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CMDR Crisisbattl
49 35,125
shijujin#0
None
Roleplay Gear
Gear is currently unlocked
Forculus HoloCard
For the odd individual with an appreciation of the simple things, or perhaps a sense of humor, the HoloCard will surprise your friends with 3D projected confetti, music, and a video recording from you! The card itself is only a few inches wide and celebrates the otherwise uninteresting Forculus system with an animated image of its only habitable city, Irrational Exuberance. x 5 (100%)
Callaghan Heavy Pistol
Light Kinetic WeaponAttack: 2d8 [Focus], 6d4 [Burst]
Weight: 1.8 lb
Ability: Effective against light armored targets. Integrated torchlight can illuminate dark areas. Critical (8) provides a second attack.
This specialized sidearm packs a serious punch and is popular among mercenaries. The weapon is developed by Callaghan Firearms and has an integrated tactical flashlight. It fires a large caliber projectile.
x 1,950 (130%)
Sub Machine Gun
Light Kinetic WeaponAttack: 4d5 [Burst], 7d3 [Spray]
Weight: 3.6 lb
Ability: Effective against light armored targets. Critical (5) provides a second attack and can flush targets from cover.
This standard SMG is a must-have for mercenaries in combat. It is designed to unleash electronically fired rounds rapidly with a minimal loss of accuracy.
x 350 (100%)
Armored Jacket
[Heavyweight Armor]Utility Slots: 3
Ability: This jacket can provide resistance to stabs and cuts from melee and kinetic attacks.
This advanced jacket comes in a wide variety of styles, materials, and colors and features all of the expected technological accessories of the 34th century. The sophisticated defense points are integrated into the design, perfect for pilots who expect to see some action.
x 1,260 (90%)
Tactical Kinetic Rifle
Medium Kinetic WeaponAttack: 1d20 [Focus], 2d10 [Sweep]
Weight: 14.4 lb
Ability: Attacks can nullify targets without alerting their squad. Critical (20) gets a free attack opportunity with a light weapon.
This federal rile has been customized to be a versatile mercenary weapon. Standard among Spencer Isaak's crew of elite forces, it can be strapped to the hip and operated with one hand. A suppressor system will help make quiet work of groups of enemies.
x 5,600 (140%)
Conventional Vambrace
[Lightweight Armor]The standard vambrace is a light guard for the forearm that works in conjunction with armors worn by the user. It is crafted from a variety of materials including leathers or synthetic polymers. Commonly it is lined with smart fabrics that allow power to reach any wrist-mounted computer displays or tracker lights. Mercenaries are encouraged to extend the protection of their jackets with a vambrace like this one as armors tend to dedicate their focus on protecting the torso rather than the arms.
x 500 (100%)
Knife
Melee Kinetic Weapon[+5 Dexterity Defense]
Attack: 1d10+8 [Precision]
Weight: 1.6 lb
Ability: If an enemy engages in melee while the user is using ranged weapons, switching to and attacking with the knife is a free action. Critical (10) can ignore armor.
Every pilot should consider keeping a knife on hand as a last resort. This weapon can cut through flight suits and some armor with ease. The Diamond Market provides one as a gift to all CMDRs with an account.
x 50 (100%)
Combat Helmet
[Lightweight Armor] [Flash Bang Defense]This combat helmet offers average protection for the head. It also protects against Flash Bang Grenades but remains vulnerable to E.G.G. attacks. The helmet can be manually deployed from the base of the neck or automatically in hazardous environments.
x 5,000 (100%)
Stealth Boots
[Improves Stealth]Classified as an armor modifier, this equipment muffles sound caused by movement over a variety of terrain thanks to the work of computer-regulated gel pads. While making the user silent it gives no armor benefits.
x 5,000 (100%)
Personal Gadget
Activation:Passive
Installed in a utility slot, this small device can represent anything commercial from simple audio speakers to full media suites, simple clocks to full personal computers. While useful for their intended functions, these generic personal gadgets do not perform any actions that would aid directly in the abilities of the user. They integrate flawlessly into smart clothing or armors and are durable and reliable.
x 10 (100%)
Inventory
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clothing
Remlok Flight Suit
[Base Gear]Remlok's iconic flight suit has become the staple uniform for countless pilots of all professions. Such is its success that even the Pilots' Federation supplies new Commanders with the suit as standard.
This suit can be worn under any clothing, granting environmental protection from extreme temperatures and hazards such as rapid depressurization and extreme blood loss.
☀︎ [Provided by the Diamond Market]
x 0 (0%)
x1
gear
Callaghan Auto Pistol
Light Kinetic WeaponAttack: 1d10 [Focus], 3d5 [Burst]
Weight: 1.8 lb
Ability: Effective against light armored targets. Critical (10) provides a second attack.
This standard Callaghan sidearm is a must-have for personal defense for anyone when outside of the security of installations. It is a reliable weapon that uses common types of ammunition making it simple to use and maintain.
x 100 (100%)
x1