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CMDR DragonLord2480
176   3,893

arbok_the_cobra#0

None

Roleplay Gear

Gear is currently unlocked

3,893
176
Forculus HoloCard
For the odd individual with an appreciation of the simple things, or perhaps a sense of humor, the HoloCard will surprise your friends with 3D projected confetti, music, and a video recording from you! The card itself is only a few inches wide and celebrates the otherwise uninteresting Forculus system with an animated image of its only habitable city, Irrational Exuberance.
x 5 (100%)
Armored Coat
[Heavyweight Armor]
Utility Slots: 3
Ability: This coat can provide resistance to stabs and cuts to melee and kinetic attacks.

The advanced coat comes in a wide variety of styles, materials, and colors and features all of the expected technological accessories of the 34th century. The sophisticated defense points are integrated into the design, perfect for bounty hunters who expect to see some action.
x 1,620 (90%)
Crystal Memory Bank
This high-tech device is capable of storing a Exabyte of encrypted data making it an ideal way to transport secure information outside of your ship. Missions requiring data delivery in person will require a memory storage device of some kind so it is a good idea to keep at least one on hand.

[Memory Banks are required for storing data packages which can be delivered to a mission provider. It can be exchanged with a Used Memory Bank if there is data on it that is worth selling or delivering.]
x 500 (100%)
Callaghan Heavy Pistol
Light Kinetic Weapon
Attack: 2d8 [Focus], 6d4 [Burst]
Weight: 1.8 lb
Ability: Effective against light armored targets. Integrated torchlight can illuminate dark areas. Critical (8) provides a second attack.

This specialized sidearm packs a serious punch and is popular among mercenaries. The weapon is developed by Callaghan Firearms and has an integrated tactical flashlight. It fires a large caliber projectile.
x 1,950 (130%)
Wise-Sphere Companion
No Weapons | Automatic Control
No Damage | 500m Range | 8hr Battery
Universal Cartographics acquired the baseball sized Wise-Sphere design after the original corporation went under. Since then there have been numerous improvements to the Wise-Sphere companion, a floating orb designed as a simple companion to children, colonists, and explorers. The Wise-Sphere can be limited to making simple chirps and beeps but some can include a full vocabulary to go along with their simple personalities. They are not sentient but are intelligent enough to be a convincing friend.
x 500 (100%)
Imperial Laser Rifle
Medium Thermal Weapon
Attack: 1d20 [Focus]
Weight: 12 lb
Ability: Attacks focused on single shielded target are more effective. Critical (20) gets a free attack opportunity with a light weapon.

Built for use by Imperial Soldiers, this battle weapon will bring the might of the Emperor on your foes without hindering the aesthetics of the design. It is a work of art and is reliable in combat.
x 1,050 (105%)
Conventional Vambrace
[Lightweight Armor]

The standard vambrace is a light guard for the forearm that works in conjunction with armors worn by the user. It is crafted from a variety of materials including leathers or synthetic polymers. Commonly it is lined with smart fabrics that allow power to reach any wrist-mounted computer displays or tracker lights. Mercenaries are encouraged to extend the protection of their jackets with a vambrace like this one as armors tend to dedicate their focus on protecting the torso rather than the arms.
x 500 (100%)
Knife
Melee Kinetic Weapon
[+5 Dexterity Defense]
Attack: 1d10+8 [Precision]
Weight: 1.6 lb
Ability: If an enemy engages in melee while the user is using ranged weapons, switching to and attacking with the knife is a free action. Critical (10) can ignore armor.

Every pilot should consider keeping a knife on hand as a last resort. This weapon can cut through flight suits and some armor with ease. The Diamond Market provides one as a gift to all CMDRs with an account.
x 50 (100%)
Light Armor Shield
Light Kinetic Defense
Defense: 100

These plates provide quick-deploy armor, springing open upon impact with the ground. They aren't vulnerable to EMP attacks. They offer almost indefinite defense against thermal and kinetic attacks from small to medium fire, with large kinetic attacks minimized.
x 100 (100%)
Tactical Boots
[Improves Armor Defense]
Classified as an armor modifier, this equipment is heavily armored giving the user significant protection from kinetic and explosive attacks. While it reduces agility, when combined with tactical jackets it will improve strength.
x 5,000 (100%)
Environmental Layout Scanner
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will map out landscapes and structures and store the information in a memory device. It can allow the user to see building layouts during combat missions and occasionally give an explorer valuable insight to the environment. It will not detect people or animals.
x 500 (100%)
Auto Field Maintenance Unit
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will repair malfunctioned gear, armor, accessories, and other utility modules at the cost of heavy heat buildup. It will prolong combat and exploratory missions. The device cannot repair itself and will further cannibalize itself with each sequential use. At least one is recommended during prolonged missions as armor integrated utility units are prone to regular malfunctions.
x 500 (100%)
Flash Bang Grenade
Disorienting Weapon
+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.

[Disposable items are consumed after a single use.]
x 100 (100%)
Flash Bang Grenade
Disorienting Weapon
+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.

[Disposable items are consumed after a single use.]
x 100 (100%)
Flash Bang Grenade
Disorienting Weapon
+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.

[Disposable items are consumed after a single use.]
x 100 (100%)
Flash Bang Grenade
Disorienting Weapon
+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.

[Disposable items are consumed after a single use.]
x 100 (100%)
Croft Pyre Rental
Class: Street
Engine: Electric
Fuel: Lane Power
Speed: 55 m/s (52 m/s)
Self Driving: No
Seats: 2
Croft Stellar Dynamics in the Dinda system made this car once upon a time. This smelly unit is a cheap federal automobile with some limited storage capacity. It is on long-term loan and it smells like it's older than Sol and it rides like it's on its last wheels. The credentials are encoded on a 1-pound paperweight.
x -1,000 (100%)

Inventory

Search:

clothing
Heat Sink Launcher
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will pull heat from all personal items and other utility modules before discharging it in a small disk. It has enough ammo to last through most engagements. The user can avoid detection from sensors and use devices with heavy heat creation. Disks can become hot projectiles if abused.
x 300 (100%)
x1
Holo-Haptic Avatar Gear
[Sensory Control in Simulations]

This advanced device pairs with smart clothing for immersive holo-simulations. Created by Conway Holo Productions, it offers quality haptic feedback, motion capture, temperature regulation, and biometry systems. Usually too advanced for civilians, users may forget they're in a virtual world as the avatar gear seamlessly connects senses to the simulation.

💀 [Must have equipped for simulations]
x 500 (100%)
x1
Voice Enhancer
[+5 Wisdom Defense] [Voice Distortion]

This compact face-worn device modifies and distorts vocal projection for disguises and specific scenarios. It's essential for missions requiring anonymity.

💀 [Unsuitable for hazardous environments]
x 800 (100%)
x1
gear
Callaghan Auto Pistol
Light Kinetic Weapon
Attack: 1d10 [Focus], 3d5 [Burst]
Weight: 1.8 lb
Ability: Effective against light armored targets. Critical (10) provides a second attack.

This standard Callaghan sidearm is a must-have for personal defense for anyone when outside of the security of installations. It is a reliable weapon that uses common types of ammunition making it simple to use and maintain.
x 100 (100%)
x1
Flash Bang Grenade
Disorienting Weapon
+ Damage
This single use device can disorient unsuspecting opponents by disrupting their vision and hearing for some time by creating a bright flash of light and concussive blast. Drones are not impacted.

[Disposable items are consumed after a single use.]
x 100 (100%)
x1

Bio

Bio not found for this CMDR.

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{{agewithdate: YYYY-MM-DD}} - use in-game year, shows age plus birthday
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{{wiki: title}} - creates a link to a wiki page with the given title

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