character | shipyard | achievements | assets | log |
CMDR Typhoon Barricade
180 2,324
Typphoon#4976
None
Roleplay Gear
Gear is currently unlocked
Callaghan Auto Pistol
Light Kinetic WeaponAttack: 1d10 [Focus], 3d5 [Burst]
Weight: 1.8 lb
Ability: Effective against light armored targets. Critical (10) provides a second attack.
This standard Callaghan sidearm is a must-have for personal defense for anyone when outside of the security of installations. It is a reliable weapon that uses common types of ammunition making it simple to use and maintain.
x 100 (100%)
Forculus HoloCard
For the odd individual with an appreciation of the simple things, or perhaps a sense of humor, the HoloCard will surprise your friends with 3D projected confetti, music, and a video recording from you! The card itself is only a few inches wide and celebrates the otherwise uninteresting Forculus system with an animated image of its only habitable city, Irrational Exuberance. x 5 (100%)
Harnessed Jacket
[Mediumweight Armor]Utility Slots: 2
Ability: This jacket can provide resistance to stabs and cuts from melee attacks.
This improved jacket comes in a wide variety of styles, materials, and colors and features all of the expected technological accessories of the 34th century. The strengthened pockets and expansion points are popular for well-geared pilots looking for a casual option for defense.
x 630 (90%)
Knife
Melee Kinetic Weapon[+5 Dexterity Defense]
Attack: 1d10+8 [Precision]
Weight: 1.6 lb
Ability: If an enemy engages in melee while the user is using ranged weapons, switching to and attacking with the knife is a free action. Critical (10) can ignore armor.
Every pilot should consider keeping a knife on hand as a last resort. This weapon can cut through flight suits and some armor with ease. The Diamond Market provides one as a gift to all CMDRs with an account.
x 50 (100%)
CryoMed Health Kit
This kit contains cutting edge medical technology for stabilizing critical injuries in the field. When used the injured person will be able to resume a mission so long as no further critical injuries are sustained. Each additional critically injury risks unconsciousness and the possibility of death if not aided by a squadmate.[This item is used to heal critical injuries. Disposable items are consumed after a single use.]
x 500 (100%)
Inventory
Search: