+3Tanks+1Snipers+1Scouts-3Drones+1Special+0
-3-2+1+1
Fearless – Ships will not retreat
The Ace

Ace Pilot, Singer, Political Activist, Actor, Racer, there is seemingly no challenge too great for Garth Scholl, The Ace. As the product of a very successful imperial family in the Cubeo System, he manages his own fleet of yachts, owns half of Ogiukurg Mall, and even outfits his own squadron of small fighters using personal funds. Duke Corwin Ryan appointed Garth as a commanding officer after numerous victories against the Varangian Syndicate during the Void War.
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🤺 Knight Oliver Lars
Soldiers+1Ships-1Tanks+2Snipers+1Scouts+2Drones+0Special+0
+2-1+2+3
Survivalist – Soldiers can bunker down
The Vigorous Knight

After the execution of Outsider Moe Fife, Lars was appointed from the Branch of Vigor to replace him.  While little is known about his past prior to the founding of the Prismatic Imperium, his success as a Knight caught the attention of CMDR Trinity A. Craft. He defended the Ruby Citadel during the Void Wars and even faced off against Darko Matahna during the fall of the Capital City transportation network despite heavy opposition.
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🤺 Vikki Schuyler
Soldiers+2Ships+2Tanks+0Snipers+0Scouts+2Drones+0Special+0
-1+5+2+3
Stern – Ships show discipline
The Heartless  Dame 

Vikki Schuyler raised herself on the streets of Avalon, pick-pocketing unsuspecting citizens to satisfy her criminal family. When captured by King Delray she was forced into his military service on Cubeo III. With the rise of the Prismatic Imperium, King Delray gifted his most talented officers to Duke Corwin Ryan. Her cold tactics toward the enemy earned the fearful respect from her subordinates. They secretly resent her due to the ruthless  annihilation of her enemies.
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Officer Martha Saxton
Soldiers+1Ships-3Tanks-3Snipers+2Scouts+1Drones+3Special+0
-1-2+4+2
Ambitious – Will sacrifice units for victory
The Protégé

Officer Martha Saxton is a rising star within the administration of King Varkus Delray. Her past as a Vigor Agent, and the favor of the Spymaster make her a force to be reckoned with. She is loyal to a fault and will follow her superiors wherever they lead. She has shown a great deal of ambition. Within a few years, she went from a nobody within Vigor, to an officer in the military with the King’s ear. Rumor has it that the king is very fond of her, and the two may be involved in a sordid affair.
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🤺 Commander Elbert Miller
Soldiers+0Ships+2Tanks-3Snipers-1Scouts-3Drones-1Special+5
+1-1-3+1
Merciful – Soldiers will take prisoners
Commander Miller, the Kind

Retired commander from the Imperial Navy, Elbert Miller was requested by Duke Corwin Ryan to command his forces from the Icarus. Miller is not fond of fancy uniforms or ceremonial swords but he is very familiar with tactics employed by a noble swordsmen and a military leader. He has been known to be merciful to his enemies, even allowing generals or political opponents to retreat from a battlefield unharmed but ashamed.
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🤺 Lord Travis Mora
Soldiers+4Ships+0Tanks-2Snipers-3Scouts+3Drones-3Special+0
-2-2+2+2
Honorable – Soldiers follow decorum
The Honorable Lord

Lord Mora is well versed in Cubeo politics. Originally a prominent citizen of Cubeo Patron's Principles, his land became a part of the Prismatic Imperium. He is loyal to the empire and until recently served House Ryan with his virtuous practice of militaristic authority. In battle, Mora relies heavily on legions of soldiers and greatly shuns the use of snipers  due to their lack of elegance. He denounces the use of drone warfare as he finds it to be poor in sportsmanship.
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♔ Duke Corwin Ryan
Soldiers+3Ships+1Tanks+3Snipers-1Scouts+1Drones-1Special+5
-2-1-3+3
Inspiring – Allied officers follow decorum
The Benevolent Leader

As the second son of Alexander Ryan and Mary La Lisa, Corwin was groomed for a management role within the noble family on the mining world of Ugain, LHS 1071. When his brother Jeffrey consolidated House Ryan's assets on Cubeo in 3301, Corwin was given the responsibility of leading the House Ryan because of his established reputation in the system. Originally perceived as an opportunist by his critics, Corwin has earned respect from allies and foes alike.
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🤺 Knight Tomas Raynard
Soldiers+2Ships+0Tanks+0Snipers+1Scouts+1Drones+2Special+0
+2-1+2-1
Tactical – Soldiers may retreat
Ruthless Raynard

Knight Raynard comes from a wealthy family on Cubeo III. He pledged his loyalty to the Prismatic Imperium and the Branch of Vigor and was soon appointed by Duke Corwin Ryan to lead his forces against the Varangian Syndicate. Despite  the loss of an entire city on Cubeo III, Raynard wrecked havoc on Zak Mason's forces. Rather than micro managing his soldiers, Raynard focuses on eliminating enemy officers and "kiting" soldiers into ambushes.
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🤺 Viscount Haley Cross
Soldiers+1Ships+0Tanks+3Snipers+1Scouts+1Drones+0Special+0
-1+2-2+1
Eager – Tanks may not follow orders
Dragoon

Viscount Haley Cross joined the Imperial Navy to see the galaxy. It was not long before she was recognized for her battle strategies. Time and again she won conflicts with meticulously placed artillery, always ready to flank the enemy as a cavalry unit.  She had a way of dictating the movements of enemies to her advantage. This earned the attention of Duke Corwin Ryan when she retired to Cubeo III. She now serves the Duke's Forces.
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🤺 Baron Taylor Barns
Soldiers-1Ships+0Tanks+2Snipers+0Scouts+1Drones+1Special+0
+2+1-1+1
Fearless – Tanks will not retreat
The Fearless Baron

The Fearless Baron found his fame when he held a mountain pass with a single Avenger Battle Tank against a Cubeo First infantry force numbering over seven thousand. Despite devastating landslides and raging fires, Barns held the line, refusing to retreat. His actions bought the Barns family enough time to evacuate their lands. When the Prismatic Imperium was founded, Duke Corwin Ryan was quick to appoint the Fearless Baron.
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🤺 Commander Galveus Dorn
Soldiers+1Ships+3Tanks+2Snipers-3Scouts-3Drones+0Special+0
+1-1+2+4
Brutal – Will use any means for victory
The Ruthless Tactician

Chosen Commander of Duke Hart, Galveus Dorn earned his reputation through decisive action and a lack of moral restraints. Using his brutal area bombardment and scorched earth tactics many have considered him to be an unrelenting villain given too much military power. However without his decisive use of such force many battles may have cost countless soldiers, a fact the Prismatic Imperium cannot ignore. He considers himself native to Cubeo.
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🤺 Fey Brickers
Soldiers+0Ships+3Tanks-2Snipers+0Scouts+1Drones+1Special+0
+1-1-1+2
Eager – Ships may ignore orders
The Valiant Damsel 

Fey Brickers demonstrated great courage as a pilot in the Imperial Navy. She was stationed in Cubeo as a representative of the local nobility and their squandering affairs, earning them dozens of victories. She will never back down from a good fight and demands her subordinates to shine among other pilots to the point of recklessness. She is prideful and eager for battle becoming known as the Valiant Damsel, bane of enemy tanks and artillery.
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🤺 Serf Kali Murdock
Soldiers+2Ships+1Tanks-2Snipers+2Scouts+0Drones+0Special+0
-1+1+2+3
Fearless – Soldiers will not retreat
Victorious Murdock

Rain or shine, Serf Kali Murdock pushes her forces forward to victory. Long before there was a Prismatic Imperium, Kali lead skirmishes against a domestic rival, settling a feud that spanned several generations. She joined the Imperial Navy to live the life of a soldier, her career  marked with numerous victories, each more inspiring than the last. Now retired, she leads the Duke's Forces with the same fearless pride and determination.
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🤺 Baron Cecilia Harris
Soldiers+3Ships-2Tanks+0Snipers-1Scouts+3Drones-1Special+0
-2-1+2+3
Loyalist – Soldiers will not refuse orders
The Loyalist

Daughter of Baron Mychal Harris, Cecilia always had high expectations thrust upon her. Her family have a six generation history of protecting the Prismatic Palace regardless of who sits upon the throne. With the rise of the Prismatic Imperium, Cecilia and her sister Priscilla pledged themselves to House Ryan while Corwin held the Palace. Now Cecilia fights to honor the memory of her sister and is a great compliment to legions of soldiers.
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🤺 Duke Earl Hart
Soldiers-2Ships-1Tanks+4Snipers+2Scouts+2Drones+0Special+5
+1-1-1+2
Determined – Allied tanks can bunker down
The Blood-Soaked Vampire

A prominent member of the Cubeo Royal Aristocrat Society, Hart rose to power by putting an end to a series of skirmishes using a privately owned battle tank. His cold political principles, war stories, and uncanny demeanor earned him the name The Blood-Soaked Vampire. It is no secret that he would sacrifice hundreds of soldiers to ensure his tanks can retreat from the field. Subordinates fear him and his artillery is unrivaled.
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🤺 Knight Farris Mordici
Soldiers+3Ships-3Tanks+1Snipers+2Scouts+0Drones+2Special+0
+1-3-3+1
Resourceful – All units can scout/repair
The Ingenious Commander

Mordici earned his fortune in Cubeo by various professions. Once slavery was banned in the system he pledged his services to the Branch of Vigor, eventually proving his resourcefulness in battles against the Syndicate. House Ryan quickly appointed him as a commander of the Prismatic Imperium. Mordici demands that all of his subordinates perform scouting duties and ensures trained mechanics  integrate with tank units. 
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🤺 Adria Maci
Soldiers+0Ships+0Tanks-3Snipers+2Scouts+4Drones+1Special+0
+2-2+4-1
Agile – Can march units beyond their limit
Piranha

Native to Cubeo III since the earliest stage of terraforming, the Maci family are proudly familiar with the dangerous biomes on the planet. Adria used this to her advantage when fighting against pirates for the Kultirr clan. With over eighty confirmed kills, she was appointed by the Duke to lead his forces against the Baltac Tigers for eradication. She has since become a hero for her superb scouting skills in tropical zones or other wet regions. Her mother is one of the three tribunal leaders of Kultirr.
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🤺 Alvar Tirado
Soldiers+0Ships-2Tanks+4Snipers-1Scouts+0Drones+4Special+0
+2-2+3+1
Scavenger – All units can repair
Scrappy

Alvar is one of Astrids top mechanical experts on the battlefield. With his help, Evermore Nation has maintained its armored vehicles and combat drones, even if his work is an eyesore to behold. He often keeps to himself, rumaging through scraps or tinkering with drones. Any troops under his command will do as he does, rummaging through battlefields to replenish supplies and maintain their vehicles, increasing their odds of survival in subsequent battles. He is excellent for holding the line.
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🤺 Faustino Tinoco
Soldiers-3Ships+5Tanks-2Snipers-3Scouts+0Drones+3Special+0
+3+3-3+2
Lucky – Ships are resilient to attacks
Lucky Tino

Champion pilot of Cortez, Faustino maintained a hangar of old vessels for the defense of his city. It was his bravery as a pilot that held back the tanks of The Blood Soaked Vampire. His skill as a pilot is rarely matched and he has a tendency of narrowly avoiding even the most desperate scenarios. Since the formation of the Evermore Nation, Faustino trains a new generation of pilots in Taipans, knowing that their mastery over the skies will be the only hope for the independence of their lands.
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🤺 Kylab Argustii
Soldiers+3Ships+0Tanks-2Snipers+2Scouts+3Drones+0Special+0
+3+5-3+1
Impatient – All units may advance
Ekspee

A Cahlee-Eecir or leader for the people of Catakii, Kylab directs his warriors to great effect, using his knowledge of Evermore to push forward against the enemy. He seldom takes orders from others, especially if they contradict his own beliefs, which until recently were hostile toward outsiders. He would even lead battles against other tribes including the city of Astrid. Troops under his command are accustom to the humidity of their home and will use wetlands to their advantage.
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🤺 Lucius Obellan
Soldiers+3Ships-2Tanks-2Snipers+2Scouts+1Drones+0Special+0
-3+5-3+2
Stern – Soldiers show discipline
Emperor's Arm

Unlike his younger brother Edward, Lucius strives for greatness within the isolated military force of Fireside. He is loyal to one who claims to be Immortal Emperor Trasken Duval III, 9th Emperor of the Empire and will fight tirelessly against any who attempt to enslave his people. While his education of technology may be from 2800, traditional warfare has remained the same as it was then. His soldiers are all too familiar with the bitter cold of the mountains and the nights.
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🤺 Sakirah Rodaun
Soldiers+0Ships-2Tanks-1Snipers+4Scouts+1Drones+0Special+0
+2-1+2-1
Slippery – Allied officers evade capture
Saki

Outcast from the Fire Fade Silver Family, Sakirah found herself among a community of Cubeo natives who survive independently from Imperial rule. Her accomplishments as a hunter has gained her respect from the Catakii and she  has often lead skirmishes against various nobles who feel entitled to the Catakii Islands she calls her home. With the rise of the Evermore Nation, she will lead the fight to protect it from those who would disrupt her way of life.
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🤺 Operative Marlo Pliskin
Soldiers-5Ships-5Tanks-3Snipers+6Scouts+3Drones+2Special+0
+2-2+3-2
Precise – Targets enemy officers
The Reaper

A retired member of the Imperial Special forces, Agent Pliskin is considered a deadly threat when given a team of scouts and snipers. Preferring small regiments, he has led numerous successful hits behind enemy lines earning the moniker Reaper for his seemingly ethereal presence and surgical executions. While he may not be an effective commander in the middle of a battlefield, his enemies would be smart to hunker down if it is believed they are being hunted by him.
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🤺 Van’ai Sylvia Maci
Soldiers+0Ships-2Tanks+2Snipers+3Scouts+3Drones+2Special+5
+2+1+4-2
Agile – Can march units beyond their limit
The Iron Huntress

Current Van'ai of the Vantirr, Sylvia is a a living legend among her tribe after she challenged the previous Van'ai to a hunt, killing a Titanoboa in melee combat solo, a feat seen as the pinnacle of Vantirr Spirit and Strength. Her daughter Adria has had to live under her shadow. Her respect for the other Tribunal Leaders is unmatched, partially thanks to them always deferring to her opinion on matters of conflict. The lands of Kultirr are her home and she'll move the heavens to defend it.
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🤺 Calico Montiotto
Soldiers-1Ships+2Tanks-1Snipers-1Scouts-1Drones+0Special+5
+2+1+1-1
Unorthodox – Orders are unpredictable
The Man with Hooks for Hands

Montiotto is a member of the Donovan  family in Forculus and a good friend of Marcus DiPalo. He contracts with the Prismatic Imperium for diamonds and leads the Brothers of Forculus  Fleet from his trusty Lakon Type 9 whenever it is able to lift from the ground. His unorthodox approach to battles give wild results. There is even a small chance he is off gambling, leaving his ferret in charge of the battlefield. He will inform you that he has hooks for hands when you meet him.
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🤺 Talara Jones
Soldiers+2Ships+1Tanks-2Snipers+0Scouts+1Drones+0Special+0
+2-1+2+1
Honorable – Soldiers follow decorum
The Pearl Viscountess

Widowed when her husband's car flew off of a coastal cliff, Talara Jones of Cubeo Patron's Principles took control of the Jones' Estate and its rather large army. After conquering her neighbors who plotted against her, she redefined the boundaries of her small kingdom. She spent her time walking the beaches where her husband perished which sparked rumors of madness, some even relating her to popular ghost stories. Her military strength is not to be underestimated.
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🤺 Praetor Ignis Montis
Soldiers+3Ships+2Tanks+1Snipers-3Scouts+0Drones-3Special+0
-1+1+4-1
Resourceful – All units can scout/repair
The Exuberant Praetor

Raised in close proximity to key military territories, Praetor Montis naturally rose to fame as a devoted leader commanding the personal guard of the Lavigny family. Under his intense scouting and diplomatic initiatives, the 528th Legion rose to become the proud government it is today. His leadership style, while composed and polished in public, is rumored to be excitedly hedonistic in private, garnering devotion across all under his command.
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🤺 Praetor Zachariah Dexius
Soldiers+0Ships+3Tanks+1Snipers-3Scouts+2Drones-3Special+0
-1+1-1+4
Tactical – Ships may retreat
The Imperial Strategist

Dexius started with nothing before working his way up the chain of command in the Imperial Navy. He faced many challenges through his military career from combat, strategy, and diplomacy for the Empire and the 528th Legion. Dexius Founded the empires EDGE Fleet that plays a vital role in defending against advanced threats like the Thargoid incursions. Those who follow him into battle are rumored to be experienced and have achieved many victories.
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🤺 Benjamin Bear
Soldiers+3Ships+5Tanks-2Snipers+1Scouts+2Drones-3Special+10
+1+2-2+2
Merciful – Soldiers will take prisoners
The Stalwart Commander

Born and raised on Emerald in Cemiess, Benjamin Bear comes from an extremely well connected and royal family. He vowed to always protect his little sister since they were young. Once reaching adulthood, he joined the Imperial Navy to prove himself, quickly climbing the ranks to Commanding Officer.  He is a master tactician, positioning his troops to great effect without sacrifice to their wellbeing. His control provides swift victories with minimal loss of life.
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🤺 Rohan Thakur
Soldiers-3Ships-2Tanks-2Snipers+0Scouts+0Drones+6Special+2
+2-4+2+2
Insane – Drones receive erratic orders
The Drone Commander

Rohan is a prince from Facece who found employment with the Varangian Syndicate to overcome financial difficulty. He was ultimately enslaved by Monty Erickson before proving that his obsession with drone warfare could be harnessed for Erickson's gain. Now Rohan controls an army of mechanized units, most notably his Mongoose Drone XLs. His erratic nature is to be feared as the Gem Spores have twisted his mind. He self-pilots a mechanical monstrosity in battles. 
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Diamond Market Token
This incredibly rare silver coin has significance to the anonymous sponsors of the Diamond Market. The coin has fifty-eight cuts along its six edges. The obverse side features Diamond Market iconography while the reverse side features what could be the Wheel of Hecate entangled with hubs, cogs, gears, and spokes and the number 42. It weighs 5.468 grams. The exact purpose of the coin is unknown but has become popular among collectors as there have only been a few in circulation around the galaxy.

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🤺 Andrea Wilkins
Soldiers+0Ships+0Tanks+0Snipers+0Scouts+5Drones+2Special+3
+2-3+2+1
Brutal – Will use any means for victory
╚[]╝, The Lost Child

Andrea was separated from her family at a young age to join the private army of Patrick Rivers.  Proving that she was a capable soldier, she completed her pilgrimage and became a Syndicate Agent in the employ of Monty Erickson.  Upon discovering the truth about her upbringing she went rogue and spent the next several years drifting the galaxy as a gun for hire.  She joined the White Rose, hell bent on destroying Monty Erickson at all costs.
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🤺 Cille Pedersen
Soldiers+4Ships-2Tanks+3Snipers+0Scouts+0Drones+2Special+0
+4-3+3+3
Wary – Soldiers may disregard orders
Crystal

Little is known about her past beyond the enslavement of her entire settlement, a story too common among the mercenaries that flocked to the White Rose. She pledged her loyalty, trusting that Spencer Isaak's Song of the Void would highlight the cultists that wronged her. She is a capable company leader against the Tyrant Thorn, having proven herself in a dozen conflicts. Cille is slow to trust others and hides her identity behind a moniker. Other mercenaries find it difficult to trust her.
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♔ Hallos Williams
Soldiers+3Ships+0Tanks+0Snipers+2Scouts+2Drones+2Special+5
+2+1+4+2
Atrocious – Allied officers enact massacres
Forsaken Exile

Exiled from the Varangian Syndicate for a mission that went sideways, Hallos had his sons taken from him by Patrick Rivers before becoming a slave to Monty Erickson. Angry, vengeful, and ambitious, he built his own mercenary company, the Tyrant Thorn, with the intention of destroying the White Rose before they can revive the legend of Spencer Isaak. He is greatly feared by his enemies due to his brutality during battles. No tactic is off limits to the Forsaken Exile.
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🤺 Kiera Cordova
Soldiers+2Ships+3Tanks-2Snipers+1Scouts+1Drones+0Special+2
+1+1+2+2
Merciless – Soldiers will not take prisoners
Damocanic Slayer

Kiera is  the lieutenant of the Tyrant Thorn mercenary company. She was recruited from Damocan by Hallos Williams when he recognized her leadership qualities in her own wing. She had mercilessly slaughtered hundreds of anarchist families in the Damocan System. After joining the Tyrant Thorn, she served Hallos as a strategist and a trainer for the new recruits. In response to her unquestioning loyalty, Hallos gave her great responsibility for the company.
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🤺 The Cyborg
Soldiers-2Ships+1Tanks+2Snipers+0Scouts+1Drones+2Special+5
+3+3-1+3
Sadistic – Finds pleasure in inflicting pain
The Freak

Very little is known about the Cyborg, its gender, or age. Often confused with an Achilles PA912 Administrative Robot, it is in fact a human who overtime has undergone tissue replacement surgeries, generally used by wealthy individuals who wish to cheat natural death. Unlike Jaques, the famous cyborg bartender, this cyborg uses its cybernetics for cruel and agonizing suffering on those who challenge Hallos Williams, whom it is loyal to for reasons unknown.
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Troops

♟ Delray Chastiser Tank Platoon
Tanks Dice Value15 Attack Range2 km Unit Count5 Move Range25 km
The Chastiser is a cheap and nimble laser tank with surface-to-air missiles. While not as impressive as the Vindicator against other armored units, it is not to be underestimated. The laser turret can force soldiers to withdraw while the missiles are effective against enemy ships. It is excellent at defending the more valued armors such as the Avenger. Some minor faction cavalry rely entirely on the Chastiser, mostly because it is affordable.
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♟ Delray Scout Squad
Scouts Dice Value15 Attack Range2 km Unit Count15 Move Range32 km
Majestic Scouts are selected from their fellow soldiers as having the necessary skills to be sent ahead of a main force so as to gather information about the enemy's position, strength, or movements. While parented to the rest of a battle group, they can provide a tactical analysis of a day's journey around it. Masters of scouting operations can utilize them for sabotaging enemy assets and infrastructure to the advantage of allies.
Available
x 2000 x 1
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♟ Delray Advocator Cavalry Troop
Tanks Dice Value20 Attack Range2 km Unit Count5 Move Range32 km
The Advocator Cavalry Troop specializes in rapid response on the battlefield with a wide range of utility. Each of the light armored trucks generally carry a squad of specialized soldiers to defend any operations it is tasked with. It is usually armed with a multi-cannon or pulse laser turret. Due to their impressive speed and thruster aided agility, they outperform most armored units which makes them viable for flanking tactics.
Available
x 3000 x 1
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♟ Delray Fighter Squadron
Ships Dice Value15 Attack Range6 km Unit Count15 Move Range48 km
A squadron of GU-97 Imperial Fighters is proven to be the most effective means of air support in the widest field of applications, from skirmishing with tanks to dog-fighting against other ships. They are effective at suppressing the tactics of enemy soldiers with their sweeping beam attacks and harassing scouting operations. If that wasn't enough, they are quick to escape most situations when the pilots make mistakes.
Available
x 5000 x 1
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♟ Delray Sniper Squad
Snipers Dice Value20 Attack Range4 km Unit Count20 Move Range25 km
The Majestic Sniper Squad consists of elite marksmen armed with a variety of weapons that prioritize eliminating enemy assets from a distance. Many traditionalists find the use of snipers to be dishonorable, especially when used to target officers, but some commanders in the field recognize snipers to be more than assassins. When used effectively they can immobilize tanks and sabotage ship support. Naturally, they can also eliminate infantry.
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x 5000 x 1
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♟ Delray Soldier Battalion
Soldiers Dice Value25 Attack Range2 km Unit Count1000 Move Range25 km
As decreed by Emperor Hengist Duval in 3240, the Majestic Soldiers are the backbone of the Empire's infantry force. The white uniform made of composite armor remains a strong symbol of the Imperial Military to this day. They are generally armed with Imperial Laser Rifles though specialists are usually embedded among the battalion. These troops are optimized for volley fire to maximize firepower.
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x 5000 x 1
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♟ Delray Vindicator Tank Platoon
Tanks Dice Value25 Attack Range2 km Unit Count3 Move Range25 km
The Vindicator is the Empire's choice of versatile mobile land weapon system platform. Armed with a Manticore medium cannon, two twin point defense cannons, and two ECMs, it has dominance over whatever is in range. The platoon will generally stick together for optimal defense as they are vulnerable to flanking cavalry and infantry charges. Their superior firepower over the Chastiser of lesser factions is something to boast about.
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x 5000 x 1
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♟ Delray Avenger Tank Dyad
Tanks Dice Value40 Attack Range4 km Unit Count2 Move Range15 km
The Avenger is the Empire's pride in ground battles. These heavy battle tanks boasts two large rail guns, two twin anti-air cannons, four anti-personnel pulse lasers, and countermeasures making each a fortress on its own. They are unrivaled in firepower, able to shoot ships out of the sky and crush tank platoons with two massive pairs of treads. It is said by the Imperial Senate that two Avengers against any size of settlement is legally considered a siege.
Available
x 10000 x 1
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♟ Valkyrie Fighter Squadron
Ships [King Varkus Delray] Dice Value25 Attack Range6 km Unit Count20 Move Range50 km
This squadron of GU-97 Imperial Fighters is made up of exceptionally skilled pilots pledged to the protection of King Varkus Delray. They support in the widest field of applications, from skirmishing with tanks to dog-fighting against other ships. They are effective at suppressing the tactics of enemy soldiers with their sweeping beam attacks and harassing scouting operations. They are armed with bright red beam lasers.
NOT AVAILABLE
x 10000 x 1
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♟ Hermes Capital Carrier Icarus
Ships [Commander Elbert Miller] Dice Value100 Attack Range4 km Unit Count1 Move Range50 km
The Prismatic Fleet Flagship is a 500 meter vessel named the Icarus.  With 4x Modular Interceptor Guns, 8x Medium and 2x Large Hardpoints, and 572x GU-97 Fighters  for remote control by the 200x Pilots on board, the Icarus is a terror of the sky. It can launch up to 4 squadrons at once, each consisting of 50 fighters. It also has plasma accelerators on the underside for surface bombardment. This is a one of a kind treasure of the PI Military.
NOT AVAILABLE
x 30000 x 1
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♟ Ryan Chastiser Tank Platoon
Tanks Dice Value15 Attack Range2 km Unit Count5 Move Range25 km
The Chastiser is a cheap and nimble laser tank with surface-to-air missiles. While not as impressive as the Vindicator against other armored units, it is not to be underestimated. The laser turret can force soldiers to withdraw while the missiles are effective against enemy ships. It is excellent at defending the more valued armors such as the Avenger. Some minor faction cavalry rely entirely on the Chastiser, mostly because it is affordable. 
Available
x 2000 x 1
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♟ Ryan Scout Squad
Scouts Dice Value15 Attack Range2 km Unit Count15 Move Range32 km
Majestic Scouts are selected from their fellow soldiers as having the necessary skills to be sent ahead of a main force so as to gather information about the enemy's position, strength, or movements. While parented to the rest of a battle group, they can provide a tactical analysis of a day's journey around it. Masters of scouting operations can utilize them for sabotaging enemy assets and infrastructure to the advantage of allies.
Available
x 2000 x 1
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♟ Ryan Advocator Cavalry Troop
Tanks Dice Value20 Attack Range2 km Unit Count5 Move Range32 km
The Advocator Cavalry Troop specializes in rapid response on the battlefield with a wide range of utility. Each of the light armored trucks generally carry a squad of specialized soldiers to defend any operations it is tasked with. It is usually armed with a multi-cannon or pulse laser turret. Due to their impressive speed and thruster aided agility, they outperform most armored units which makes them viable for flanking tactics.
Available
x 3000 x 1
House Ryan Token
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♟ Ryan Fighter Squadron
Ships Dice Value15 Attack Range6 km Unit Count15 Move Range48 km
A squadron of GU-97 Imperial Fighters is proven to be the most effective means of air support in the widest field of applications, from skirmishing with tanks to dog-fighting against  other ships. They are effective at suppressing the tactics of enemy soldiers with their sweeping beam attacks and harassing scouting operations. If that wasn't enough, they are quick to escape most situations when the pilots make mistakes.
Available
x 5000 x 1
House Ryan Token
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♟ Ryan Sniper Squad
Snipers Dice Value20 Attack Range4 km Unit Count20 Move Range25 km
The Majestic Sniper Squad consists of elite marksmen armed with a variety of weapons that prioritize eliminating enemy assets from a distance. Many traditionalists find the use of snipers to be dishonorable, especially when used to target officers, but some  commanders in the field recognize snipers to be more than assassins. When used effectively they can immobilize tanks and sabotage ship support. Naturally, they can also eliminate infantry.
Available
x 5000 x 1
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♟ Ryan Soldier Battalion
Soldiers Dice Value25 Attack Range2 km Unit Count1000 Move Range25 km
As decreed by Emperor Hengist Duval in 3240, the Majestic Soldiers are the backbone of the Empire's infantry force. The white uniform made of composite armor remains a strong symbol of the Imperial Military to this day.  They are generally armed with Imperial Laser Rifles though specialists are usually embedded among the battalion. These troops are optimized for volley fire to maximize firepower.
Available
x 5000 x 1
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♟ Ryan Vindicator Tank Platoon
Tanks Dice Value25 Attack Range2 km Unit Count3 Move Range25 km
The Vindicator is the Empire's choice of versatile mobile land weapon system platform. Armed with a Manticore medium cannon, two twin point defense cannons, and two ECMs, it has dominance over whatever is in range. The platoon will generally stick together for optimal defense as they are vulnerable to flanking  cavalry and infantry charges. Their superior firepower over the Chastiser of lesser factions is something to boast about.
Available
x 5000 x 1
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♟ Ryan Avenger Tank Dyad
Tanks Dice Value40 Attack Range4 km Unit Count2 Move Range15 km
The Avenger is the Empire's pride in ground battles. These heavy battle tanks boasts two large rail guns, two twin anti-air cannons, four anti-personnel pulse lasers, and countermeasures making each a fortress on its own. They are unrivaled in firepower, able to shoot ships out of the sky and crush tank platoons with two massive pairs of treads. It is said by the Imperial Senate that two Avengers against any size of settlement is legally considered a siege. 
Available
x 10000 x 1
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♟ Ryan Scrivener Tank
Tanks Dice Value30 Attack Range12 km Unit Count1 Move Range8 km
Moving the Scrivener into position on the battlefield is no easy feat, but if given the opportunity, it will unleash  huge missiles with the total power to decimate entire armies from a great distance. Due to its massive size and limited versatility it is vulnerable to attacks from the sky and sabotage.  It can be difficult to maneuver in extreme terrain. Some tactical commanders believe the benefits outweigh the risks, reshaping the land to accommodate.
Available
x 15000 x 1
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♟ Elite Avenger Battle Tank Dyad
Tanks [Duke Earl Hart] Dice Value60 Attack Range6 km Unit Count2 Move Range14 km
The Elite Avenger is a heavy engineered duo belonging to Duke Earl Hart. These heavy battle tanks boasts two large railguns, two twin anti-air cannons, four anti-personnel pulse lasers, and countermeasures making it a fortress on its own. They have additional reactive armor and Long Range Railguns with experimental Super Penetrator upgrades making them superior to the standard Avenger. The operators are at peak performance.
NOT AVAILABLE
x 20000 x 1
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♟ Forculus Squadron
Ships [Calico Montiotto] Dice Value5 Attack Range4 km Unit Count6 Move Range55 km
The definition of battle to the mobsters that make up the Brothers of Forculus is a shootout in a casino, not a valley filled with legions of infantry, platoons of tanks, and squadrons of fighters. Never-the-less, the Forculus Squadron is often the unexpected kick to gain the tactical advantage. The ships are old and poorly maintained which makes them prone to malfunctions, assuming the mobsters even bother to show up.
Available once
x 500
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⛭ Engineer Squad
Special [CMDR] Dice Value1 Attack Range2 km Unit Count5 Move Range32 km
Engineers are individuals who use scientific principles to problem solve, maintain, and facilitate the processes required to run a refinery on behalf of their employer. They can serve in Refineries, turning Raw Materials into Refined Materials.

Use them to collect raw materials from the field, from refineries,  or build defensive fortifications for military forces. They can service Tanks, Ships, and Drones, increasing the endurance of an army by keeping material operational.
Available
x 500 x 5
⛭ Engineer
⛭ Production: Crew

Engineers are individuals who use scientific principles to problem solve, maintain, and facilitate the processes required to run a refinery on behalf of their employer. They can serve in Refineries, turning Raw Materials into Refined Materials.


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⛭ Scientist Squad
Special [CMDR] Dice Value1 Attack Range2 km Unit Count5 Move Range32 km
Scientists are individuals who conduct scientific research to advance knowledge in an area of interest on behalf of a client or institution. They can serve in Laboratories, studying Scientific Samples to produce Scientific Data.

Use them to collect scientific samples from the field or from research institutes, tame wild animals, or conduct humanitarian work and relief aid. When combined with an army they operate as medics, improving the survival rate of Soldiers, Scouts, and Snipers in the field.
Available
x 500 x 5
⛭ Scientist
⛭ Production: Crew

Scientists are individuals who conduct scientific research to advance knowledge in an area of interest on behalf of a client or institution. They can serve in Laboratories, studying Scientific Samples to produce Scientific Data.

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⛭ Diplomat Squad
Special [CMDR] Dice Value1 Attack Range2 km Unit Count5 Move Range32 km
A diplomat is a individual appointed by a client, organization, or minor faction to conduct diplomacy with one or more inter-system organizations. These "Diplomats" can serve in Tourist Centers, using Tourist Licenses to convince high profile tourism agencies into selling their Vacation Packages.

Use them to assist in making peaceful contact with factions or increase the probability of successfully recruiting personnel. When combined with an army they can serve as translators and increase the efficiency of armies made with units from different origins. 
Available
x 500 x 5
⛭ Diplomat
⛭ Production: Crew

A diplomat is a individual appointed by a client, organization, or minor faction to conduct diplomacy with one or more inter-system organizations. These "Diplomats" can serve in Tourist Centers, using Tourist Licenses to convince high profile tourism agencies into selling their Vacation Packages.

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⛭ Assembler Squad
Special [CMDR] Dice Value1 Attack Range2 km Unit Count5 Move Range32 km
Assemblers are individuals who exist to begrudgingly assemble components to a product in a manufacturing line for long periods of time. They can serve in a factory to assemble Production Components into Assembled Products.

Use them to collect production components from factories, salvage materials from crash sites and battlefields, or build defensive fortifications for military forces. They can operate from a days journey from their assigned battle group.
Available
x 500 x 5
⛭ Assembler
⛭ Production: Crew

Assemblers are individuals who exist to begrudgingly assemble components to a product in a manufacturing line for long periods of time. They can serve in a factory to assemble Production Components into Assembled Products.


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⛭ Mercenary Squad
Special [CMDR] Dice Value5 Attack Range2 km Unit Count5 Move Range32 km
Mercenaries are professional soldiers who serve the private interests of a client such as a corporation or an individual. They can be very helpful for specific assignments when deployed at your discretion.

Use them to free hostages, hunt wild animals, destroy undefended assets such as bridges or tunnels, or extract VIPs among other various tasks. When combined with an army they operate like scouts, providing a tactical analysis of a day's journey around their assigned battle group.

Available
x 1000 x 5
⛭ Mercenary
⛭ Production: Crew

Mercenaries are professional soldiers who serve the private interests of a client such as a corporation or an individual. They can be very helpful for specific assignments when deployed at your discretion.

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♟ Mongoose Drone Squad
Drones Dice Value10 Attack Range2 km Unit Count20 Move Range28 km
It is one thing to use security drones to patrol assets in hazardous environments, such as in unpressurized and freezing moonscapes. It is a completely separate matter when drones are deployed en masse to decimate soldiers on the battlefield. For those who see the benefits, the mongoose drone squad is very capable of obliterating isolated infantry. Consisting of Mongoose Variety with complimentary flying combat models, the Mongoose Drone Squad is an excellent choice for skirmishes.
Available
x 1500
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♟ Lancer Light Tank Platoon
Tanks Dice Value15 Attack Range2 km Unit Count4 Move Range30 km
The Lancer is an affordable Federal tank designed to supplement or reinforce the Archer Platoon. It is armed with a multicannon, flak launcher, and seeker missile launcher, making it a deadly weapon against enemy soldiers and low altitude spacecraft such as the GU-97 or Taipan. It is comparable to the Imperial Chastiser, though lacks the firepower to reliably flank enemy tanks. Their light armor makes them quicker than most similar models and their small frames make them easier to maneuver and harder to hit.
Available
x 2000 x 1
Evermore Nation Token
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♟ Vantirr Rider Troop
Scouts [Van’ai Sylvia Maci] Dice Value30 Attack Range4 km Unit Count60 Move Range32 km
The Kultirr military force is primarily comprised of mechanized cavalry, mounted warriors who joined the Vantirr Riders for honor and adventure. The most popular ride is the Raptor, a modified Fergus Perpetrator designed for off-road combat.  These skilled riders can provide a tactical analysis of a day's journey around them when escorting slower assets and their expert marksmanship also make them qualified snipers, able to immobilize tanks, sabotage ship support, and harass infantry.
Available
x 3000 x 1
Evermore Nation Token
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♟ Archer Light Tank Platoon
Tanks Dice Value30 Attack Range2 km Unit Count6 Move Range20 km
This platoon of Federal designed light tanks combine the best of the Imperial Chastiser and Vindicator making it a superior versatile mobile land weapon system platform to any one unit in the Imperial Navy. Its Manticore medium plasma cannon can shred heavy armor and decimate infantry forces while a laser turret calibrated for anti-air defense knocks small ships out of the sky. It has 2 ECMs and Point Defense as well. They are vulnerable to flanking  cavalry and infantry charges.
Available
x 5000 x 1
Evermore Nation Token
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♟ Hunter Squad
Snipers Dice Value15 Attack Range4 km Unit Count20 Move Range30 km
Hunter squads are formed from skilled soldiers that know the land well enough to operate behind enemy lines.  They are equipped with an assortment of long range weapons that prioritize eliminating enemy assets from a distance. While not as well equipped as the Majestic Sniper, hunters are more resourceful as they are familiar with hidden roads and supply caches within their own environment. When used effectively they can immobilize tanks and sabotage ship support. Naturally, they can also eliminate infantry.
Available
x 5000 x 1
Evermore Nation Token
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♟ Striker Infantry Battalion
Soldiers Dice Value22 Attack Range2 km Unit Count1000 Move Range25 km
Lacking the same quality of training and discipline as the Majestic Soldier Battalion, a Striker is armed with superior defenses, sometimes reinforced by personal shields. Where they lack in the style of the traditional imperial soldier's pearly white uniform, the striker is capable of a wider set of tactical options, many of which would be frowned upon by the old decorum of proud commanders of the Empire. The striker is versatile in outfitting and are optimized for survival, their only chance against overwhelming opposition.
Available
x 5000 x 1
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♟ Taipan Fighter Squadron
Ships Dice Value20 Attack Range6 km Unit Count10 Move Range42 km
Taipans are not as maneuverable as the GU-97 Imperial Fighter but with greater shields and  armor durability,  a squadron  of this craft will endure with each consecutive  engagement, be it skirmishing with tanks, dog-fighting against other ships, harassing scouting operations, or suppressing enemy soldiers. These imported Rogue F Taipans are armed with plasma repeaters and chaff launchers. When the fight is too hot, they are often able to escape the heat of battle with minimal losses.

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x 5000 x 1
Evermore Nation Token
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♟ Helepolis Landship
Tanks Dice Value60 Attack Range2 km Unit Count1 Move Range15 km
From an age when ground warfare was at its height, the Federal President Varian Scott deployed this 170m landship to advance front lines. Weighing twice the Federal Corvette, this armored behemoth can crush enemy tanks and fortifications with ease. It is armed with 4 Large Kinematic Armaments Cannons, an assortment of antipersonnel turrets, and two hangars for large combat drones. Where it lacks in firepower and range, it makes up in unmatched armor, the perfect weapon for advancing on rival artillery before it can retreat.
Available
x 25000 x 1
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♟ Krigoin Catakii Gang
Soldiers Dice Value30 Attack Range3 km Unit Count100 Move Range17 km
Little is known about the Krigoin aside from being an isolationist tribe that originated from the Catakii that split from Cortez over two hundred years ago. They are the most brutal warriors in Evermore, refusing to speak any known language and stripping advanced gear from anyone dumb enough to enter their lands. Nomadic gangs patrol the Weeping Statues as if to defend them. They are also rumored to be able to cause quakes in the soil, summoning powerful floods of water, and bringing down powerful flood rains and supernatural mists.
Available
x 1
Pirate Token
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♟ Tyrant Black Briar
Snipers [Hallos Williams] Dice Value15 Attack Range4 km Unit Count4 Move Range64 km
Black Briars are specialized hunters within the Tyrant Thorn whos sole purpose is to track down members of the White Rose and terminate them with a wide arsenal of weapons. They often prefer to operate autonomously from the mercenary force and rely on their crew aboard a Krait MKII to deploy them into the field, scout ahead, and offer aerial cover if necessary. Thus their unit consists of a pilot, scout, ship, and a sniper.
Available
x 1000 x 1
Tyrant Thorn Token
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♟ Tyrant Mercenary Company
Soldiers [Hallos Williams] Dice Value20 Attack Range2 km Unit Count500 Move Range30 km
Battle hardened guns-for-hire  eagerly join the Tyrant Thorn Mercenaries after their military career to keep a steady income. Every member is paid weekly in silver plus commission for each active assignment, making many professional soldiers very wealthy. They use a wide range of gear to be as versatile as possible, almost capable of going head-to-head with a Majestic Legion while certainly being more maneuverable since they are comprised of fewer numbers.
Available
x 3000 x 1
Tyrant Thorn Token
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♟ Imperial Police Squad
Special Dice Value10 Attack Range2 km Unit Count10 Move Range32 km
This type of squad forms the basis of Imperial peacekeeping in large cities. Groups of officers work together in teams to enforce Imperial Law, manage crash sites, direct citizens, and investigate crimes. Their work is often supported by surveillance and sentry drones.

Imperial Police are not military soldiers and therefore do not participate in open war.
Available
x 5000 x 1
Diamond Market Token
This incredibly rare silver coin has significance to the anonymous sponsors of the Diamond Market. The coin has fifty-eight cuts along its six edges. The obverse side features Diamond Market iconography while the reverse side features what could be the Wheel of Hecate entangled with hubs, cogs, gears, and spokes and the number 42. It weighs 5.468 grams. The exact purpose of the coin is unknown but has become popular among collectors as there have only been a few in circulation around the galaxy.

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♟ Pirate Farragut FNS Nevermore
Ships [Nico Nefarious] Dice Value600 Attack Range10 km Unit Count1 Move Range40 km
Tall tales on the solar winds speak of the Pirate King, Nico Nefarious and his crew of scallywags and swashbucklers.  There are even rumored sightings of the vagabonds using a stolen Farragut to pillage worlds on the frontier of civilization. Those who claim to have seen it firsthand say that the ship was once the Nevermore, famous for being the biggest news before the disappearance of Federal President Jasmina Halsey when the new vessel attacked the station it was docked near. Now the vessel hoists the colors of piracy, complete with jagged spikes and plating decorating the hull.
NOT AVAILABLE
x 1
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♟ Raider Gang
Soldiers Dice Value10 Attack Range2 km Unit Count50 Move Range15 km
Common thugs of the wilderness, raiders live off foreign lands illegally, pillaging small settlements and outposts for resources. They will often make deals with pirates to sell prisoners into slavery, or fence excess supplies to black markets off world. Raider gangs tend to be nomadic, never staying in one place long enough to be tracked by any threats. They are too disorganized to be hired by any factions, thus they are not used as soldiers for war like other mercenary companies.
Available
x 3000 x 1
Pirate Token
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♟ Pirate Wing
Soldiers Dice Value25 Attack Range6 km Unit Count5 Move Range32 km
Pirates form wings of stolen ships, usually modified in appearance by unprofessional engineers to look as menacing as possible. They will go out of their way to harass any poorly defended targets in the hope of getting away with a cargo of loot. While most pirate ships are crewed by merchants who couldn't make ends meet, occasionally a vessel could be piloted by a veteran pilot who couldn't resist putting their skills to selfish gain. Whatever the case, these wings of opportunists should be avoided or destroyed before they get comfortable with preying on your resources.
Available
x 4000 x 1
Pirate Token
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⛭ Bandit Squad
Special Dice Value5 Attack Range1 km Unit Count5 Move Range15 km
Bandits are criminal marauders who operate in an isolated or lawless environment. They can be a hindrance for anyone around them as they plunder for their own selfish interests.

They plunder resources, capture hostages, hunt wild animals, destroy undefended assets such as bridges or tunnels, or kidnap VIPs among other various tasks. When combined with an army they operate like scouts, providing a tactical analysis of a day's journey around it.
Available
x 5000 x 1
Pirate Token
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