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NPC Decker Tew
0   22,970

deckertew7068#0

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Roleplay Gear

Gear is currently unlocked

22,970
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⊡ Sebio Yogi 1290 Wetdrive
This top of the line implant is a Sebio created neural augmentation computer that assists the brain. It can be discreet or obvious based on the interests of the user. Depending on the program disks installed it can perform a wide range of functions. This model has two general slots and two utility slots.

Program Slots: 2
Dedicated Utility Slots: 2
💀 [Do not mix manufactures in program slots or brain injury may occur.]
x 84,000 (150%)
⛭ Military Grade: Arts of Mars
This neural augment contains a full library of combat techniques contained exclusively within a muscle memory profile. This enables the user to quickly master martial arts in five disciplines though routine practice is highly recommended. The program is dependable during a fight or flight response situation. Utility programs can be installed in a utility drive slot and does not conflict with other brands.

[Requires a wet drive utility slot ⛭]
x 7,000 (100%)
⛭ Military Grade: Combat Interface
A utility that allows user to interface with their military equipment. It will project an awareness of ammo counts, projectile trajectories, IFF identification and other valuable military metrics. Includes operations manuals for items linked to it enabling quick familiarity with gear. Utility programs can be installed in a utility drive slot and does not conflict with other brands.

[Requires a wet drive utility slot ⛭]
x 7,000 (100%)
Tactical Armor
[Mediumweight Armor]
Utility Slots: 5
Ability: This armor can provide resistance to thermal, kinetic, and explosive attacks.

This high-quality combat armor was popular among Isaak's Elite Squad. It provides high defense and medium style. The wearer is agile and quiet while carrying conveniently accessible slots for ammunition, grenades, and clips for weapons. It features 5 utility slots for defense improvements and is popular among independent mercenaries.
x 15,300 (90%)
Tactical Pistol
Light Kinetic Weapon
Attack: 4d4 [Focus], 6d3 [Burst], 10d2 [Spray]
Weight: 2.2 lb
Ability: Effective against light armored targets. Critical (4) provides free Burst or Spray attack.

This versatile handgun is popular among interstellar mercenaries and soldiers due to its lightweight and durability. The firearm is incredibly accurate with minimal kick and supports high-capacity ammo clips as well as several attachments. It can function like an SMG, firing quickly and easily reloaded.
x 4,000 (100%)
Crystal Memory Bank
This high-tech device is capable of storing a Exabyte of encrypted data making it an ideal way to transport secure information outside of your ship. Missions requiring data delivery in person will require a memory storage device of some kind so it is a good idea to keep at least one on hand.

[Memory Banks are required for storing data packages which can be delivered to a mission provider. It can be exchanged with a Used Memory Bank if there is data on it that is worth selling or delivering.]
x 500 (100%)
Holo-Me Extender
This equipment can be installed at your location to extend your Holo-Me interaction ability in CMDR rented locations outside of the Diamond Plaza Hub. It is also useful for interacting with certain characters securely, especially characters in shadow.

Use this item to make your communications more secure as Holo-Me operates on a quantum network. The only way a hacker can intercept your transmission is by using an Encryption Cracking Unit.
x 400 (80%)
Crystal Memory Bank
This high-tech device is capable of storing a Exabyte of encrypted data making it an ideal way to transport secure information outside of your ship. Missions requiring data delivery in person will require a memory storage device of some kind so it is a good idea to keep at least one on hand.

[Memory Banks are required for storing data packages which can be delivered to a mission provider. It can be exchanged with a Used Memory Bank if there is data on it that is worth selling or delivering.]
x 500 (100%)
💾 Information for Decker
Crystal Memory Bank full of information copied by Nikki Bonnefesta.

[Memory Banks are required for storing data packages which can be delivered to a mission provider. You can access the information using NOTE while the bank is equipped.]
x 500 (100%)
Havok Jetpack
[Agility Booster]

Unlike typical zero-g thruster systems, Havok and Sons crafted a device that performs well in microgravity and atmospheric worlds up to 1.5g. It provides a vertical advantage on planets and enhances user agility in low gravity or space. However, it's limited to short bursts and prone to overheating with prolonged use. Despite this, it's lighter than comparable models.
x 7,000 (100%)
Tactical Kinetic Rifle
Medium Kinetic Weapon
Attack: 1d20 [Focus], 2d10 [Sweep]
Weight: 14.4 lb
Ability: Attacks can nullify targets without alerting their squad. Critical (20) gets a free attack opportunity with a light weapon.

This federal rile has been customized to be a versatile mercenary weapon. Standard among Spencer Isaak's crew of elite forces, it can be strapped to the hip and operated with one hand. A suppressor system will help make quiet work of groups of enemies.
x 5,600 (140%)
Spy Drone
No Weapons | Manual Control
100m Range | 2hr Battery

This small device is packed with sensors and is undetectable by turrets, cameras, or other drones. It is quiet and avoids detection from enemies while scouting. It can fit in ventilation systems and through small passageways into restricted areas beyond locked doors. It can tag hostilities.

[⁜ Drone Operation Controller or relevant Neurological Augmentation required]
x 10,000 (100%)
Automated Turret L1
Medium Thermal Weapon | Automatic Control
Attack: 2d10+5 [Precision]
200m Range | 24hr Battery

Light framed computer operated pulse laser will target hostiles using smart software that analyzes data from the squad. It can be deployed during a mission but redeployment takes time. It has a moderate firing rate and excellent armor.
x 6,000 (100%)
Automated Turret S1
Medium Kinetic Weapon | Automatic Control
Attack 6d5 [Spread]
200m Range | 24hr Battery

Light-framed, computer-operated shotgun will target hostiles using smart software that analyzes data from the squad. It can be deployed during a mission but redeployment takes time. It has a moderate firing rate and excellent armor.
x 5,400 (90%)
Camera Drone
No Weapons | Manual Control
500m Range | 8hr Battery

This device is a compact media capture unit with a high-powered recorder, ideal for private journalists. It provides excellent aerial coverage for events and can operate for 8 hours within a 500-meter range of the user.

[⁜ Drone Operation Controller or relevant
Neurological Augmentation required]
x 1,000 (100%)
Hacking System
Cores Processors: 5 [d20s]

This computer grants the tools for hacking devices when plugged in. Devices include doors to security networks up to security level 5. It can be worn in conjunction with any clothing or accessories. When paired with someone using a hacking extender, it can hack anything they point at.

[1-Doors] [2-Surveillance]
[3-Defense Systems] [4-Turret Grids]
[5-Networks]
x 5,800 (100%)
Sniper Rifle
Heavy Kinetic Weapon
Attack: 1d10+30 [Precision]
Weight: 32 lb
Ability: Targets highlighted by the squad or drone can be targeted through cover. Critical (10) can disable vehicles and large drones.

This weapon was built for long-range and features a standard high-powered scope. Electronically fired rounds provide precise discharge with minimal recoil. This rifle is not recommended for close combat.
x 11,200 (140%)
Visual Assistant System
[+5 Wisdom Defense] [Visual Enhancement]

This system is a face-worn device that enhances vision over long distances or in adverse weather like smoke or fog. It helps users spot shapes and symbols and can identify bodies through walls in most cases. However, it's not immune to E.G.G. attacks.

💀 [Unsuitable for hazardous environments]
x 1,200 (100%)
Blade
Melee Kinetic Weapon
Attack: 1d20 [Precision], 4d5 [Slash]
Weight: 4.6 lb
Ability: Effective against armored targets. Critical (20) ignores armor and grants a second attack.

This highly adaptable sword is popular among gifted melee pilots. It can slice through many armors while avoiding attention generally created by thermal glowing weapons. The only downside to this blade is that it cannot clash against a thermal-infused weapon without the risk of being cut into pieces.
x 450 (90%)
Tactical Boots
[Improves Armor Defense]
Classified as an armor modifier, this equipment is heavily armored giving the user significant protection from kinetic and explosive attacks. While it reduces agility, when combined with tactical jackets it will improve strength.
x 5,000 (100%)
Light Armor Shield
Light Kinetic Defense
Defense: 100

These plates provide quick-deploy armor, springing open upon impact with the ground. They aren't vulnerable to EMP attacks. They offer almost indefinite defense against thermal and kinetic attacks from small to medium fire, with large kinetic attacks minimized.
x 100 (100%)
Auto Field Maintenance Unit
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will repair malfunctioned gear, armor, accessories, and other utility modules at the cost of heavy heat buildup. It will prolong combat and exploratory missions. The device cannot repair itself and will further cannibalize itself with each sequential use. At least one is recommended during prolonged missions as armor integrated utility units are prone to regular malfunctions.
x 500 (100%)
Kill Warrant Scanner
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will scan individuals and compile bounty information as well as identify any registered citizen. It is a popular tool for bounty hunters and security personnel. It creates very little heat and will last through any mission.
x 3,000 (100%)
Heat Sink Launcher
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will pull heat from all personal items and other utility modules before discharging it in a small disk. It has enough ammo to last through most engagements. The user can avoid detection from sensors and use devices with heavy heat creation. Disks can become hot projectiles if abused.
x 300 (100%)
Heat Sink Launcher
Activation:
Open [NOTES] for instructions on use.

Installed in a utility slot, this small device will pull heat from all personal items and other utility modules before discharging it in a small disk. It has enough ammo to last through most engagements. The user can avoid detection from sensors and use devices with heavy heat creation. Disks can become hot projectiles if abused.
x 300 (100%)
Shock Grenade
Heavy Force Weapon
Damage: 10

This single use device can throw opponents to the ground with a massive shockwave of force. It is used to knock targets prone or force them out of cover. It is also effective against small aerial drones as the force will crash them.

[Disposable items are consumed after a single use.]
x 150 (100%)
RaidSys AutoHack LvL 04
This tool has a complex script and mechanical parts. When placed on a device, it embeds itself and launches a hacking script to infiltrate the system quietly.

The RaidSys AutoHack LvL 04 will hack any security Level 04 system, particularly Defense Grids and Quantum Networks.

[Disposable items are consumed after a single use.]
x 2,000 (100%)
Electromagnetic Pulse Grenade
Utility/Laser Weaponry Countermeasure
+ Damage
This single use device can eliminate functionality of utilities, burst shields, and laser weaponry in a large area. It is also useful for destroying drones, vehicles, and turrets, larger drones like the Mongoose will require more to take down. Effective for the duration of a battle.

[Disposable items are consumed after a single use.]
x 1,200 (100%)

Inventory

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accessories
⛭ Sebio: Metabolism Control
Sebio creates top of the line commercial augmentation programs and utilities. This optional utility enables the user to speed up or slow down their metabolism, burning calories quickly, losing weight, or other such benefits. With proper exercise, this can provide excellent agility enhancement. It can also protect the user from extended effects caused by consumed disposables including drugs, alcohol, and poisons.

[Requires a wet drive utility slot ⛭]
x 25,000 (100%)
x1
mission items
Computer Components
Common salvage material collected from starships or other technological devices, Computer Components are purchased by most high tech manufacturers for reprocessing into new circuitry.

The Diamond Market can purchase it from you based on the current galactic average.
x 2,261 (100%)
x1

Bio

Decker was separated from his family at a very young age to join The Many; The Void under the guidance of Patrick Rivers. Proving that he was a capable soldier, by 20 he completed his pilgrimage and became a Syndicate Agent in the employ of Monty Erickson. Upon discovering the truth about Patrick Rivers and his crimes Decker betrayed The Dark Wheel and spent the next several years drifting the galaxy as a gun for hire. He joined a crew of elite mercenaries hell bent on destroying Monty Erickson. Decker is a skilled marksman and well trained with a sniper rifle.  His eyes are sharp like a hawk and he is incredibly agile, capable of climbing through urban environments like a ninja. His only drawback is that he was born deaf.  Rivers trained him to survive without his ears and now that the option to hear again is available, Decker is terrified that it would inhibit his strengths.

Outside of combat Decker is cautious and anti-social.  He trusts the judgement of his lover, Andrea Wilkins.

Supported Macros:
{{age: YYYY-MM-DD}} - use in-game year, shows only age in years, works with only a year too
{{agewithdate: YYYY-MM-DD}} - use in-game year, shows age plus birthday
{{discord: url}} - creates a discord (message) link for app and browser
{{wiki: title}} - creates a link to a wiki page with the given title

The bio also supports Markdown, similar to Discord.
What might be of interest, among others:
*italic text*
**bold text**
- List items
## Header
### Smaller Header
#### Very Small Header
[Website Link Title](URL)